I am new to the game and I'm loving it. Obsessed really. I've played over a hundred hours since I bought it during the winter sale on Steam. I'm nearing the end of my first campaign. Hopefully, my empire survives The Unbidden crisis that just popped up on the opposite side of the galaxy.
I just had an idea after three of my leaders got negative traits one after another.
I think it would be awesome if there's a DLC focused on Leaders. The game is so grand. The updates are usually focused on big galactic creatures, structures, and events. It would be awesome, IMHO, if we can get a glimpse of the heroes that lead the Empire. It would add a lot more depth and immersion if there are stories connected to how the Leaders acquire their new traits.
Here are some ideas for the DLC.
I just had an idea after three of my leaders got negative traits one after another.
I think it would be awesome if there's a DLC focused on Leaders. The game is so grand. The updates are usually focused on big galactic creatures, structures, and events. It would be awesome, IMHO, if we can get a glimpse of the heroes that lead the Empire. It would add a lot more depth and immersion if there are stories connected to how the Leaders acquire their new traits.
Here are some ideas for the DLC.
- Events/storylines for ALL Leader types not just Scientists.
> I can see Admirals triggering events while they are on patrol or when they go missing.
> Same with Generals. Maybe an event would pop up during a planet invasion. Generals should also be able to lead Starbases.
> Governors can deal with events caused by high crime rates or while creating planetary blockers.
> I imagine Rulers may encounter events during an election or when your empire is trying to pass a law on the Galactic Union. Maybe an assassination storyline?
- Envoys should be Leaders, too. I wish we can hire more of them and give them Diplomacy/Espionage-related traits. Imagine an event triggering when you're doing some spy work on another empire.
- The seventh Leader type should be Architechs or Engineers. They should be able to command Construction Ships and some Megastructures. Events related to them can be triggered while they're constructing something.
- Introduce a University building where Leaders can go to remove their negative traits or learn particular positive traits. Leader-specific events can happen there, too.
- A game mechanic that discourages the hiring and firing of Leaders on the leader pool to get a better candidate. The University building can help with. Imagine Leaders start from scratch and then they can be trained to be Scientists, Governors, Generals, Admirals, Envoys, or Architechs.
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