Stellaris - Gateway Activation Tech Not Counting L-Gates - 3.3.4 (67b9)

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llamaTic

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Description
Gateway Activation Tech Not Counting L-Gates

Game Version
3.3.4 (67b9)

What version do you use?
Steam

What expansions do you have installed?


Do you have mods enabled?
Yes

Please explain your issue is in as much detail as possible.
I know this is a longstanding bug, and have looked through other old reports that mentioned it already. That being said, maybe a new report is in order.

As it stands, the game is never told to add an L-Gate as a seen bypass type, so the "has_seen_any_bypass = lgate" check for the tech fails. There is a single line missing from the "apocalypse_events.txt" file for the L-Gate encounter, that needs to include:
add_seen_bypass_type = lgate

Instead of just "set_country_flag = encountered_first_lgate", to bring it in-line with the encounters of other bypass types present within that file, as well as the Distant Stars event files. Without it, L-Gates will never trigger the Gateway Activation tech, so if you somehow never encounter a Gateway (or set them to 0x), the tech will never roll.

Steps to reproduce the issue.


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llamaTic

First Lieutenant
56 Badges
Oct 25, 2020
264
169
  • Stellaris: Synthetic Dawn
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  • Europa Universalis IV: Mare Nostrum
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  • Stellaris: Leviathans Story Pack
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  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Surviving Mars
  • Europa Universalis IV: Common Sense
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  • Cities: Skylines
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Pillars of Eternity
Just takes changing up the immediate effect from the Encountered L-Gate event a little bit to work correctly
Code:
    immediate = {
        FROM = { save_event_target_as = gateway_system }
        owner = {
            set_country_flag = encountered_first_lgate
            add_seen_bypass_type = lgate
        }
    }
 

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