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Thure

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There is no way. It's already further in development than HoI4 was when it got announced and the leaked Steam page had a release date of Feb 2016.

This. They don't announce games pre-alpha anymore because of Runemaster and HoI. They learned their lesson.
 

Finnway

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But all of this sounds like supporting kinda stuff. I mean, you wouldn't say the HRE was the premier mechanic of EU4 would you?
No, I wouldn't. But Federations aren't the HRE, they just work similar. They'll play a much bigger role in Stellaris than the HRE plays in EU4 and consequently they'll have more advanced mechanics.
 

Finnway

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If there were 10 HREs by the end of each game I would.
Not only that, but by the end of the game federations become dominated by one race and evolve into inter-stellar empires. They're a very different mechanics from the HRE.
 

GamingHUD

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I can understand people who think 'A Gsg in space? Genius!' but you don't have to look far to find a dozen other very very similar games that all tout how amazing and revolutionary all their stuff is when in truth it's all much the same. Again, i don't think PDS will release a bad game. Far from it. But they haven't shown us any new ideas what so ever yet, just the same old same old 4X stuff that every game says it has.

The existence of very similar games doesn't bother me personally, in all honesty (and every game dev regardless of genre seems to tout those marketing buzz words these days). The 4X Space genre has been around a very long time, with many entries - as such I doubt there are any truly new ideas to bring to the table.

So, what's important here is not that Stellaris has feature X or Y that Game B or D has, but how those features are implemented not only on an individual basis but how they come together to comprise the game. There's very little to work with in the way of details, understandably, just yet though -we probably have more information about it than a lot of games tend to do even months after being officially announced- so we can only speculate or take into account PDS' past offerings and what they can bring to the table potentially as a result.

Personally I don't need something that brings new and unique to the table - what I need (and want) is a game with a level of complexity and depth akin to other Paradox titles that will grab me for hundreds of hours of gameplay. As it stands, it is my opinion that all these similar titles* that keep getting mentioned fall very short of the mark and there hasn't been a Space 4X game like that for some years.

*The only one I haven't really played is Distant Worlds: Universe, so no opinion there.

Edit: Also decent emergent narrative.
 

ringhloth

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But all of this sounds like supporting kinda stuff. I mean, you wouldn't say the HRE was the premier mechanic of EU4 would you?
They just announced the game. Do you think they really have shown all the cards they have? PDS has done ~20-30 DDs with every major game they've released, I think. What we've found out covers maybe 4. And that's if every mechanic they've barely hinted at is counted. There's clearly going to be a lot more information that is going to come out.
 

LostAlone

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Not only that, but by the end of the game federations become dominated by one race and evolve into inter-stellar empires. They're a very different mechanics from the HRE.

But if you can form 10 of them in a game then they can't really be all that special. If they fall apart that often then they aren't even as useful as just forming regular allies that every game lets you. Part of what makes the HRE interesting as a mechanic is because it's very very hard to leave and the emperor has no choice but to protect the empire. When they rise and fall and rise again it's not really a major part of how you run your nation, just used for convenience...

...Much like the allies you'd have in any other game.
 

BrokenSky

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Not only that, but by the end of the game federations become dominated by one race and evolve into inter-stellar empires. They're a very different mechanics from the HRE.

Space Poland will be the First to revoke the Space Priviligia

But if you can form 10 of them in a game then they can't really be all that special. If they fall apart that often then they aren't even as useful as just forming regular allies that every game lets you. Part of what makes the HRE interesting as a mechanic is because it's very very hard to leave and the emperor has no choice but to protect the empire. When they rise and fall and rise again it's not really a major part of how you run your nation, just used for convenience...

...Much like the allies you'd have in any other game.

You have a pooled military, with ships using the technology of all the races in the Fed, all controlled by the current president. It's not like an alliance, it's more like CK2 vassalage under an empire level title with election based succession; more like CK2 HRE with EUIV election mechanics.
 

BrokenSky

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Clearly, Earth will have been united under the great Polish nation. However, they will still be a non-spacefaring society, as Poland can never into space.

Poland CAN into space. Just you wait and see.
 

LostAlone

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The existence of very similar games doesn't bother me personally, in all honesty (and every game dev regardless of genre seems to tout those marketing buzz words these days). The 4X Space genre has been around a very long time, with many entries - as such I doubt there are any truly new ideas to bring to the table.

So, what's important here is not that Stellaris has feature X or Y that Game B or D has, but how those features are implemented not only on an individual basis but how they come together to comprise the game. There's very little to work with in the way of details, understandably, just yet though -we probably have more information about it than a lot of games tend to do even months after being officially announced- so we can only speculate or take into account PDS' past offerings and what they can bring to the table potentially as a result.

Personally I don't need something that brings new and unique to the table - what I need (and want) is a game with a level of complexity and depth akin to other Paradox titles that will grab me for hundreds of hours of gameplay. As it stands, it is my opinion that all these similar titles* that keep getting mentioned fall very short of the mark and there hasn't been a Space 4X game like that for some years.

*The only one I haven't really played is Distant Worlds: Universe, so no opinion there.

Cool, no problems. If you just want something that's well put together then I'm sure PDS will deliver.

For me, I need something more. I don't play any PDS games or 4X games anymore - I've played them both to absolute death. So I want something that's more than that, I want something that'll actually get me excited about either genre again. That's why I find this all so disappointing. Not because I think they'll make a bad game, simply because I've done all this stuff before.
 

Cikomyr

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Cool, no problems. If you just want something that's well put together then I'm sure PDS will deliver.

For me, I need something more. I don't play any PDS games or 4X games anymore - I've played them both to absolute death. So I want something that's more than that, I want something that'll actually get me excited about either genre again. That's why I find this all so disappointing. Not because I think they'll make a bad game, simply because I've done all this stuff before.

