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Stellaris Dev Diary #60: Psionics and The Shroud

Hello everyone and welcome to another Stellaris development diary. Today's dev diary is going to be about psionics and one of the three ascension paths mentioned in Dev Diary #56: the Psionic Ascension Path.

Psionics
First, before we start digging into the way psionics will work Utopia, we should clarify that we are not removing any features from the free version of the game. If you have the Banks update but do not own Utopia, psionics will continue to work the same way they currently do: As technologies that you unlock. The only difference is that psionics can now only be researched by Spiritualist empires, though it is entirely possible for an empire that does not start out as Spiritualist to acquire psionics by shifting their empire ethics to Spiritualist over the course of the game, and once you start down the Psionic path it is possible to continue along it even if you stop being Spiritualist. This Spiritualist requirement applies whether or not you own Utopia.

If you *do* own the Utopia expansion, most of the psionic features will no longer appear as technologies. Only Psionic Theory, the very first psionic tech, is still researchable. To get access to the rest of the psionic path you will need to pick the 'Mind over Matter' Ascension Perk to start your empire on the Psionic Ascension Path. Picking this Ascension Perk will unlock latent psionic abilities among your primary species. A certain percentage of your leaders will have the 'Psychic' trait that grants a variety of advantages for the different leader classes, you will get access to Psionic Armies and also the special Psi Corps building. As with all Ascension Paths, you will need to have at least two Ascension Perk slots unlocked to pick 'Mind over Matter'.
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After picking Mind over Matter, you will need to continue amassing Unity and working your way through the Tradition trees. Once you have unlocked your fourth Ascension Perk slot, the 'Transcendance' Ascension Perk becomes available. This is the second stage in the Psionic Ascension Path and represents the full Psionic awakening of your species. From this point on, your entire species will get the 'Psionic' species trait and all leaders from this species will be full-fledged Psychics. In addition to the advantages granted by these traits, from now on there is also a chance that other species in your empire will psionically awaken, first as latent Psychics and then as fully awakened ones much like your own.
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The Shroud (Paid Feature)
Not long after fully awakening, your species will become aware of The Shroud. The Shroud is the realm from which psychics draw their power, a strange dimension very unlike the material universe, a place of opportunity and danger alike. To begin exploring The Shroud, you will need to complete a special society research project that once completed will give you access to The Shroud in the contacts view. Each time you wish to enter The Shroud you will need to expend a considerable amount of energy (in the form of Energy Credits), though this cost can be reduced by having access to the Zro Dust Strategic Resource.
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As for what can happen while exploring The Shroud... quite a few different things. We will not give them all away here, but some examples include unlocking psionic technologies, asking the spirits that dwell there for a boon, or even forming a Covenant with one of a number of particularly powerful spirits... a pact that will give great benefits, but may come at a terrible cost.
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That's all for today! Next week we'll be coming back to Factions and how you can use them to change your Empire Ethics. We'll also be talking about Indoctrination. See you then!
 
We want to make the ethics more distinct by giving them more unique mechanics, basically.

Currently we have 3 new contents (psionic path, biological path and syntethic path). If it is a single ethics per content, does this suggest that all ethics will be getting theirs in the future? Otherwise it is quite a strong motivation to choose from only the 3 ethics that will have special features attached.
 
All the new features are finally bringing Stellaris out from the "colonize - upgrade building - do war - repeat " paradigm of the 4x Sci-fi games!
 
We want to make the ethics more distinct by giving them more unique mechanics, basically.
that's cool

can you tell us what the other ethics are getting? Obviously not in detail but a brief idea

If I get Psionics and the Shroud for being Spiritualist, what do I get for being Materialist, or Pacifist or Egalitarian

Are their possibly some cross over mechanics? Like maybe Egalitarian Spiritualists can form a special psionic democracy or something
 
Hmm - Have to say I am sort of sad to see psionics tied even harder to spiritualism. There are plenty of psionic tropes that are pretty 'materialist'/(pseudo-)scientific as opposed to spiritual/mystical.
I agree; non-spiritual psionics are far more common in sci-fi than spiritual ones. Of course Stellaris has every right to establish its own cosmology, but for a game that intentionally seems to rely on (a) referencing so many other franchises and (b) allows its players a huge degree of customization it feels like an unfortunate limitation.

