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Stellaris Dev Diary #85: Decadence and Ascension Path Changes

Hello everyone and welcome to another Stellaris development diary. Today's dev diary is the last dev diary for the 1.8 'Čapek' update, and will be going over the introduction of Awakened Empire Decadence and some changes coming to the three Ascension Paths and Megastructures. Decadence is a free feature in the 1.8 update, while the Ascension Path and Megastructure changes require the Utopia expansion.

Awakened Empire Decadence
Awakened Empires were added to the game as a way of throwing a new challenge at the player in the late-game. They are intended to be formidable foes, and only the absolutely most powerful player empires are meant to be able to take them on alone. However, this could lead to an unintended game state where the Awakened Empire had conquered or subjugated all regular empires and effectively 'won', with the player being stuck as an AE subject until the end of time. In order to address this, we've added a new mechanic called Decadence for Awakened Empires. Decadence is effectively a meter, going from 0 to 100, that starts filling up for Awakened Empires once a certain amount of time has passed since awakening. The larger they are (both in terms of owned planets and subjugated empires), the faster it builds up. Decadence reduces Awakened Empire resource income and fleet power, and also increases the rebelliousness of their subjects, and has very large penalties at high levels of Decadence. What this means it that while an Awakened Empire might start very strong, and grow even stronger as they expand, that very expansion will eventually turn into decline, until they're weakened to the point where the rest of the galaxy can rebel and overthrow them - if you end up their subject, you just have to be patient, build up your forces, and wait for the right moment to take back your freedom. Awakened Empires have also been changed so that they prefer to subjugate other empires (though still taking some planets as well) to conquering them outright, so there should always be a collection of subjects chafing under the precursor yoke and biding their time.
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Ascension Path Changes
One of the most loved features in Utopia is the Ascension Paths - the ability to choose an 'end goal' for your empire and species in the form of Psionic, Synthetic or Biological Ascension. However, the decision to restrict the Psionic and Synthetic paths based on ethics was less popular, and though I think the reasoning for it is sound (making ethics more diverse), this is a case where I think there is a valid case to say that balance should take a step back in favor of letting the player decide the path or their own empire. For this reason, we've lifted the Spiritualist-only restriction on psionics and have opened up for Spiritualists to research robotics and synthetically ascend. We have also removed the Materialist-only restriction on AI Citizen Rights.

To compensate for this loss, Spiritualists have received a buff in the form of stronger Temples, and Materialists have been given a new living standard called 'Academic Privilege' that boosts happiness and research output at the cost of more consumer goods. However, though we've lifted the hard restriction, the impact of the ascension paths on ethics attraction and faction happiness remain. This means that, for example, a Spiritualist empire that decides to Synthetically Ascend will have significant troubles with unhappy factions and materialist ethics drift, and similarly, the pursuit of Psionics will cause increased Spiritualist attraction and the likely creation of a strong Spiritualist faction.

In addition to these more general changes, there's a few more path-specific changes and additions:
Psionic: Buffed traits and Psi Corps building, and added an alert to tell you when the Shroud is ready for use. Additionally, psionically awakening other species in your empire now happens more often.
Synthetic: Added the ability to assimilate new biological pops into synthetic bodies, and the addition of robomodding significantly buffs this path. Synthetic and Cyborg leader traits were nerfed a bit to compensate.
Biological: Increased the total trait points by 1, and reduced the cost of advanced traits such as Robust.
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Megastructure Changes
The headline feature of Utopia was the Megastructures, massive constructions requiring tens of thousands of minerals and decades to construct. A frequent criticism we have received for the Megastructures is that they simply do not feel significant enough, with comments on how the Dyson Sphere should realistically be producing millions of energy, and so on. We've made some changes in 1.8 that we hope will address some of these complaints, though I want to preface this by saying that Megastructures are not and will never be 'realistic', nor is Stellaris meant to be a realistic game in the first place. However, they are meant to feel impressive and special, and when a handful of Habitats with solar power processors can match a Dyson Sphere in output, that impressiveness tends to fade, no matter whether it's actually balanced or not.

For this reason, we have decided to make a change to the Dyson Sphere and Science Nexus. Both of these Megastructures have been majorly buffed, with a finished Dyson Sphere now producing 1000 energy and a fully upgraded Science Nexus outputting a total of ~750 science. However, they have been changed so that each empire can now only build one of each, similar to the Sentry Array. This means that they can be very powerful without having to massively increase the build time or cost to prevent them from simply being spammed. Ringworlds have not been changed, and can be built in any number you want, indirectly buffing the effectiveness of the Circle of Life perk.

Additionally, we've made a tweak to the Master Builders perk. This perk, when taken, will now give you the Mega-Engineering technology if you do not already have it, similar to how World Shaper gives Atmospheric Manipulation and Mastery of Nature gives blocker techs. This allows for reliable access to Mega-Engineering for empires that want to focus on Megastructure construction.
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That's all for today! Next week we'll post the full patch notes for 1.8 and Synthetic Dawn. See you then!
 
