Stellaris feels like a game made by EA.

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Sickness_

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Being a Xenophile empire that collects pops from around the galaxy to colonize all kinds of planets, versus being a militaristic zealous that declares war on everyone they see to subjugate them. Just off the top of my head.

How would the acutal gameplay change? You would be doing the exact same thing with different icons. Or maybe one is peaceful and you would sit there and do absolutely nothing.


Also: Austria eventually has control of a node and engages in heavy trade, like Oman, a big navy (it's next to the coast), like Oman, and fights the Ottomans. Oman eventually has a big empire, like Austria (Arabian culture group provinces around you), a big army, like Austria (why wouldn't they?), and fights the Ottomans. After 100 years, you're basically in the same situation with both, just on opposing sides of the Ottomans.

Does it get more reducitve? They are the same because after 100 years of different gameplay you can if you so choose become almost the same? You are being utterly ridiculous.
I guess it further proves my point. The variety in EU4 can not be found in Stellaris.
Save yourself the trouble and go join the "invalid to compare to EU4" club directly instead of after pages of back and forth.
 
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CyaN

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I'll let you answer yourself:

Your claim:
How would the acutal gameplay change? You would be doing the exact same thing with different icons. Or maybe one is peaceful and you would sit there and do absolutely nothing.

Your answer to the claim you just made:
Does it get more reducitve? They are the same because after 100 years of different gameplay you can if you so choose become almost the same? You are being utterly ridiculous.


Now you can debate yourself on whether EU4, CK2 and Stellaris are about doing "essentially" the same thing, or if they are varied experiences with changing gameplay. Hope you enjoy it.
 
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Sickness_

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I would love to hear the difference because I don't see any, except that you may have to use ships to transfer troops as Venice... Otherwise, where is the difference? You are making it sound like wars in EU IV are so different than in Stellaris while in reality, they are just the same.

The purpose is different, the execution is different, the result is different.
Saying that wars in Stellaris are just the same isn't really helping you.
Where does the variety in Stellaris come from exactly? How will game #5 be different from the rest? It's easy to answer for EU4, so please ansswer it for Stellaris.
I was bored through game #3 because it was not different from what I had already played, even though I really tried to make it different.
If you, or anyone else, can enlighten me with a few campaigns that actually play differently and does not revolve around watching numbers grow I would be very glad. If I get another campaign or two out of vanilla I would consider the money well spent.
 
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Sickness_

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I'll let you answer yourself:

The question was how is the gameplay actually different? It's a simple enough question, if you actually had an answer. You obviosuly don't, we both know that.
 
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The purpose is different, the execution is different, the result is different.
Saying that wars in Stellaris are just the same isn't really helping you.
Where does the variety in Stellaris come from exactly? How will game #5 be different from the rest? It's easy to answer for EU4, so please ansswer it for Stellaris.
I was bored through game #3 because it was not different from what I had already played, even though I really tried to make it different.
If you, or anyone else, can enlighten me with a few campaigns that actually play differently and does not revolve around watching numbers grow I would be very glad. If I get another campaign or two out of vanilla I would consider the money well spent.

Play a federation builder.
Play an empire builder.
Play a slaver state.
Play a materialistic robot reliant state.
Vary with your colony methods, either rely on other species within your empire, gene modification or terraforming.

You find much variation in Stellaris thanks to the random map generation, in EU4 you got everything laid out for you beforehand while situations such as Burgundy vs France happen more dynamically in Stellaris. I think the lack of historical context is what make many people think of the strategical and geopolitical conundrums in Stellaris as more dull, even though they in truth are the same.
 
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CyaN

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The question was how is the gameplay actually different? It's a simple enough question, if you actually had an answer. You obviosuly don't, we both know that.

No, I can't say anything that you would see as a "proof" of anything I'm saying. Why? Because you won't accept anything that contradicts your view. Therefore, I'm just having some fun and showing to "neutral spectators" how biased your POV is.

I never expected for a single moment that I would convince you of anything. That's not how arguing on the Internet works.
 
