Stellaris - Full Citizens appearing as Slaves [Version Cepheus v3.4.2 (7836)] [Build ID: 29c5b93229]

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Chilloh

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Description
Full Citizens appearing as Slaves [Version Cepheus v3.4.2 (7836)] [Build ID: 29c5b93229]

Game Version
Cepheus v3.4.2 (7836)

What version do you use?
Steam

What expansions do you have installed?


Do you have mods enabled?
No

Please explain your issue is in as much detail as possible.
This is my first game playing with the Overlord DLC and I immediately noticed that my Full Citizen species are appearing as indentured slaves on all of my worlds. If I click on the ones that say enslaved and review their "Set Rights" It shows them as having Citizenship as Full Citizenship as well as Slavery Type as Indentured Servitude. There is no way for me to remove the Slavery type from my Full Citizen Species. When I actually click on the drop menu for Slavery Type, nothing appears as selected but the menu does appear as active. I am unable to remove the slavery from the full citizen species. I do have a second species on my worlds that are appropriately set to slaves and indentured slaves. I am playing with the syncretic evolution origin.

Steps to reproduce the issue.
I believe what may have occured is I changed the "Default Rights" for all species to be "Slaves" and "Indentured Slaves" under their respective categories. IN by doing so, it appears to have made my Full Citizen Species Slaves as well, with no way to revert it.

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Chilloh

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This happens with the Slaver Guilds civic. That civic looks at all pops that would otherwise be free, and makes 35% of them be slaves instead.
Interesting, I've never noticed it before in previous times I've used that Civic, but I understand and it makes sense. I assumed that the civic would intentionally try to balance pop growth to maintain that 35/65 split, not actually force free pops to be slaves. So is this considered working as intended in relation to that Civic? Will free citizens revert back to being free if I increase actual slave growth?
 

Douglas2341

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May 13, 2021
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It is working as intended. The only way to free those pops while keeping them in your empire is to remove the Slaver Guilds civic.

The 35% is not a minimum quota for your empire as a whole. It is enforced per species, and I think per planet. You could have a billion pops of a fully enslaved species, and it would not change the fact that 35% of your main species pops are slaves, and that if you grow 100 new main species pops, 35 of the new pops will be slaves. If you want only species-specific slavery, with one species being the free overlords, you have to not use Slaver Guilds.
 

Chilloh

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It is working as intended. The only way to free those pops while keeping them in your empire is to remove the Slaver Guilds civic.

The 35% is not a minimum quota for your empire as a whole. It is enforced per species, and I think per planet. You could have a billion pops of a fully enslaved species, and it would not change the fact that 35% of your main species pops are slaves, and that if you grow 100 new main species pops, 35 of the new pops will be slaves. If you want only species-specific slavery, with one species being the free overlords, you have to not use Slaver Guilds.
Thank you for the explanation!
 

merbert

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I also took this civic and the +10% output buff doesn't work for me, could you check if it does for you? (in picture 1 you have slave and non slave in the same profession, does the slave get the +10%?)
 

Chilloh

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I also am not seeing the 10% output buff from slave pops vs free pops. I'll see if I can add photos of both pops below. Not sure if the 10% is being added somewhere else for the research.
 

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