No offense, but if you arent interested in either PDS or 4x games, what are you doing here? What is the point of being a buzzkill for a game that only appeals to the tastes you somewhat burnt out, instead of going find the game that will bring you joy?

(P.s. check out The Mandate! Perhaps its more to your desires)
 

Sunbro BigBoss

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Do we know the timespan of the game? I hope that if the game lasts something like a thousand years -and although there are no tech trees- the technological evolution has a visible impact on warfare and strategies, akin to how units in other Paradox games gain or lose relevance as time goes on.

I also hope that in your repertory of species, there will be very unique ones that no one has seen before. Humans with different facial features à la Star Trek or anthropomorphic Earth fauna gets old. That was another weakness of DW. Space otters, space T-Rexes, space spiders, space cockroaches, space cats...eh. Make the aliens really alien. With so many species I'm wary that they will be merely rehashes, with not much to differentiate them, or the same old stuff we've seen a thousand times but on a larger scale.

That's a tricky thing to ask; we have no clues to what a sentinent alien race would look like. Modified humans and anthropomorphic earth organisms are pretty much all we have to rely on.
 

LostAlone

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No offense, but if you arent interested in either PDS or 4x games, what are you doing here? What is the point of being a buzzkill for a game that only appeals to the tastes you somewhat burnt out, instead of going find the game that will bring you joy?

(P.s. check out The Mandate! Perhaps its more to your desires)

Because I'm looking for new games to be excited about? Why are you here if you've made your mind up and you don't want to read anyone elses opinions? It's a forum dude.

I'm still looking forward to HoI4, still got plenty of excitement for that. But not for this. Sorry if I'm harshing your buzz, but I'm not excited about a project that I really thought I was going to be.
 

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I enjoy the heck outta space 4X games, but I haven't gone rushing out and bought everything in the market.

I loved Stars! back in the day. It was my big MP experience. It was all about race creation, or species if you prefer; but it all boiled down to the economy. If you couldn't get your economy to a certain size within a certain time limit in a testbed then you shelved that BEM* and designed a new one because in a MP game you would get creamed.

But I grew tired of MP, and I still have no great desire to play MP anymore. So I went to GalCiv and GalCiv II. Games were interesting enough to keep my playing. I'm still playing although I haven't finished a game lately. I turned off the ascension win in GCII because it just was too easy to win and boring.

Sword of the Stars was great simply due to the uncertainty of the tech you would manage to get and being able to play tactical battles. Lots of fun.

So, the announcement of Stellaris and the features mentioned so far sound good. I hope we have a great deal of versatility without the pitfalls of "Monster Races" that will consistently wipe out the galaxy without breaking a sweat.

I will be applying for beta in this game, should time allow. I would love to help balance out the game play in this one.

*Bug Eyed Monster
 

Vedinu

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So, I'd like to ask a question/make a suggestion.

The RPS preview article said that planets are divided into provinces - you build buildings in provinces, there's adjacency bonuses, some provinces have hazards, etc. Does this mean that it might be possible for two different civilizations to own provinces on the same planet?

The vast majority of space-empire-building games treat planets as the basic unit of control. This is fine most of the time, but it can also be rather limiting. The only exception I can think of is the awesome-but-flawed Emperor of the Fading Suns. And Aurora, but I'm still pissed at Aurora for being so incompetently programmed that it's actually unplayable at a normal screen resolution.

In any case, having multiple factions be able to hold territory simultaneously on a single planet could be really interesting, for a number of reasons. It would mean that planetary invasions become wars of maneuver, where armies have to actually maneuver from province to province on the planet's surface. It would make it possible to have non interplanetary states on some planets. It could provide for space race scenarios, where two or more nations on a single planet could compete for colonies.

(and seriously, Paradox, if you're not going to make a spiritual sequel to EotFS, then I'm going to do it myself)

This is exactly what I've had in mind. If only we had nations and tribes in addition to the colonies... well, maybe in an expansion.

That would certainly make me buy the game.
 

ringhloth

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Do we know the timespan of the game? I hope that if the game lasts something like a thousand years -and although there are no tech trees- the technological evolution has a visible impact on warfare and strategies, akin to how units in other Paradox games gain or lose relevance as time goes on.
Generally, PDS games are around 75,000-150,000 ticks (CK2 has far more after expansions; Vicky2 has vastly less, though generally each tick is much more significant, and I always felt like one vicky tick was like 2 EU ticks, which in that case puts it close to 75k). The ticks are still daily, as far as anyone knows, so I'd say that it's probably around 600 years (yes, it puts it a little about the 150k mark, but I feel time will pass a little "faster" on a galactic scale), with games generally lasting 300-400 years.
 

GamingHUD

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Cool, no problems. If you just want something that's well put together then I'm sure PDS will deliver.

For me, I need something more. I don't play any PDS games or 4X games anymore - I've played them both to absolute death. So I want something that's more than that, I want something that'll actually get me excited about either genre again. That's why I find this all so disappointing. Not because I think they'll make a bad game, simply because I've done all this stuff before.

I can understand and respect that.

And don't get me wrong, I still place some measure of value on this sort of thing, it's just that with this and pretty much every genre out there (first person shooters especially) and for how long I've been gaming, the emphasis has shifted from individual features being new/unique to how the devs are going to implement said features or how all these components come together and the experience it entails. Something, again just my opinion, can still be new and fresh, even if those individual parts aren't. The problem with that, I guess, is the picture (for/against) won't really start to form until several months down the track.

I do hope that it can also fulfill what you (and others) are looking for, though. Achieving that, can only mean a better game overall (touch wood).
 
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