Confirmed Stellaris - Industrial Districts Specialisation [3.0.2] & [91c1]

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SchrodingerKatze

Corporal
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May 15, 2017
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Description
Industrial Districts Specialisation [3.0.2] & [91c1]

Game Version
3.0.2

What version do you use?
Steam

What expansions do you have installed?


Do you have mods enabled?
No

Please explain your issue is in as much detail as possible.
The industrial districts have a bug with specialisation. Originally, it was intended for them to produce both consumer goods and alloys, with the ability to change it to only alloys or only consumer goods via planet specialisation. However, during my run, I have found that the industrial districts ALWAYS show as producing alloys, and they "Hide" pops producing the consumer goods, showing them only if the specialisation on consumer goods is selected. The production output for the planet doesn't change. (Screenshots 1-4). I am attaching a save where I replicated the issue on a clean game without mods. The screenshots are taken in the moment I found the bug (I have used console to spawn pops and add credits and influence, but there is only one planet other than the original to have a look)

Steps to reproduce the issue.
1. Start as machine empire (rogue servitors)
2. Create industrial district. It will produce 2 FABRICATOR jobs with alloys as output
3. Attempt to change planet's specialisation to "Industrial world"
4. It will create ADDITIONAL artisan job, keeping the 2 fabricator jobs. This is part 1 of the bug.
5. The text at industrial district will say: "+2 FABRICATOR jobs, +1 ARTISAN drone job, -1 FOUNDRY drone job". This may be the source of the error.
6. Build robotic pops to fill both of the jobs
7. Now change the specialisation to "Forge world"
8. The pops will be removed from the tab, but still will count in total numbers.

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