Stellaris Dev Diary #74 - Genemodding Templates

Stellaris Dev Diary #74 - Genemodding Templates

  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

Wiz

Game Director (Secret Project)
Moderator
41 Badges
Nov 15, 2007
11.846
88.397
  • Hearts of Iron II: Armageddon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Majesty 2
  • Magicka
  • Heir to the Throne
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • For The Glory
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
Hello everyone and welcome to another Stellaris dev diary, being written while I am at home with fever and a ruined throat. Still, I felt we had missed one too many DDs lately and felt OK enough to take one for the team. The topic of today's dev diary will be some changes coming to genetic modification in the 1.8 'Čapek' update.

Genemodding Templates
A frequent complaint about the genemodding mechanic has been that it's hard to keep track of your modified species: Though two species with the same name and portrait are treated as the same species, they are still displayed as entirely separate entries in the species list, even if they have the exact same traits. What's more, because identity is tied to species name, we are forced to disallow renaming when modifying species, as you'd end up with a species that might be 95% identical to its parent species but still treated as though they were horribly alien to them.

Our solution to all of these issues is templates. Templates are species genemodding configurations that you can create, edit, save and then apply. You take the desired base species, hit 'Create Template', and then set the species up as however you wish it to be, including the ability to rename the modded species to whatever you want. Once the template is created, it is saved and will be displayed in the species list as a subspecies of whatever the original species of the parent species is. In other words, if you take regular old Humans and turn them into Arctic Humans, and then modify the Arctic Humans into Desert Humans, Desert Humans and Arctic Humans will both be shown as distinct subspecies of Humans, and will be recognized as part of the same broader species. If multiple species share the same name and portrait at the start of the game, whichever species spawned first will be considered the parent species of the others.
2017_06_22_0.png

2017_06_22_1.png


Once a template is created, you can apply it. By hitting Apply Template, you can then choose which pops in your empire will be converted to that template. Selection is done for all pops of the same parent species at once, so you do not have to do a separate special project for each subspecies you want to turn into the new subspecies. To continue our example from above, you can turn Human, Desert Human and Arctic Human Pops into Super-Human pops all at once. All pops that have a template applied to them become part of the same subspecies, no matter when they were converted, so you should never have several subspecies with the exact same name and traits unless you explicitly set it up to be that way. It is possible to edit a template freely up until the point where it applied to some Pops, after that you will have to split off a new template from it.
2017_06_22_2.png


Along with these changes, there are also some balancing changes:
  • The base cost of genemodding projects has been increased, so even modding a single Pop is quite expensive. Cost per Pop was reduced to compensate, meaning that it's more efficient to modify large numbers of Pops at the same time.
  • A cost (equivalent to 3 trait points) was added for swapping out a Pop's habitability trait. This cost only applies to the cost of the special project and does not take up actual trait points.
  • Some traits had their costs and effects rebalanced. The advanced traits from Biological Ascension, in particular, were made cheaper.

All in all, these changes should serve to make genemodding a much more intuitive and user-friendly experience and give you a much easier way to organize and categorize the different species in your empire.

Next week... well... I can't actually tell you about next week yet, but the name of the author chosen for the 1.8 might offer some hint. See you then!
 
Last edited:

Alectron

Captain
58 Badges
Aug 12, 2014
400
876
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Stellaris
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Stellaris: Galaxy Edition
  • Imperator: Rome Sign Up
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
Lovely feature, it is nice to finally have subspecies. So, now the game won't think that CoM's humans are different? And what if a fallen empire has your species' portrait by an accident? Are they considered a subspecies as well?
 

flarebright

Private
49 Badges
Oct 2, 2009
15
2
  • Crusader Kings II: Charlemagne
  • Tyranny - Tales from the Tiers
  • Stellaris: Synthetic Dawn
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Galaxy Edition
  • Pillars of Eternity
  • Sengoku
  • Majesty 2
  • Heir to the Throne
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Divine Wind
  • Crusader Kings II: Sunset Invasion
  • BATTLETECH - Beta Backer
  • Stellaris: Ancient Relics
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • BATTLETECH - Initiate of the Order
  • Stellaris: Apocalypse
  • Crusader Kings II: Holy Fury
  • BATTLETECH - Backer
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Stellaris: Megacorp
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • 500k Club
  • BATTLETECH
  • Crusader Kings II: Sons of Abraham
Thank you Wiz for taking time to write us a new Dev Diary wile being ill. I wish you a fast and speedy recovery.

The new gene modding changes look good.
 

Dsingis

Colonel
90 Badges
May 8, 2014
1.120
794
  • Crusader Kings III
  • Europa Universalis IV: Rights of Man
  • Tyranny - Bastards Wound
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Age of Wonders III
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Crusader Kings II
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Dharma
  • Imperator: Rome - Magna Graecia
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Shadowrun Returns
  • Hearts of Iron IV Sign-up
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Cities: Skylines
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • Warlock: Master of the Arcane
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
I've never thought, that we would get a genemodding template before a fleet template o_O

But, neat regardless.

Oh, and get well soon, Wiz!
 