I would have preferred if, say, everyone can pick the 1st Ascension Perk, but the 2nd may be limited to Spiritualists. That way it becomes more of a genetic/evolutionary thing (in that every species may get latent psychics), whereas only spiritual cultures can maintain the discipline necessary to develop these abilities further. This would not only deal with most of the customization limits, but it'd also preserve high-tier psychic gameplay as an Ethos-exclusive thing.

... I mean, I doubt robots as buildable Pops will become a Materialist-only thing with 1.5, right? Why not mirror this very sensible compromise for the Spiritualist Ethos, too?
 
Is there still the opportunity to pick and choose things? Ie. have a few Jedi running around, but without having to set your entire civilization on the path to ascension?

And will spiritualists also have access to other paths? I get that it's fun to have ethics-specific content, but if it's an all-in sort of deal that might mean all Spiritualist playthroughs end up looking the same (or something a bit less dramatic than that).
 
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We want to make the ethics more distinct by giving them more unique mechanics, basically.

Will you focus on bug fixes in 1.6? So saves are not borked?
 
Once you transcend, does materialist attraction in your species drop to 0? Also: are the other 2 paths ethics-based?
 
Does that meen "researchable for Spiritualist Empires" or "for everyone"?
If you don't have the paid content it works the same way it works now. With the paid content there's only the psionic theory tech card, everything else is removed and done through the ascension system. Which begs that question what is the use of a psionic expert researcher? There should be additional psychic techs in my opinion. Should be more techs in general.
 
Will the FEs have any opinions about regular empires trying to look into the Shroud? Will the spiritualist FEs gaze into the Shroud from time to time, or have they learned better?
 
Its great to see Stellaris evolve into quite a different game and take quite a different direction to EU4 and HOI. I cant wait to see what else will be added in the future!

We want to make the ethics more distinct by giving them more unique mechanics, basically.

Will they all be added in the next patch/expansion? Or will they be progressively added?
 
I think it works fine in this setting. Psychic powers seem to come from a conscious source, rather than from a physical process. I'm fine with the idea that the only reason spiritualists get powers is because some currently unfathomable being from an alternate dimension has detected their belief and imparted some abilities.

Spiritualists may argue that psionics defies empiricism and is a reward for the faithful by god/gods/supernature.

Materialists may argue that psionics is just a powerful interdimensional science that cannot be studied yet due to the conscious interference of the xenos.

On some level I agree. However I never felt that Stellaris had much of a setting to begin with. It was more of a kitchen sink of wonderful sci-fi tropes. It is only now that the introduce the source that psionics come from some specific source.

This change to make a more specific setting may be a good thing - Part of the reason I enjoy the historical Paradox games is certainly that I can relate to the setting - but then I feel it needs to have significant support.
 
Currently we have 3 new contents (psionic path, biological path and syntethic path). If it is a single ethics per content, does this suggest that all ethics will be getting theirs in the future? Otherwise it is quite a strong motivation to choose from only the 3 ethics that will have special features attached.

What is bio path? xenophobe or xenophile? Could it branch? One to a purity of genetics and another to diverse genetics?

I would have preferred if, say, everyone can pick the 1st Ascension Perk, but the 2nd may be limited to Spiritualists. That way it becomes more of a genetic/evolutionary thing (in that every species may get latent psychics), whereas only spiritual cultures can maintain the discipline necessary to develop these abilities further. This would not only deal with most of the customization limits, but it'd also preserve high-tier psychic gameplay as an Ethos-exclusive thing.

... I mean, I doubt robots as buildable Pops will become a Materialist-only thing with 1.5, right? Why not mirror this very sensible compromise for the Spiritualist Ethos, too?

This makes total sense.

But most of our fiction deals with psychics as spiritualists to some degree. Believing a subtle connection between all living beings and the power of the mind to do the impossible hints towards a presence of spirit. It may be scientifically documented and commonly understood that way one day but the root of the world "spirit" is exactly what the word spirituality is talking about. As in someone who values that as the most important part of their life, or their ethos. The opposite being someone who focuses on the material reality.
 
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