Description
Influence cost issues when expanding in clusters while having high AI numbers [3.1.1 b2ed]
Game Version
Lem 3.1.1
What version do you use?
Steam
What expansions do you have installed?
All
Do you have mods enabled?
Yes
Please explain your issue is in as much detail as possible.
If you play a game where you start in an area where you have no hyperlane attachment to the main galaxy, and the number of AIs is at least 22, the influence cost to take a starbase suddenly skyrockets to maximum even when you own the starbase right next door. Strangely though, the influence costs stay normal is the number of AI is below 20 - I've done quite a bit of testing on it, and AI number was the ONLY thing that affected the influence costs.
This mostly affects modded games with cluster starts, but I have confirmed this does happen in vanilla by using a mod that let me close the L-gates if you own Terminal Egress. To my understanding this is part of the files that modders don't have access to, so it's kind of relying on Paradox help.
The attached save game is using L-Cluster Access in order to display the bug (the L-gates are closed, despite being white)
Steps to reproduce the issue.
1 - Have a large or huge map with at least 22 AI.
2 - Make the L-cluster spawn but do not have open L-gates (I used a mod for this, I assume the devs can probably do it with some dev magic)
3 - Own Terminal Egress and move all population onto a planet in Terminal Egress.
4 - Delete all starbases still in the main galaxy.
5 - Survey a system next to Terminal Egress, then attempt to build a Starbase on it using a Construction ship.
6 - If AI is 22+, influence cost will be maxed despite being right next to an owned starbase
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Influence cost issues when expanding in clusters while having high AI numbers [3.1.1 b2ed]
Game Version
Lem 3.1.1
What version do you use?
Steam
What expansions do you have installed?
All
Do you have mods enabled?
Yes
Please explain your issue is in as much detail as possible.
If you play a game where you start in an area where you have no hyperlane attachment to the main galaxy, and the number of AIs is at least 22, the influence cost to take a starbase suddenly skyrockets to maximum even when you own the starbase right next door. Strangely though, the influence costs stay normal is the number of AI is below 20 - I've done quite a bit of testing on it, and AI number was the ONLY thing that affected the influence costs.
This mostly affects modded games with cluster starts, but I have confirmed this does happen in vanilla by using a mod that let me close the L-gates if you own Terminal Egress. To my understanding this is part of the files that modders don't have access to, so it's kind of relying on Paradox help.
The attached save game is using L-Cluster Access in order to display the bug (the L-gates are closed, despite being white)
Steps to reproduce the issue.
1 - Have a large or huge map with at least 22 AI.
2 - Make the L-cluster spawn but do not have open L-gates (I used a mod for this, I assume the devs can probably do it with some dev magic)
3 - Own Terminal Egress and move all population onto a planet in Terminal Egress.
4 - Delete all starbases still in the main galaxy.
5 - Survey a system next to Terminal Egress, then attempt to build a Starbase on it using a Construction ship.
6 - If AI is 22+, influence cost will be maxed despite being right next to an owned starbase
Upload Attachment
File(s) attached
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