About the interface:
If after 30 hours you're still not sure as to what the game has to OFFER the game has a too complicated interface. Yes, I do realize that many PDX games fall in this category and I still love them. It's not because it "only" takes 10 hours to be able to know and handle all game mechanics that the game is flawed. If it only takes 10 hours to MASTER the mechanics THEN the game is flawed. This is not the case with Stellaris. The interfacesimply has advantages over other PDX games, tho future features are bound to counteract that in part. Again, which doesn't mean those other games are bad. Sometimes complexity is confused with depth.
About victory conditions:
IMHO a GS game doesn't need victory conditions. You make your own, if you finish the game at all. I've never even hit the end time in Vic2. I'm free to ignore features. I'm ignoring the arbitrary victory conditions. I'll set my own goals, thank you very much.
About the non-constructive, hyperbolic comparison with EA:
If this REALLY were an EA-game it would cost $ 59.99, have NO modding support whatsoever, and these are a few of the DLC you would see, one as a pre-order bonus only and one two months after release:
- Stellaris: Young And Old. $ 29.99. Interact with the youngest of species. Observe them, invade them and if they're pre-sentient you can even uplift them! Watch out for the immensely powerful Fallen Empires. Will you risk their wrath with your domestic policies? Will you band together with other Empires to take them down?
- Stellaris: Halls Of Knowledge. $ 15.99. With this revolutionary new research system every game will be different! No longer be curtailed by a static research tree but have the available technologies be dictated by who you are, what you find, who you kill, what you survey and simple cruel luck!
- Stellaris: Conquer And Divide. $ 15.99. Tired of micro-managing your sprawling Empire? Now you assign planets to sectors! Give them priorities, manage their leaders and reap the rewards!
- Stellaris: Final Frontiers. $ 29.99. Go explore new worlds! Build the new Science Ships and have a bold explorer lead them across the galaxy. Engage in exciting events. Find baffling anomalies. Discover all the stories the galaxy has in store for you!
- Stellaris: Strength Trough Unity. $ 15.99. Band together with your allies and form a powerful Federation! Reap the benefits of the Federation Fleet using all of its members most powerful technology!
- Stellaris: The Oncoming Storm. $ 15.99. Think you've won? Think you're on top of the universe? Think again. Being big, powerful and advanced can be dangerous. Three exciting new end-game crises will require all your wits to defeat them!
- Stellaris: Content Pack 1: $ 19.99. Ten new race portraits, one new fleet and three new traits!
It's absolutely unfair to say that Stellaris is a simple, quick and dirty cash grab. This is Paradox's first foray into 4X, not even a sequel to an earlier of their games, the vanilla version, less than a week after release. And it's already contending with other 4X games that have a whole pedigree, dozens of patches and DLC. I'm not saying Stellaris is better than them, I'm saying it's successfully competing with them.
Stellaris is absolutely, certainly, without a doubt already worth its purchase price.