Honestly, Stellaris feels a lot like Galciv's little brother. Same gameplay (with some minor difference here and there, ex: pop system), but much more shallow (lack of diplomacy, sectors, etc...).
- 5
- 1
EUIV was far more complete on release. It did not feel incomplete even compared to EUIII: DW.
Stellaris seems to be specifcally designed as a hull to be expended upon with an endless stream of DLCs. This is the new paradox buiness model, Stellaris is just the first game that is 100% designed around it.
That's fair.We're getting wraped up in twisting each other's words now.
The game has obvious faults, both in what it lacks, and what is not working as intended within the game.
Given that you asserted trade should not be a core mechanic in this game/all GSG, I fear we'll never come to an agreement over the omissions.
And also given how you've whitewashed the severity of the bugs extant in the game, and how hard (and convolutedly) you backpeddled when you slipped up and conceded that there are parts of the game which require more work, I fear we'll also not come to an agreement about the state of the game.
I feel I have not been overly harsh in how I approached the game (I've played for about 5 hours hoping a bugged out war, and before that policy list, would fix itself, all the while nothing at all was happening in my side of the galaxy) but we're worlds apart in our assessment of the game. And I don't wish to grapple with this gap as I don't to become unpleasant.
Did you not notice that it is score of 60 warscore is enough to vassalize any empire? and that you vassals never break away even while hating you?I've not used slaves yet.
That's my fear too.
Paradox is basically the last dev I actually feel a little bit of brand loyalty to too. It's a shame.
I still play Blizzard games. Warlords was lackluster, but I know I'll be in Overwatch on May 24.
I personally have not experienced this, no. Are we going to list all of the issues you've found, or can we skip that step and get to the point?Did you not notice that it is score of 60 warscore is enough to vassalize any empire? and that you vassals never break away even if while hating you?
EUIV was far more complete on release. It did not feel incomplete even compared to EUIII: DW.
Stellaris seems to be specifcally designed as a hull to be expended upon with an endless stream of DLCs. This is the new paradox buiness model, Stellaris is just the first game that is 100% designed around it.
You poor wretch.![]()
I love this arguement that because something is prevalent it is somehow excusable, it's like saying if we all go out and start murdering people we should be ok with that.I'm afraid to say that you're acting as though Paradox is the only development studio guilty of this.
This isn't even something that's unique tot he games industry! Software releases with bugs all the time, across ALL sectors of the programming and coding industry. Even after extensive rounds of QA and testing. It's a face of life when you're working on software, and some of those bugs seem glaringly obvious when you first encounter them, but just because the bug is obvious to spot, it doesn't mean it's easy to debug and fix.
An adage the CTO of my company uses is as follows: 'It takes 20% of the time to fix 80% of the bugs, and 80% of the time to fix the remaining 20%'
By which he means that there is no sense delaying your product launch by a significant margin to pin down and fix EVERY last problem, because you'll spend more time on the effort than the return. You can always go back and do another pass at a later date.
I personally have not experienced this, no. Are we going to list all of the issues you've found, or can we skip that step and get to the point?
I love this arguement that because something is prevalent it is somehow excusable, it's like saying if we all go out and start murdering people we should be ok with that.
Late-mid/Early-late game (as confusing as that sounds).How far in the game are you? Never declared wars and never used slaves(okay, they are optional). You seem to play a very little of the game to defend it so vigorously.
That's fair.
I'll admit that I may have overstated the lack or lack of severity of bugs, but I'd argue that I've never claimed the game to be perfect, previously I've even mentioned things that could be improved upon and things that were somewhat lacking.
Despite this I feel that the game is currently in an acceptable state for a game that was released less than a week ago, and I feel that regarding features and mechanics it is a complete and playable game. I also feel that it must be stated clearly that "complete and playable" and "can be improved upon" are not mutually exclusive statement
It was a map painting simulator, in which you could paint the map, or stare at your screen and not paint the map.
Remember that time when PDS said that they want CK 2 to be the start of a new era whereby PDS games have less bugs? Sure, nowadays the bugs on launch don't CTD (mostly). But yeah, still plenty of bug wars.
And now you get a galaxy painting simulator. But, hey, you can develop five planet (if you don't want any penalties) so it's okay now.