Problem with that, is you end up with space battles that last years.
Yeah, beacause CK2 and EU4 battles lasts for years?
Just 20; I believe I had a 50 one once.I remember the 20-year sieges in EU 3 XD
One thing I would really like to see is the ability to rename AI controlled races and factions in-game, like CK2's dynasty editing or EU4's client/colonial state name changing but for all AI.
If I find an alien race in Alpha Centauri, I'd rather name then Centaurians than some randomly generated amalgamation of consonants and apostrophes.
This also fits in with the real world penchant for countries to invent their own names for other cultures and countries, like Japan, Persia, and Germany.
I hope that Paradox will have a more realistic population modeling. Its irritating seeing earth like planets having populations of 20+ billion consistently, when the earth would be hard pressed to sustain that without importing massive amounts of food from else where. Having a few planets that become super populated is reasonable, just like how some areas on earth are very densely populated, but every planet shouldn't be Macao in planet form, that's just not possible.
One thing I would really like to see is the ability to rename AI controlled races and factions in-game, like CK2's dynasty editing or EU4's client/colonial state name changing but for all AI.
If I find an alien race in Alpha Centauri, I'd rather name then Centaurians than some randomly generated amalgamation of consonants and apostrophes.
This also fits in with the real world penchant for countries to invent their own names for other cultures and countries, like Japan, Persia, and Germany.
i'm hoping for accurate population growth. It annoys me to no end that in games like GalCiv you can star with 10bil on your home world, and withing 2 game years have 5 planets each with 10bil.
That takes thousands of years though.Would be cool to see some mechanics like terraforming so uninhabitable planets or moons could become habitable to whatever kind of environment your species thrives on.
This. Symmetical start is very unrealistic and immersion breaking.I would have loved to see the primary scenario having had a completely pre-designed map, deep and interesting lore, with symmetry and map randomness as a side scenario. The strength of paradox games is the richness of and ability to relate to the lore, which up until now have been real history and by default very deep and interesting. You just cant synthesize similar backgrounds based on a symmetrical and pseudo-randomly generated map.
Would still take thousands of years.I would say it would have to be high end tech but no reason you shouldn't be able to change it.
Would still take thousands of years.
There still is the problem of Mars not being able to retain a thick atmosphere tough.Its estimated that if you used the right technique it could be at little as 120 years to start a run away greenhouse effect on Mars with our current technology. We don't know how long that would take to make its habitable though, since we haven't tried. Though I doubt it would take longer then 120 years. So your looking at 240 years with our current technology, though it would consume a lot of energy. Though I bet in 300 years we could do terraform mars in less in 30-60 years at most, andwith longer lifespans that we will also likely have by then it wouldn't be too absurd. Though the energy requirement would still be huge.
I should note that this is to make the atmosphere able to sustain liquid water/have enough pressure for us to walk comfortable without space suits. It's hard to find information on bringing plants and such there, though I would still wager it would only be 50 years to get plants to start taking root and self replicating. So that gives you a 300 year period with our current technology. Again not actually that far fetched.