Duplicate Stellaris - fleet reinforcement bug [Lem v3.1.1] [22a5]

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Xpyder

Recruit
Sep 18, 2021
1
0
Description
fleet reinforcement bug [Lem v3.1.1] [22a5]

Game Version


What version do you use?
Steam

What expansions do you have installed?
Synthetic Dawn, Utopia, Leviathans Story Pack, Apocalypse, Lithoids

Do you have mods enabled?
No

Please explain your issue is in as much detail as possible.
When reinforcing units through fleet manager, you sometimes get several dozen of orphaned individual ships each in their own fleet that don't show in fleet manager. Possibly related to upgrading a template after starting reinforcements from that template

Steps to reproduce the issue.
Only reinforce your fleets using fleet manager after they're at about half
upgrade templates as you complete research
fight battles

It should eventually happen.

Or just check the saved game, compare the huge number of single ship fleets that don't show in fleet manager

Upload Attachment
File(s) attached
 

Attachments

  • vi3_-743627512.zip
    3,1 MB · Views: 0

Ray Jones

Recruit
76 Badges
Aug 28, 2016
2
0
  • Crusader Kings II: Charlemagne
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Nemesis
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Humanoids Species Pack
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Stellaris: Apocalypse
Hello!

Thank you for the report!

We are aware of the issue, it has already been added to our bug database.
Hello!

I would like to know if there has been any new things happening on that bug? Haven't been playing since Lem because of it making minor wars a logistical nightmare and wasting thousands of alloys for unneeded ships.

I've seen people stating that it was still bugged recently? Alternatively, disabling auto-transporting ships to their destination and letting them go the long way around (like they did before) could be a quicker fix to implement. At least with the ships still "there" they would always be taken into account (they would also arrive much quicker at destination since the transit speed became much longer than actual travel).

Regards