Stellaris Developer Diary Archive

Stellaris Developer Diary Archive

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    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

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April 13 - Introductions and Farewells
April 20 - Beyond Utopia
April 27 - The Adams Update (part 1)
May 4 - The Adams Update (part 2)

Dev diary Hiatus May 11th to June 1st

June 1 - Crises & The Contingency
June 8 - No dev diary due to sickness
June 15 - The Čapek Update
June 22 - Genemodding Templates
June 29 - Fallen Machine Empire

Archives


Stellaris Dev Diary #1 - The Vision
Stellaris Dev Diary #2 - The Art Vision
Stellaris Dev Diary #3 - Galaxy Generation
Stellaris Dev Diary #4 - Means of Travel
Stellaris Dev Diary #5 - Empires and Species
Stellaris Dev Diary #6 - Rulers and Leaders
Stellaris Dev Diary #7 - Science Ships, Surveys and Anomalies
Stellaris Dev Diary #8 - The Situation Log and Special Projects
Stellaris Dev Diary #9 - Planets & Resources
Stellaris Dev Diary #10 - The Spaceport and rare resources
Stellaris Dev Diary #11 - Research & Technology
Stellaris Dev Diary #12 - Policies and Edicts
Stellaris Dev Diary #13 - Primitive Civilizations
Stellaris Dev Diary #14 - Uplifting and Subspecies
Stellaris Dev Diary #15 - Fallen Empires
Stellaris Dev Diary #16 - Colony Events
Stellaris Dev Diary #17 - Ship Designer
Stellaris Dev Diary #18 - Fleet Combat
Stellaris Dev Diary #19 - Diplomacy & Trade
Stellaris Dev Diary #20 - War & Peace
Stellaris Dev Diary #21 - Administrative Sectors
Stellaris Dev Diary #22 - Alliances and Federations
Stellaris Dev Diary #23 - Multiplayer
Stellaris Dev Diary #24 - AI
Stellaris Dev Diary #25 - Reverse Engineering and Unique Technologies
Stellaris Dev Diary #26 - Migration, Slavery & Purges
Stellaris Dev Diary #27 - Music & Sound
Stellaris Dev Diary #28 - The Project Lead speaks
Stellaris Dev Diary #29 - Pop Factions & Elections
Stellaris Dev Diary #30 - Late Game Crisis
Stellaris Dev Diary #31 - Modding part 1, scripting anomalies
Stellaris Dev Diary #32 - Modding part 2, modding art

French versions of the dev diaries, translated by Zarine
Version française des journaux de dev, traduits par Zarine

This threads contains all the dev diaries in Russian:
Dev Diaries in Russian
 
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I am confused!
We'll begin slow, with one dev diary every month and then speed up when we get closer to the release date.
Today, we will kick off a series of weekly dev diaries for our new game, Stellaris. We intend to keep feeding you with more information every week until release!
Will the dev diaries be weekly or monthly? Or compromise bi-weekly?
 
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I am confused!


Will the dev diaries be weekly or monthly? Or compromise bi-weekly?
It' a trap! One in September, so one in a month.

Next week in October the next one on a weekly basis. Which is still a different month :p
 
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This confusion is entirely my fault, I misread Doomdark's sentence about the dev diaries being weekly. Rest assured, what Doomdark wrote is the truth. I have removed the offending line from the opening post and can only blame Tryckfelsnisse as we call him in Sweden or Printer's Devil as you might know him as.
 
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This confusion is entirely my fault, I misread Doomdark's sentence about the dev diaries being weekly. Rest assured, what Doomdark wrote is the truth. I have removed the offending line from the opening post and can only blame Tryckfelsnisse as we call him in Sweden or Printer's Devil as you might know him as.
Now I'm even more confused - you removed all dates etc. from the post! Are they going to be weekly?
 

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Yes, they come each monday.
 

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[hype intensifies]
 

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What time does the DD of today arrive?
 

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soonTM
 
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