Tim_Ward

General
21 Badges
Sep 7, 2015
2.295
5.848
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Common Sense
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Crusader Kings II
Wiz said:
If multiple species share the same name and portrait at the start of the game, whichever species spawned first will be considered the parent species of the others.
How will this play out with the CoM/UN/User generated Humans? Same name, portrait and traits.
 

Wiz

Game Director (Secret Project)
Moderator
41 Badges
Nov 15, 2007
11.846
88.397
  • Hearts of Iron II: Armageddon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Majesty 2
  • Magicka
  • Heir to the Throne
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • For The Glory
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
How will this play out with the CoM/UN/User generated Humans? Same name, portrait and traits.
They're already preconfigured to be the same species.
 

Hapchazzard

Captain
2 Badges
May 4, 2015
354
1.130
  • Stellaris Sign-up
  • Imperator: Rome Sign Up
Can authoritarians enslave entire subspecies of their own? It would make sense to me, seeing how they're all about stratification and such.

Also, will fanatic xenophobes be hostile towards other subspecies as well?
 

Chreees

Corporal
74 Badges
Oct 14, 2014
48
114
  • Crusader Kings II
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: La Resistance
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Call to arms event
  • Stellaris: Distant Stars
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Cities: Skylines - Campus
  • Imperator: Rome Sign Up
  • Prison Architect
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Megacorp
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Ancient Relics
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV Sign-up
  • Victoria 2
  • Cities: Skylines
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
Lovely feature, it is nice to finally have subspecies. So, now the game won't think that CoM's humans are different? And what if a fallen empire has your species' portrait by an accident? Are they considered a subspecies as well?
It requires the same name as well, If I read the dev diary correctly
 

Krebsig

Captain
58 Badges
Mar 7, 2015
358
1.631
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Golden Century
  • Stellaris: Lithoids
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Megacorp
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Ancient Relics
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Stellaris Sign-up
  • Imperator: Rome Sign Up
  • Magicka
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
What is the name of the author and what does that tell us?
The term robot can be traced back to him.
He was also quite pessimistic about capitalism, new technology and everything else that promised to advance humanity because he felt humanity's flaws will prevent any good to come out of it.
 

MitoG

Recruit
1 Badges
Apr 26, 2017
1
0
  • Hearts of Iron IV Sign-up
What's more, because identity is tied to species name, we are forced to disallow renaming when modifying species, as you'd end up with a species that might be 95% identical to its parent species but still treated as though they were horribly alien to them.
Why not set some kind of "Ancestor-", "Original-" or "Sibling-Species" trait ?
 

baldrs

Second Lieutenant
38 Badges
Apr 11, 2017
106
0
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris
  • Europa Universalis IV: Third Rome
Next week... well... I can't actually tell you about next week yet, but the name of the author chosen for the 1.8 might offer some hint. See you then!
Wow wow wow! Are you going to tell us something great about AI Rebellion, Synthetic Ascension, Synthetic portraits and changes to robots and AI tech in general? Will you allow to make filthy organics into synths yet?
 

Ikael

Major
May 6, 2016
582
33
Cool info bits. It would seem to me that the decision between terraforming VS genemodding won't be as clear cut choice as it used to be, specially now that changing the habitat preference consumes trait points in the process. Sounds like gene modding will only be worthy now if there are many planets of a single type, or if you picked the genetic ascension. Otherwise terraforming might be a more viable option (if they cheapened its costs, that is).
 

baldrs

Second Lieutenant
38 Badges
Apr 11, 2017
106
0
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris
  • Europa Universalis IV: Third Rome
The author's name is the name of the update, Čapek. After a quick Google search, he was the first person to introduce and make popular the word "robot".
Not only robot, but robot who rebels against his creators.
 

Bob_the_Insane

First Lieutenant
57 Badges
Oct 23, 2003
222
75
  • Crusader Kings Complete
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Pillars of Eternity
  • BATTLETECH
  • Stellaris: Synthetic Dawn
  • Steel Division: Normand 44 - Second Wave
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Steel Division: Normandy 44 -  Back to Hell
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • BATTLETECH: Heavy Metal
  • Hearts of Iron III
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Heir to the Throne
  • Victoria: Revolutions
  • Rome Gold
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
Liking the change...

Hope this is not too off topic but it has always bothered me a little that your Pops can't object too and don't seem to mind (or be enthusiastic about) the gene-modding.
 

Alectron

Captain
58 Badges
Aug 12, 2014
400
876
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Stellaris
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Stellaris: Galaxy Edition
  • Imperator: Rome Sign Up
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
They're already preconfigured to be the same species.
Huh, around two weeks ago I created a few custom human empires outside of Earth with same traits (different from vanilla) and planet preferences, yet they were considered different species.
 

baldrs

Second Lieutenant
38 Badges
Apr 11, 2017
106
0
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris
  • Europa Universalis IV: Third Rome
Can authoritarians enslave entire subspecies of their own? It would make sense to me, seeing how they're all about stratification and such.
Isn't that what caste system does? Own species get enslaved when mining/farming?