Stellaris - Indentured Servitude limiting usage of several Specialist Jobs

Stellaris - Indentured Servitude limiting usage of several Specialist Jobs

  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

Gamerofwar99

Recruit
62 Badges
Nov 25, 2017
6
0
  • Cities: Skylines - Mass Transit
  • Stellaris: Lithoids
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Golden Century
  • Age of Wonders III
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Prison Architect
  • Victoria 2
  • Stellaris: Ancient Relics
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Leviathan: Warships
  • Europa Universalis IV: Res Publica
  • Supreme Ruler: Cold War
  • Victoria 2: Heart of Darkness
Description
Indentured Servitude limiting usage of several Specialist Jobs

Game Version
2.6.1 (checksum, 65d2)

What version do you use?

Steam

What expansions do you have installed?
All of the above

Do you have mods enabled?
No

Please explain your issue is in as much detail as possible.
Indentured Servitude is forcing the conquered pops to choose unemployment over filling certain specialist jobs, primarily Enforcer and secondarily bureaucrat. I attempted to send one of my non enslaved pops to the planet to fill the role of enforcer but my non enslaved pop filled the Medical Worker job instead. On another planet I don't have a picture of, there are bureaucrat jobs, and unless I specifically favour the bureaucrat job pops will prefer to work as farmers. This trick of favouring certain jobs won't do the same for enforcer. If you click the job to push people to fill it, nothing will happen.

Steps to reproduce the issue.
Have all other species aside from your main species set to indentured servitude, conquer a planet (I don't think primitives would be any different from actual empires but if it's relevant this example is primitives), build a few buildings with specialist jobs, and observe.

Upload Attachment
 

Attachments

Qxzkjp

Private
50 Badges
Apr 9, 2016
12
0
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
I'd like to chip in and confirm that this bug is happening for me in 2.6.2 (e132). Despite the tooltip stating that indentured servants can perform any worker or specialist job, my indentured servants refuse to ever be entertainers, and sometimes refuse to be researchers or bureaucrats. I am using slaver guilds.

Current behaviour:
* IndSer prefer worker jobs to bureaucrat or researcher jobs
* IndSer will not be entertainers under any circumstances
* IndSer will prefer any other specialist job (including culture worker) to worker jobs

All my testing for worker jobs was done with farmer jobs.

Expected behaviour:
* IndSer can work any specialist or worker job
* IndSer prefers any specialist job to any worker job

I attach three save games: the first demonstrating pops being unwilling to be entertainers, the second demonstrating pops refusing to move into a bureaucrat position, and the third demonstrating indentured servants being happy to be metallurgists. All behaviours can be found by viewing "Plan B", the capital of the "Enlightened Hammerhead Kingdom".
 

Attachments

Last edited:

Carentino

Corporal
111 Badges
Dec 27, 2010
35
0
  • A Game of Dwarves
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Victoria 2
  • Warlock: Master of the Arcane
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Cadet
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Stellaris: Humanoids Species Pack
  • Dungeonland
  • Crusader Kings III
  • Europa Universalis IV: Golden Century
  • Stellaris: Megacorp
  • Shadowrun: Hong Kong
  • Shadowrun Returns
  • BATTLETECH - Digital Deluxe Edition
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders: Shadow Magic
  • Age of Wonders III
  • Tyranny - Bastards Wound
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH
  • PDXCON 2017 Standard Ticket holder
They can't take enterteiner jobs becuase it has the line:
entertainer_job_check_trigger = yes
as a possible trigger and entertainer_job_check_trigger
Code:
OR = {
            is_enslaved = no
            has_slavery_type = { type = slavery_domestic }
        }
only checks if they are enslaved and domestic servitude, so Indentured Servitude can never be entertainers. The same is true for enforcers where:
Code:
OR = {
            is_enslaved = no
            has_slavery_type = { type = slavery_military }
        }
make it so that the only slaves that can do that job is battle thralls.

For other specialist jobs the problem is that almost all specialist jobs has
Code:
modifier = {
            factor = 0.2
            has_citizenship_rights = no
            NOT = { has_trait = trait_mechanical }
        }
that modifies the base specialist job weight of 10

while no worker jobs have that and have a base weight of 1 and then has
Code:
modifier = {
            factor = 10
            is_enslaved = yes
            can_take_servant_job = no
        }
can_take_servant_job is yes for domestic servitude slavary.

the result is that base weight for worker jobs are 10 for slaves and 2 for specialist jobs. this make them prefer worker jobs in a lot of cases, unless they have traits that make them better for specialist jobs.
 
Last edited:

Rodmar18

Colonel
8 Badges
Sep 19, 2018
1.192
93
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Humanoids Species Pack
  • Stellaris: Distant Stars
  • Stellaris: Synthetic Dawn
Slaves, indentured or not, are only considered as a labor force. Exception is domestic servitude, as noted by Carentino, and Battle Thralls, iirc.

Or does "Indentured Assets" civic's description tell otherwise (I don't have Megacorp)?
 

YokoZar

Corporal
32 Badges
Sep 25, 2018
49
81
  • Pillars of Eternity
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Magicka: Wizard Wars Founder Wizard
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • The Showdown Effect
  • Arsenal of Democracy
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Magicka
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Res Publica
  • Sword of the Stars
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Magicka 2
Still live in 2.6.3. Carentino's analysis is right, and this is best seen when Xeno empires invade primitives. You'd expect to only need to install rulers if you set them to indentured_servitude, but in fact you need to install rulers, enforcers, and entertainers, then micromanage the planet to not have more worker jobs open than you have specialist jobs to fill.

A straightforward fix is to change those first two to also include indentured servants, and to change the two modifier factors to exclude indentured servants
 

Morbad

Recruit
33 Badges
Sep 24, 2011
5
27
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III Complete
  • Steel Division: Normandy 44
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Mount & Blade: Warband
  • Cities: Skylines - Mass Transit
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Prison Architect
  • Crusader Kings II: Way of Life
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Magicka 2 - Signup Campaign
  • Cities in Motion
  • Cities: Skylines
  • Europa Universalis III
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
This bug is very annoying...

I have about 70 enslaved pops. I'm trying to improve their condition to indentured servitude, allowing them to work in specialists class job. But they refuse to take these jobs, and stay in their worker jobs, or unemployed. If I transform them in Battle thrall instead, I cant give them enforcer jobs (yet the wiki says its possible...)

(edit : must be caused by the "servile" trait, i have to check with other species^^')
 
Last edited:

westamastaflash

Second Lieutenant
86 Badges
Sep 1, 2010
134
8
  • Sword of the Stars II
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Arsenal of Democracy
  • Stellaris
  • Stellaris: Synthetic Dawn
  • Knights of Honor
  • Europa Universalis IV: Cossacks
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - Snowfall
  • Stellaris: Apocalypse
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - After Dark
  • Heir to the Throne
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Stellaris: Lithoids
  • Europa Universalis III Complete
The indentured slaves here have the 'charismatic' trait. The normal pops do not. I cannot seem to get the slaves to work the medical worker jobs, the normal pops always take them and the slaves end up as bureaucrats.
1597026708353.png
1597026742893.png
1597026785379.png
1597026767994.png
 

Rodmar18

Colonel
8 Badges
Sep 19, 2018
1.192
93
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Humanoids Species Pack
  • Stellaris: Distant Stars
  • Stellaris: Synthetic Dawn
If as previously said, indentured slaves are still not tested for specialist jobs, the fact that a slave is charismatic play little as compared to being a slave.
 
Last edited: