Stellaris: Galaxy Command has Arrived!

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Mauer

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Don't listen to the haters! I've often thought 'Man, I wish I could play a bit of Stellaris on my phone, but there's no way Paradox would ever make a mobile game...' I look forward to trying it!
I know reading 27 pages of a thread before making a post is too much to ask of anyone, but at least skim through some of it to see what we're talking about lol, we're not 'hating' just because.
 

Longherin

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This has probably been mentioned already, but the google playstore has nova empires and some of the ingame screenshots (sans the UI) look really familiar.
Not to say that a company reusing its assets is bad or anything, but...
 

akeean

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This has probably been mentioned already, but the google playstore has nova empires and some of the ingame screenshots (sans the UI) look really familiar.
Not to say that a company reusing its assets is bad or anything, but...

Deny storage permission to Stellaris Galaxy and the error message will say that "Nova Command" needs those permission to unpack its assets ;)
 

jpz719

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This has probably been mentioned already, but the google playstore has nova empires and some of the ingame screenshots (sans the UI) look really familiar.
Not to say that a company reusing its assets is bad or anything, but...
If you deny access to it through the playstore, it says "Nove Empire" instead of "Stellaris Galactic Command". It's literally a coat of paint.
 

Longherin

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Deny storage permission to Stellaris Galaxy and the error message will say that "Nova Command" needs those permission to unpack its assets ;)
If you deny access to it through the playstore, it says "Nove Empire" instead of "Stellaris Galactic Command". It's literally a coat of paint.

One of these days Paradox will hire a Chinese person and they will actually know that the average Chinese folk has a relentless drive for money.

Incidentally: which do you think is more likely?
1) The folks responsible for greenlighting the project and the subsequent trailer did no background search of the company, its game, and the artistic similarities between its existing project and the new one and is thus totally in the dark about everything or
2) They saw, had the conversation, and was convinced by...whatever element was in play that made this happen? (Money. Probably Money.)

1.
A family friend of ours once went home to China to visit family, hometown, etc.
They have two kids, one of whom has a rather severe lactose allergy.
It was summer and the kids wanted ice cream.
Mom went to a vendor and asked "does your ice cream have milk in it?"
The vendor's reply was "lady, if it did I wouldn't sell it to you."
The kid with the allergy spent some time in an ambulance shortly afterwards. They were alive, but...yeah.
(By the way the first time I had ever seen something like an ingredients list was when I moved to the U.S...then again I was ten and the time and such things didn't bother me too much.)

2.
I once went home to visit family, one of whom was a college student at the time.
Their public bathrooms had no toilet paper because people kept stealing it.

Moral of the story: Don't trust us unless you have a good, non-monetary reason to do so.
By the way I'm totally trustworthy.
 

Ghellis

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Hello Everyone,

This is a special post as we are announcing a new game! My name is Kenneth Mei, and I am a Product Manager at Paradox. I will be sharing details about our new mobile game announced just today -- Stellaris: Galaxy Command!

Stellaris: Galaxy Command is a persistent massive multiplayer mobile strategy game based on the Stellaris universe. The game is available immediately for beta testing in Canada, Australia, New Zealand, and Sweden. If you live in those countries, you are in luck! You will be able to try the game immediately! If you live outside of those regions, stay tuned! This initial rollout to just a few countries allows us to gather player feedback, make adjustments, and work out some kinks before releasing the game into the hands of all players. This also means a lot can change between now and the global release.

We know you have a number of questions about what Stellaris: Galaxy Command is, and that’s the great part about a beta: we can show you what we’ve got, and you can tell us how you feel about it. So, let’s dive right in!




An independent team

Some of you may have correctly pieced together that Stellaris: Galaxy Command is not being developed internally. We are developing this game in collaboration with an external studio called Gamebear. We picked Gamebear for a number of reasons, but one of the first and foremost is that they turned out to be huge fans of Paradox and Stellaris from the get-go! They were incredibly eager to work with us, so we issued them a challenge: Can you develop a mobile game with complex ethics and decisions, interactive alliance mechanics, full-fledged empire management, a player-driven economy, and with an intricate trading system? Gamebear quickly accepted the challenge.

With Gamebear hard at work, we offered our guidance and suggestions to keep this game an authentic Stellaris experience, but they've taken on all aspects of development, leaving the Stellaris team at Paradox to stay focused on the core game (stay tuned for news from them, by the way)!




A game for a different part of your day

In considering which Paradox game would work well on mobile, Stellaris always felt like an obvious choice, but it needed to feel both like an authentic Stellaris experience while also feeling right for a mobile game. We built a game based on the same universe, but one that fills a very different part of your day. Stellaris: Galaxy Command is a game with a grand scale in a new format.

Mobile games are frequently played in short bursts. Maybe you are waiting for friends for dinner, at the airport, or even on your way home to play Stellaris on PC. Galaxy Command allows you to scratch that strategy itch wherever you are, any time. Your empire can wait a while for you to handle your day-to-day non-conquering tasks, and will be there when you’re ready to return.




A living and changing universe

We wanted to build a persistent and living universe shared by thousands, where territorial control, economy, warfare, and trade are all player-driven. As with any Paradox game, you will still get to paint the map, but this time you’re not painting alone!

