Here's some random feedback, in case the developer cares what the players think. I don't know; I've never played a paradox game before but I have played videogames over three decades. I'll cut out the 'oo it's pretty' stuff that no one cares about and just get to the parts that are useful and the might need changed.
Research Projects (Ever tried to click a science ship and then right click its orbiting system to research the anomaly there? Well too bad! You can only do that by digging into the system, leaving and then right clicking, or clicking on the tiny little research icon and messing around in that dialog box. The middle option is the one everyone wants but it makes you waste time in order to do it!)
M button (hitting the M key took literally going through every menu in the game since I missed the ONE SINGLE time it was mentioned in the tutorial. It is the SINGLE MOST USED BUTTON IN THE GAME besides pausing, and it is too overused. If you click on a system, you zoom in so prepare to hit M again. You don't get to cycle through the colonized planets in that system ... like every other 4x.)
Outliner vs menus (Do you love how much control you SHOULD have in a modern 4x like MoO or Endless Space all at one planets screen? well too bad! Prepare to go through a little docked bar constantly, because half the information like unrest is hidden from your planets menu! You can't even highlight multiple planets and tell them to all build one of the same ship...)
You can't change build queues? You certainly can't set queue templates (first build x building, then build y building, etc just like I ALWAYS DO). The sector system is no fun. I quit several games when it started to be a drag and eventually just modded it out to make the game bearable. It also doesn't make sense from a lore perspective. If you can't 'micromanage' what your fourth planet is building, why can you micromanage exactly what ships in what order individual systems build?
The vanilla traits are lacking (and require mods). The vanilla pick limitations are silly (mods): I know all those traits are compatible, but I don't want you being that unique!
You can't override fleet actions (Why would I want to stop my .2 power fleet from instantly charging headlong into a fleet ten times its strength rather than joining the rest of my ships at the edges? No, sure, go ahead, pull in another 3 full fleets while you're at it. Whatever I'll just let them die, since they obviously want to.)
Don't you love suddenly ending up in the corner of the world map? And how could I forget clicking a system's ships and then RIGHT clicking another system so that you can continue to explore, only to have your secondarily automatically selected construction ship decide to stop its mining. Of course you meant to do that. Why aren't scientist ships and constructor ships separated like they are with military fleets?
Pausing on ship idle / construction / tech popups is wonky. Sometimes you need to hit pause so you can clear them, sometimes they pause for you. Sometimes they unpause after you close them. Yuck.
Finally, upon winning you get a generic "A winner is you" popup. That's it. Yay? Note that this was on 1.9.1, in case the last 3 versions changed any of this.
Research Projects (Ever tried to click a science ship and then right click its orbiting system to research the anomaly there? Well too bad! You can only do that by digging into the system, leaving and then right clicking, or clicking on the tiny little research icon and messing around in that dialog box. The middle option is the one everyone wants but it makes you waste time in order to do it!)
M button (hitting the M key took literally going through every menu in the game since I missed the ONE SINGLE time it was mentioned in the tutorial. It is the SINGLE MOST USED BUTTON IN THE GAME besides pausing, and it is too overused. If you click on a system, you zoom in so prepare to hit M again. You don't get to cycle through the colonized planets in that system ... like every other 4x.)
Outliner vs menus (Do you love how much control you SHOULD have in a modern 4x like MoO or Endless Space all at one planets screen? well too bad! Prepare to go through a little docked bar constantly, because half the information like unrest is hidden from your planets menu! You can't even highlight multiple planets and tell them to all build one of the same ship...)
You can't change build queues? You certainly can't set queue templates (first build x building, then build y building, etc just like I ALWAYS DO). The sector system is no fun. I quit several games when it started to be a drag and eventually just modded it out to make the game bearable. It also doesn't make sense from a lore perspective. If you can't 'micromanage' what your fourth planet is building, why can you micromanage exactly what ships in what order individual systems build?
The vanilla traits are lacking (and require mods). The vanilla pick limitations are silly (mods): I know all those traits are compatible, but I don't want you being that unique!
You can't override fleet actions (Why would I want to stop my .2 power fleet from instantly charging headlong into a fleet ten times its strength rather than joining the rest of my ships at the edges? No, sure, go ahead, pull in another 3 full fleets while you're at it. Whatever I'll just let them die, since they obviously want to.)
Don't you love suddenly ending up in the corner of the world map? And how could I forget clicking a system's ships and then RIGHT clicking another system so that you can continue to explore, only to have your secondarily automatically selected construction ship decide to stop its mining. Of course you meant to do that. Why aren't scientist ships and constructor ships separated like they are with military fleets?
Pausing on ship idle / construction / tech popups is wonky. Sometimes you need to hit pause so you can clear them, sometimes they pause for you. Sometimes they unpause after you close them. Yuck.
Finally, upon winning you get a generic "A winner is you" popup. That's it. Yay? Note that this was on 1.9.1, in case the last 3 versions changed any of this.