Hi guys,
let me get straight to the point:
1) People in the reviews tend to say, that interface of Stellaris and its simplicity is great feature. Well, I disagree. We didn't get simple interface, we got simple game. I am after 30 hours of gameplay and I feel like I saw everything this game has to offer. There is no single mechanic in there, that I am not aware of or don't know how works. I want to remind you, that after 30 hours of Europa Universalis, I was still not really sure, if I saw half of what the game was offering. Stellaris is mechanicly empty, there is nothing interesting to discover in terms of maths, that runs behind the game graphics.
2) There are areas in game, that more than obviously was ignored in v1.0, just to better justify tons of later DLCs.
Now, as fans of strategy games, we all know that in 4X galaxy-wide video game, there are some typical features, that we consider canon of the genre.
LET ME PLEASE ANNOUNCE FIRST 3 OF STELLARIS DLC:
a) super hyper cool DLC about diplomacy, galactic senate, ways to influence other civilizations with treaties and economy. 14.99€
b) super hyper cool DLC about alien and mystical resources, that changes the way you can use them. Now you need them to get technological advantage of you neighbours, rather than use them to power buildings you don't need. 14.99€
c) super hyper cool DLC that will add unique experience of several game endings. You don't want to fight? Great, try to beat them technologicaly, culturally, politicaly or diplomaticaly. Wow! That's also 14.99€
I could go on for like 5 more examples, but let's get to the point:
There are things in 4X, that simply are canon, making a game without even trying to support this features is obvious, OBVIOUS way to get some more cash from our wallets. This is making me feel like buying game from Electronic Arts, EXCEPT THEIR GAMES ARE MORE COMPLETE, THAN STELLARIS.
3) [until DLC I announced] We only have 2 ways of ending the game, both militaristic, I tried to imagine, if I could add some typical paradoxian sandbox in it and try to make up some goals myself. You know, like "I will start as a norse, will never ever raid, proclaim republic and take control of silk road before 1000AD". Well, you simply can't do it in Stellaris. The game is too shallow. What goal can you set for yourself? It always will be some iteration of "I will conques chunk of galaxy". Of course, you can say that CK2 or EU4 is also "I will conquest chunk of the world" type. BUT! In CK2 or EU4 you can set goals, that uses different game mechanics to get what you want. In Stellaris you will ALWAYS use the same mechanics all over again, because there is simple not enough different mechanics in game after all.
Anyway, my final point: imagine just for one minute, that Stellaris was actually published by Electronic Arts. Just try. Now think about current state of the game. It is unfinished, it is unpolished, it is bugged and yes, there will be 15 DLCs, which will be OBLIGATORY, if you ever want to have full game experience. It fits. You would get angry. Why aren't you?
My question is: why are gamers and reviewers praising Paradox, even if they use the same money grabing policies, as Activision or EA? Well, until now you could say: 'well, at least they make really unique and good games, so it's kinda worth it'. Honestly? I think that was UNTL NOW. Stellaris is not a complete game. It's not even complete in 40%. I'm out.