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Rip Off Productions

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1. It is written "Space is big. Really big. You just won't believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it's a long way down the road to the chemist, but that's just peanuts to space."

So, the question is twofold. First, just how much interstellar real-estate are we talking here? A single galaxy, of which there are billions in the universe, can be thousands of light-years across. Traditional space strategy games don't operate on this kind of scale. Second, what level of representation are we talking about here? Planets? Star Systems? Space Counties containing dozens or hundreds of stars? For reference, our Galaxy (which is big, but not unusually so) contains around 200-400 billion stars.

So my expectation is that we'll be fighting over star systems in a constrained little chunk of space rather than fighting over the whole galaxy, but there's a lot more room out there and if you try for truly galactic strategy, it can get unmanageable fast.

2. So, something like Gratuitous Space Battles? I could be down with that.

3. EUIV technically has characters too. They just matter a lot less.
1) It seems that we're going to treat each planet as a province, if I'm interpreting the screenshot right. We've been told that the maximum number of stars that can be generated is 1,000, and that none of them will be planet-less systems. We don't know the cap on planets per system.

2) I personally don't expect the military to be much more complex then in CK/EU/Vic. At worst/best(depending on what you want) it will be HoI4 level army management, but I doubt that they'll go so in depth over something that's only a small part of the game, as opposed to HoI who is a WWII simulator and not much more.
I'd expect a Vic2 style army builder since we already know that POPs are going to be part of the game, and the ship customizer will help those with a specific strategy in mind do their thing.

3) yeah, I don't expect CK2 in space, but I hope that maybe managing planetary governors in the outer reaches of your fledgling interstellar empire/republic will be your first major challenge before First Contact.
(if FC happens before getting big enough for administration to become a headache, you're either a managerial god or impossibly (un?)lucky to have intelligent spacefaring neighbors extremely close to your home world).
 

Spectre48

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If this is anything like a Paradox version of Distant Worlds, then I'll be one very happy nerd. For those of you who haven't tried Distant Worlds, doooo iiiit. About as close to grand strategy in space as you can get until Stellaris comes out.
 
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Dutch Empire

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Now only hope for new information!
 
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My body is ready.
 

Wagonlitz

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When.is the release date?
Nobody knows yet; though in the leak it said something like 16th of February 2016 so perhaps then.
 
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