• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Vinterthorn

Corporal
83 Badges
Nov 18, 2011
29
2
  • King Arthur II
  • Semper Fi
  • Stellaris
  • Tyranny: Archon Edition
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Pillars of Eternity
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Surviving Mars
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • BATTLETECH: Flashpoint
  • Cities: Skylines Industries
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Tyranny - Bastards Wound
  • Tyranny - Tales from the Tiers
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Common Sense
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Stellaris: Necroids
  • Crusader Kings II: Way of Life
Hello all!

Just a quick one... after having converted music files to ogg in order to have them play in-game, I noticed that some of the files I created are much too loud. Without going back to completely change the gain on the base files and re-encoding to ogg, I've stumbled on VorbisGain, with which I should be able to change the gain/volume on the ogg files.

But: In order for it to work, the player would need to support ReplayGain.

So, my question: Does anyone know whether the in-game player / Stellaris as a whole has support for this or will I have to rely on the mod's textfiles to fiddle with?


Regards,
Tom