Description
Exploit: Primitive Planets Pops Refill Upon Advancement
Game Version
Any
What version do you use?
Steam
What expansions do you have installed?
Utopia, Apocalypse, Distant Stars, Ancient Relics
Do you have mods enabled?
No
Please explain your issue is in as much detail as possible.
Mods disabled to replicate. A player can go to war with a primitive civilization (send in an army and retreat). Makes logical sense to me, alien invaders, abductors. Then using raiding stance they can abduct pops. If they leave at least 1 pop on the planet, and return when the civilization advances it will advance. How does a planet go from 20 pops to 1 to 28? Very exploitable with the just before Atomic and on as they advance rather quickly.
Also, while I totally think a player should be able to raid anytime, like in this example, I'm pretty sure the primitives abducted would be in stellar culture shock. They aren't. Even with that modifier would be a huge boost to player economy. Right now, they don't get that 10 year malus.
Steps to reproduce the issue.
1. Staport on primitive system
2. Invade with 1 weak army
3. Retreat army
4. Raiding bombard
5. Leave at least 1 pop
6. Wait for civ to advance
7. Repeat/exploit
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File(s) attached
Exploit: Primitive Planets Pops Refill Upon Advancement
Game Version
Any
What version do you use?
Steam
What expansions do you have installed?
Utopia, Apocalypse, Distant Stars, Ancient Relics
Do you have mods enabled?
No
Please explain your issue is in as much detail as possible.
Mods disabled to replicate. A player can go to war with a primitive civilization (send in an army and retreat). Makes logical sense to me, alien invaders, abductors. Then using raiding stance they can abduct pops. If they leave at least 1 pop on the planet, and return when the civilization advances it will advance. How does a planet go from 20 pops to 1 to 28? Very exploitable with the just before Atomic and on as they advance rather quickly.
Also, while I totally think a player should be able to raid anytime, like in this example, I'm pretty sure the primitives abducted would be in stellar culture shock. They aren't. Even with that modifier would be a huge boost to player economy. Right now, they don't get that 10 year malus.
Steps to reproduce the issue.
1. Staport on primitive system
2. Invade with 1 weak army
3. Retreat army
4. Raiding bombard
5. Leave at least 1 pop
6. Wait for civ to advance
7. Repeat/exploit
Upload Attachment
File(s) attached
Attachments
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