Hope you're exams go well.
I disagree that this just adds more clicks to doomstacking. I think the scenario in most people's heads are two navies clashing over two opposing starforts. Since the likelihood of bordering another person with just a single chokepoint is laughable, let's assume that our empires have multiple contact points, entrances and star forts. Sure you can shove all your ships into one area, but you'd just make it easy for another player to beat you unless you had a significant advantage in size.
For example, if we both had 25k FP and we each had 3 star forts relatively along our border (A-C) and (D-F), you could take all of your navy to attack my fort D. Say I saw you massing for the war-dec and moved 15k FP up to fort D. Let's say all our forts are 10k FP. You come in expecting to stomp my navy and my defenses, cause 1.8 is fresh on your mind where defense stations are little more than beefy roadblocks. However, I don't keep my fleet anywhere near the front of the starfort. In fact, I place them behind the fort on the outskirts of the system. You engage the fort, while I meander around the outside waiting for your cruisers and corvettes to over commit to the fort. I then come in at an angle to your larger fleet and being pounding your back line. Your vettes and bruisers now have to peel off of the fort which continues blazing away at your ships while they attempt to shield your back line.
This whole time, my cruisers and corvettes get a bit of free time chunking your battleships and destroyers down before the combat system forces them to intercept your cruisers. I'm not sure if the smaller fleet bonus is added since my fort equalizes the total fleet power between us, but if it does, this battle goes even worse for you. I don't need to win. I just need to hurt you badly and stall. Since my ships won't be insta-wiped now and I can pull back with limping ships, I can confidently engage in this battle knowing that I have my other 10k FP attacking your fort C which is 15 systems away across from fort F. In that even fight, let's say I pull ahead and begin winning. It hurts me, but you can see that I will capture your fort C.
Now you have to make a choice, do you pull away from our battle over D, or do you press on with a severely softened battleship group and bet all the marbles? We've both taken similar losses over D, but the power I lost to my fleet was mainly front line, while I took out a few of your battleships costing you more in resources to replace. You decide this isn't going to plan and back out. Now I have your fort and you've gotten nothing for your doom stack. Keep in mind that this ignores the bonus from the defensive ascension which would have given my ships more fire power and increases my build speed for replacement ships. This also ignores any auras coming off of the fort that would have weakened your ships. With those factored in, your mindless doomstack rush looks like a bad idea. We could push the scenario further with me bringing my full power to crush your defenses over A while you try to reclaim C, then putting my 15k FP over E while waiting for you to doomstack your way over to retake A while my other 10k FP takes C away again, and then attacking B while you're committed to taking A, but by now you should see that these changes seriously wreck all plausibility of doomstacking. This is without even mentioning about how you now have to have at least 2 or 3 admirals of varying strength in control of your doomstack.
Taken in conjunction with all that's been revealed so far, warfare in this game is getting a vast systematic improvement. I offer anyone the chance to play me in a match after the patch hits. I have found ways to use tactics/strategy in the doomstack era other than "let the ai doomstack pound a planet while I snipe it's armies". All I see in these DD's are opportunities to have more strategic wars.
I will admit though that fighting other players who outstrip you in FP is virtually impossible to beat currently atm and in 2.0, will by no means be a cake walk, but in 2.0, I can picture scenarios where a decent strategy will prevent total annihilation, if fleet power isn't vastly different, forcing status quo or even white peace (PLEASE GIVE US WHITE PEACE WIZ). But if it's like 140k FP vs. 60k FP...then you toast in a 1v1 bruh, no matter what you do, 2.0 or not. Rage quit, ask to be a vassal, delete the file... I don't know.