This. Also the market for alcohol, nicotin and gambling has some regulation especially protecting minors. Something the f2p market desperately needs.You're ignoring the fact that these microtransactions are designed to make you want to pay for them. It's not unlike saying "Hey, if people get addicted to cocaine and want it, then we should just give the consumers what they want"
I refuse to even contribute to some 'times downloaded' statistic.A challenge to everyone who reads this thread: take 20 minutes, download the game, give it a quick go, and give the game an appropriate rating on your favorite appstore.
I refuse to even contribute to some 'times downloaded' statistic.
A challenge to everyone who reads this thread: take 20 minutes, download the game
But then you can contribute to the rating statistic! Do your bit to getting lower or higher!
Ah I remember this type of game. I call these the "Hong Kong games". They all play out the same way, it's so unoriginal. Hong Kong Kowloon - the capital of making mobile game clones riddled with microtrans/ads like these - has taught you well.
When I look through most mobile games these days, I always half expect that they will be in some way or form, P2W and riddled with ads. This is nothing new. Free to download mobile games in this regard will always have a special place in my heart, where all the undesirables go. Doesn't matter if it uses the Stellaris IP either. I'd rather play a game which I have actually purchased, that has no ads and no microtransaction, and has genuinely enjoyable gameplay. I am just about fed up with all these real-time related, energy currency using mobile clone games straight out of some place I've never even heard of in China. They all play out the same way, is what I'm saying and what I have problem with the most, microtransactions aside.
Anyways, it looks like human nature has got the better of you all though, and you just had to get a jump on it too. I don't blame ya'll. I honestly would too, make a game with a bunch of ads and microtrans with cloned gameplay designs. It's sad but some people with enough time on their hands will play it and give me money, somewhere in the world.
So very true, I had to give paradox the benefit of doubt and have a look otherwise, I'm gonna be labeled as a hater.
After a few minutes of watching a video online I can confirm how repetitie, pointlless and p2w this 'thing' is. It's definitely not a game and it is predatory in nature clearly.
Not touching this with a 10 foot pole and I have to reduce the paradox credit rating 1 notch down. Shame, shame.
Shame, exploitative shit like this, that's EA's and Activision's domain, not small Swedish company.
I say we take off and World Cracker the entire site from orbit.I frankly only have a single solution for fixing this 'game':
the system is made in order to give you instat gratification , against the grinding need of the games , but there is not the part of gambling ( some games have gambling meccanics , usualy in the form of chest \ whatever and that was something that was made illegal in some countryes even) , but as cigarette and alcool are legal, i can't see why this should not be legal , its the same effect and psycological push, without the actual chemical dependency .
It is a chemical dependency. In terms of neurology, psychological addictions are, to a certain extent, all variations of dopamine addiction. Dopamine is a hormone responsible for processing "action/reward" instant gratification scenarios by human and animal brains. Dopamine, as all hormones, has a critical role in human and animal physiology, but like with all hormones, a major malfunction may occur. Certain individuals have a predisposition to higher levels of dopamine, or it can develop over the course of years for various reasons. If that's the case, a brain gets firmly hooked on a certain "action/reward" routine. In extreme cases people just can't stop doing what they are doing. For the brain itself, it doesn't matter what exactly causes the addiction, it is just the feeling of getting rewarded for an action. The more simple and quick the action/reward gets, the more dopamine flows, the worse psychological addiction becomes.
Gambling, especially the most simple, uncerebral kind (luck based) is designed to exploit these people. Think of a slot machine, probably the most pure dopamine generator. It is simple, quick, low-priced (for one turn) and people just can't stop, even though they may know that they lose more than they gain because at that moment of inserting a coin into the box, the dopamine is all that the brain can think of.
Gaming itself can be quite brutal to people with malfunctioning dopamine processors leading to addiction because game as a concept is based around gratification scenarios. Fast-paced, round-based, uncerebral gaming is even more brutal. Fast-paced, uncerebral gaming that requires constant influx of money is basically gambling without motivation of a financial reward.
Gaming itself can be quite brutal to people with malfunctioning dopamine processors leading to addiction because game as a concept is based around gratification scenarios
Having said that, I see your point about it being a free choice of free people. It is part of a complex vice problem that humanity struggled with for a long time. What to do with freely chosen, but destructive vices like alcohol, smoking, drugs, gambling etc.? Prohibition? Regulation? Allowance?