In Stellaris: Galaxy Command, we pushed the concept of forming alliances into overdrive. Effectively, you will work with others to build an empire rather than doing it on your own. As an alliance, you can pick your own name and flag, set your own political system, colonize planets, build defensive structures, sign trade treaties with other alliances, initiate blockades against hostile factions, declare war, and impose your will on others.



View attachment 518603
You'll experience a familiar Stellaris universe that evolves daily based on player actions. What you do will have very real consequences for the entire galaxy.


View attachment 518604
Unlike most mobile strategy games on the market, where you merely read battle reports, here you must play through battles in real-time. This creates a much more engaging dynamic where you can reinforce the battle as the situation develops. This also allows for strategies such as sending in a robust defensive fleet to trap your enemy and then deploying a high damage fleet to hit your enemies hard—a very effective tactic during an alliance war.


View attachment 518605
Ethics, which are a core pillar of Stellaris, make a comeback in Galaxy Command as well, albeit with a twist. Instead of picking ethics at the start of the game, your behavior in-game will directly influence your ethics.


View attachment 518606
Empire customization is an important part of Galaxy Command with some new spins on familiar systems. We'll talk more about them in the future.


View attachment 518607
As an alliance leader, you will have a variety of political systems, featuring unique decrees, to choose from, depending on the collective ethics of your members.


View attachment 518609
Besides fighting an actual war, you have many political options to settle differences among alliances. While we won't go into detail about this today, there is a reason why there are so many trade-related options here.


View attachment 518608
If you decide to go to war, you can force others to accept your terms.




This is just a start to give you a glimpse of what is coming. In the future, we will discuss many more features, including base building, trade, alliances, war mechanics, and monetization, etc. Stellaris: Galaxy Command has an in-game news system and forum, accessible through the game and on the web, where we will be sharing further updates!


One last thing before I leave you to the rest of your day—I want to reiterate the reason that we are offering a beta right now. As this is our first major mobile game that allows for a different gaming experience, it will depend on your feedback. We would like to hear your constructive suggestions and criticisms. As you'll see in the gameplay, some systems were streamlined, while others are expanded. This is the opportunity for you to tell us where you would like to see deeper mechanics.


We have big ambitions for our first major mobile game and hope that you'll see the same potential in Stellaris: Galaxy Command that we do!

I suppose I was only a matter of time before another gaming company would follow suit in disgusting practice of selling out a beloved brand onto mobile gaming, i would like to request a refund for all titles I have purchased from paradox and I will be closing my account shortly, time to move on.
 
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Dissonance

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I don't own a cellphone. I get by with a landline and e-mail. It's time like this I like to remind myself I'm not the hapless Joe they're targeting. I save myself a lot of harassment because people focus so much on their handheld devices that they can't conceive of someone not connected to the hive mind.
 

Eelectrica

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Also, it's another game entirely with in-app purchases of up to $100 that are all "pay to skip artificial delays until your money runs out".
Simply not playing it all seems like the easiest option.
It's the option I'm taking.

Hope we got some teasers for the real game now before the big reveal of what the actual dev team have been working on.
 

Typh

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The Launcher has broken many mods and then they announce this. My expectations are starting to drop. I hope for some real news here soon.

Edit: And then to find out Gamebear infringed on Bungie's (Microsoft?) Copyright! Oiy, This project needs to be fixed, or scrapped all together.
 
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Rezca

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I know reading 27 pages of a thread before making a post is too much to ask of anyone, but at least skim through some of it to see what we're talking about lol, we're not 'hating' just because.

Yeah I was going to voice my opinion too but wanted to make sure I read everything first. It was.... Actually pretty amusing, especially when the Halo 4 scene came up. I have to admit, I was having a pretty crummy mood today and then I found this thread and began reading through it.
 

Peter34

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Also, it's another game entirely with in-app purchases of up to $100 that are all "pay to skip artificial delays until your money runs out".

The problem is exactly those artificial delays.

Loot box systems are vilified these days, but at least there is a legitimate thrill in gambling.

Artificial delays, timers that impede further in-game activity for 21 days unless you pay real money, are utterly devoid of ludic legitimacy.

They have one purpose, and one purpose only, which is to induce frustration in the player so that he chooses to cough up the $$$$.

An actual game is about fun. Be it Stellaris, Rimworld, or even legit free-to-play titles such as Fortnite or Hearthstone, or even those lootbox games (gambling is fun - for some).

But if a piece of software is not about fun, at all, in any sense of that word (compare our grand strategy fun with Starcraft 2 fun or first-person-shooter fun), but is instead about causing the user of the software to experience frustration, then it is *not* a game. Then it is something else.
 
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qwsed

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Haha I kinda pity the dev team of Stellaris. They had no part of this and now they have to suffer the consequences of the board XD. It's kinda weird Paradox had no oversight at all. Being their own IP and them being publishers. They prob care enough about the mobile market to want a piece of the income but dont care enough to actually think it will become the new fortnite. I would have thought that most companies would tread a little more careful after the Blizzard shitstorm. Guess not. Guess you have to learn the hard way. I mean paradox games are niche as is. Fuck over your core users enough and it wont bode well for you in the end. Guess the second booth on pdxcon wont be up ^^

Didnt think Paradox would stoop so low to reskin a game and call it their own tho. Even officially...
 
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