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Sickness_

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No, I can't say anything that you would see as a "proof" of anything I'm saying. Why? Because you won't accept anything that contradicts your view. Therefore, I'm just having some fun and showing to "neutral spectators" how biased your POV is.

I never expected for a single moment that I would convince you of anything. That's not how arguing on the Internet works.
You are doing a miserable job I must say.
 

Zaku

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You find much variation in Stellaris thanks to the random map generation, in EU4 you got everything laid out for you beforehand while situations such as Burgundy vs France happen more dynamically in Stellaris. I think the lack of historical context is what make many people think of the strategical and geopolitical conundrums in Stellaris as more dull, even though they in truth are the same.

I also tried to tell him this but no use. All he does is repeat the same thing over and over again.
"EU4 has variety and Stellaris doesn't. I'm right and you are wrong."
Or he calls you a fanboy(or some other childish name) when nothing else comes to mind.

I rarely make these assumptions but I think that he may be a troll in for the long con, so I stopped taking him seriously a long time ago.
 
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The question was how is the gameplay actually different? It's a simple enough question, if you actually had an answer. You obviosuly don't, we both know that.

How is the gameplay different when playing Austria or Oman though? Either way you use your economy (supported either by tax or trade) to build up a big enough army, you annex a few small neighbours with that army in order to either get more tax or more trade power, and then you use all of that to attack a larger neighbour when they're distracted by another major war. You advance until you're parked onto provinces with favourable terrain and then wait for the AI to throw their army to their death. You then occupy everything and negotiate whatever deal you want, and then use your ill-gotten gains to build a larger army to do it all again. This is true regardless of who you start as in EU4, with the only difference being that with some nations you might decide not to start a war with your larger neighbours straight away and instead use your army to go and colonise America or Africa.

Unless I'm missing something, that's the exact path that all of my EU4 games have taken. About the only to gain territory without waging war or colonising (both of which use less complex and less diverse systems than in Stellaris) is to build up your strength enough to vassalise people through diplomacy and then diplo-annex them ten years later, which you can also do in Stellaris.

The way you improve your empire is almost exactly the same as in Stellaris as in EU4, except that in Stellaris annexing enemies opens up more options for colonisation.

Edit: And none of this is a complaint, by the way. I love EU4 and Stellaris. But the variety in both games comes from random occurrences and discoveries, and the way the AI expands or allies with each other. The basic gameplay, though, is always the same for either game.
 
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Play a federation builder.
Play an empire builder.
Play a slaver state.
Play a materialistic robot reliant state.
Vary with your colony methods, either rely on other species within your empire, gene modification or terraforming.

You find much variation in Stellaris thanks to the random map generation, in EU4 you got everything laid out for you beforehand while situations such as Burgundy vs France happen more dynamically in Stellaris. I think the lack of historical context is what make many people think of the strategical and geopolitical conundrums in Stellaris as more dull, even though they in truth are the same.

My first 2 games checks every item on that list, and the gameplay of both was not closed to as varied as Eu4 games can be. Sadly.
 

Sickness_

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he already answered you, by showing you how biased you are...

So.. We have people saying that playing Oman is identical to playing as Austria, and I'm the one with a bias? Yeah.. I think that makes you quite biased yourself.
 

Sickness_

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I have never seen people so persistanly and vigorously defend a game by championing the premise that it's just as bad as the previous titles. This thread has been surreal.
 

Zaku

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I have never seen people so persistanly and vigorously defend a game by championing the premise that it's just as bad as the previous titles. This thread has been surreal.

You are mistaken again.
We aren't saying that stellaris is as bad as EU4 vanilla.
We are saying that stellaris is as good as EU4 vanilla.
 
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Sickness_

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You are mistaken again.
We aren't saying that stellaris is as bad as EU4 vanilla.
We are saying that stellaris is as good as EU4 vanilla.

Bare boned and devoid of variety are not qualities that I consider being good. Again, it's surreal.
 
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