One element of the game I'd like to see is a three tier of player power:
1) Exploration phase with low levels of capability
2) Empire phase with moderate capability
3) Superpower / late stage phase with massive, galactic power
In terms of HALO, easiest IP for me to reference:
1 is Humans before the Human Covenant War
2 is Covenant before / during the Human Covenant War
3 is Forerunner before the flood.
I'd really like to see the game sell the massive change and evolution of your species throughout one play through. I think that other 4x games don't convey the change in power between the beginning and end of the game.
What would you rather see, a late game where a Dyson sphere is a prestige project, or a late game where Dyson spheres are military installations to protect you against some nigh unstoppable foe?
As for shipbuilding I hope that Paradox incorporates the economies of scale from HOI4. Fleets should be relatively standardized, to help reduce min-max design tendencies.
1) Exploration phase with low levels of capability
2) Empire phase with moderate capability
3) Superpower / late stage phase with massive, galactic power
In terms of HALO, easiest IP for me to reference:
1 is Humans before the Human Covenant War
2 is Covenant before / during the Human Covenant War
3 is Forerunner before the flood.
I'd really like to see the game sell the massive change and evolution of your species throughout one play through. I think that other 4x games don't convey the change in power between the beginning and end of the game.
What would you rather see, a late game where a Dyson sphere is a prestige project, or a late game where Dyson spheres are military installations to protect you against some nigh unstoppable foe?
As for shipbuilding I hope that Paradox incorporates the economies of scale from HOI4. Fleets should be relatively standardized, to help reduce min-max design tendencies.