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And it's worth only -25 Happiness? That's a quarter from complete depression to absolute ecstasy. :)

"We are the Borg. Prepare to be assimilated."
"I'd rather not, but since I'm living in a really nice place and have plenty of food I can't get riled enough to resist. Okay, go ahead."

That's for being uploaded into a synthetic body where you have individual will. The happiness penalties for being assimilated into a hive mind are much higher.
 
Overall i like this update and is well needed to the robotics. But Is it not already a very strong buff for Spiritualists with the capability to research robotics? IT was after one of the biggest reasons for choosing materialists. Also with removing the caps of the ethics is good for some creative thinking and role playing, but what is also does it makes those buffs nothing more than green number at the same time. The decisions and the customization of your empire should count for something and have limits. I also wonder how strong are these factors at pushing the population to its other faction or how much does spiritualist hate robots still.
 
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That's for being uploaded into a synthetic body where you have individual will. The happiness penalties for being assimilated into a hive mind are much higher.

My mistake then. The screenshot said "assimilation" in the upper bit so I assumed that was it. All cool, those penalties must be higher, I agree. :)

EDIT: I should have realised other conditions made no sense for a machine hive society and the screenshot wasn't from one of them.
 
Since no one has said it yet.

Borg said:
Resistance is futile, you will be assimilated
 
My mistake then. The screenshot said "assimilation" in the upper bit so I assumed that was it. All cool, those penalties must be higher, I agree. :)

EDIT: I should have realised other conditions made no sense for a machine hive society and the screenshot wasn't from one of them.

Assimilation is a catchall citizenship type used for uploading into synths and assimilation into Hive Minds/Assimilator Machine Empires. The living standards differ and have different penalties.
 
I just realized that I forgot to talk about the changes to Megastructures in 1.8. I will be updating the OP in a little bit to add this info.
 
Would love you to comment on the lack of Megastructures info in this DD, Wiz. Final numbers not tweaked and finished yet?

Edit: Thanks, you answered it before this was posted. That's my chap. :)
 
Humm so basically awaken Fallen empire are no longer a treat... I can't say i'm happy about that. In another hand i love the fact that every ethos can purchase every ascension.
But have you consider the idea to make two level 1 ascension researchable instead of a level 2? (latent psionic/cyborg for exemple). It would add more customisation to empires and would also prevent the big ethos drift from level 2 ascension (i mean a fanatic materialist empire who discover that they can communicate with mind, that the world is not only material etc would inevitably turn to spiritualist due to huge spiritualist ethos attraction) making ethos attraction more subtle (cyborg who are latent psionist would be attracted to spiritualist but very less than the transcendance level).

Finally i like the fact that bio engineering ascension is going to be buffed a little and i like those unique traits the ascension have. But have you consider to make more of them? I mean more unique traits availible to bio ascension level 2 (more trait like robust, fertile, erudite) it would add more options. In another hand, i still think that nerve stapple and delicious would be availible to base gene modding tech or level 1 bio ascension. After all they are quite oriented to xenophobe empire and why do a xenophobe slaver empire need to research the bio ascension for being ,well, a good xenophobe? Why can't they make better slave without being stuck in the bio ascension path?
 
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Would love you to comment on the lack of Megastructures info in this DD, Wiz. Final numbers not tweaked and finished yet?

Edit: Thanks, you answered it before this was posted. That's my chap. :)
He simply forgot. Happens (to me) all the time. :)
 
Also another question do xenophobes hate robots they created? Do they still have the anti-xenophobe modifer free xenos in the empire when you change accept robot rights. Also does this also happen when you purge xenos?
 
Are hive minds still locked to only one ascension path, because that's also pretty limiting?

There are lore and gameplay reasons why there is a limit. It does seem a little artificial in places though.
If you don't agree there are a few mods which alter this.

I have my own personal mod which allows ascension paths to be taken together, and for hive minds, but not complete ascension in all paths, but I've also found that I have to keep some exceptions both for gameplay and lore/logic reasons.
EG:
Hive minds cannot take full synthetic ascendancy (there's a weird conflict that means they get purged which I haven't figured out as they loose their hivemind trait. Also seems illogical for Hives to give up their organic forms. The organic nature of the hive (they're part of a greater entity) means they need to remain organic)
Psychic minds cannot take full synthetic ascendancy and vice versa.
Cybernetic and Synths can't take psychic, but I'm planning on adding an extra trait or civic which gives a kind of precognitive and networked interface which is similar to psychic.
Bio-ascendancy no longer has any exclusions, so can be taken by everyone to the highest level.
 
I'd have a question, does this mean that researching psionic technology is available to all empires, including materialist ones?

Or do they still have some form of limitation like in the past? Requiring a scientist with that specific specialization?
 
I'd have a question, does this mean that researching psionic technology is available to all empires, including materialist ones?

Or do they still have some form of limitation like in the past? Requiring a scientist with that specific specialization?

All restrictions are gone. But it would cause a big ethos drift if your reach transcendance with a materialist empire for exemple