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Florence2022

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Description
Game keeps crashing

Game Version
3.7.4

What version do you use?
Steam

What expansions do you have installed?


Do you have mods enabled?
Yes

Please explain your issue is in as much detail as possible.
Game keeps crashing
The issue occurs both in modded and unmodded. I had the issue over multiple save games, The issue also still occured in unmodded new save files after reinstalling the game and verifying the files integrity

Steps to reproduce the issue.
The crashes seem to occur randomly. In some games, I've had it about a hundred years in, while in others I had it around 2400.
Reloading thoses saves to the last one after a crash will almost always result in the crash occuring again on the same day or in a day within a few months of it.


Each save files with the issue always end their error log with an error from pre_ftl_awareness_events.txt line 41 at the moment the game crashes. The event seems to be related to uncloaked ships entering a system.


[18:28:49][trigger_impl.cpp:1192]: Script Error: Invalid context switch [solar_system] from ECY Smug Explorer III [fleet], file: events/pre_ftl_awareness_events.txt line: 41, Scope:
type=fleet
id=33554871
random={ 0 771448803 }
random_allowed=yes
from={
type=galactic_object
id=4294967295
random={ 0 2386843812 }
random_allowed=yes
}

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Florence2022

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I tracked the specific ships that were mentioned in the crashes.
I have noticed common points between them:

1. All were cloaked AI empire science ships
2. All entered a fallen AI empire's closed borders to them while cloaked in the 5 days prior to game crash
3. All were sent MIA due to not having sufficient cloaking strengt within the 5 days prior to crash

I tracked thoses ships muliple times. 5 in total. the crash occured seconds after they went MIA, with that specific ship in the error log at the time of crash.
 
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Sonderistic

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I tracked the specific ships that were mentioned in the crashes.
I have noticed common points between them:

1. All were cloaked AI empire science ships
2. All entered a fallen AI empire's closed borders to them while cloaked in the 5 days prior to game crash
3. All were sent MIA due to not having sufficient cloaking strengt within the 5 days prior to crash

I tracked thoses ships muliple times. 5 in total. the crash occured seconds after they went MIA, with that specific ship in the error log at the time of crash.
I'm having the same issue. I think its happening mostly one hundred years in because that's when the AI is actually starting to use cloaking. A primitive fix I've discovered is to just delete those ships from the game, though other ships will eventually trigger the same error sooner or later.
 
Last edited:

Thumpster

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I'm also encountering what I think is the same issue. Definitely seems like cloaked science ships going into AI teritory then getting discovered is causing the issue. Heres my mod list for comparison. Its been a pretty consistent crash.

1681059273674.png
 

Sonderistic

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I'm also encountering what I think is the same issue. Definitely seems like cloaked science ships going into AI teritory then getting discovered is causing the issue. Heres my mod list for comparison. Its been a pretty consistent crash.

View attachment 965697
I share every mod from 5 to the bottom, apart from Galactic Community++. Did you notice the same bug without any of them?