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Stellaris Dev Diary #52 - New Achievements

Hello everyone and welcome to another Stellaris development diary. Today we'll be listing the new achievements coming in the 1.4 'Kennedy' update. In fact, to compensate for the lack of achievements added since release, there's a whole 32 new achievements coming, bringing the total amount of Stellaris achievements to 55. They are as follows:

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Victorious:
Win the game through any victory condition.

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Hear me Roar: Hatch the egg.

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Infinite Creation: Birth a new universe.

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Whence It Came:
Defeat a horrifying invader.

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Dreadnought: Restore an ancient warship.

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Stellar Performance: Take a trophy from a stellar being.

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Warrior of Light: Destroy a wraith.

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Unravelling Enigma: Uncover the secrets of an ancient fortress.

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Patron: Support the Artisan Troupe for 10 years.

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Mad Genius: Recruit a scientist from the Curators.

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The Good Stuff: Purchase a rare resource from the Traders.

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Return to Dust: Destroy an enclave.

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Last, Best Hope: Lead the non-aligned powers to victory against an awakened empire.

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Put A Ring On It: Have a ringworld section as your capital.

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Slave to the Systems: As a collectivist empire, have at least 200 enslaved pops in an empire of at least 500 pops.

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Suffer not the Alien: As a xenophobic empire, purge all other sentient species in the galaxy.

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Tourist Trap: As an individualistic empire, own a planet with at least 10 different species on it.

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Planned Obsolescence: As a materialist empire, have at least 75% of the pops in your empire be robotic in an empire with at least 200 pops.

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Peacekeeper: As a pacifistic empire, have all other independent empires be pacifistic as well.

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Very Open Borders: As a xenophilic empire, have migration treaties with at least 10 other empires.

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Deus Vult: As a spiritualistic empire, own 4 holy worlds.

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Omnicultural: Have your ruler be of a different species class than your founding species.

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Old Friends: Receive a gift from a Fallen Empire.

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Unboxing: Open up a shielded world.

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Enlightened Times: Enlighten a bronze age civilization.

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Payback: As a humanoid species, infiltrate the homeworld of pre-FTL reptilians.

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Paradise Found: Terraform a planet into a gaia world.

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What Came Before: Find the home system of a precursor empire.

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Outside Context: Invade pre-FTL Earth while it is in the midst of a world war.

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Then Virgil, Now Beatrice: Return a long-dead species to life.

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What Was Will Be: Close the loop, or don't.

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Resourceful: Have access to ten different strategic resources.
 
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The Return to Dust: Destroy an Enclave is probably the Trader/Curator/Artists Enclaves.

The Unboxing: Open up a shielded World. Shielded Worlds can be found within Xenophope FE I think it is, can give different results either good or bad.

Outside Context: Invade pre-FTL Earth while it is in the midst of a World war. Not sure if this is earth specific or not, but there is an event where they enter a World war, they can also be found while in the midst of one. So a pretty random event.

I have no idea about the loop thing though... Might be something completely new, the name makes me think of some sort of time travel.
 
What dose Birth a new universe refer to?
 
Those 3 are the only ones I have trouble figuring out.

Destroy and enclave, does it mean the sanctuary system?

And "midst of a world war" does it mean it has to be industrial age? or?

And I have absolutely no idea about the last one


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Personally I keep finding shielded worlds inside Xenophobe fallen empires borders

I believe that there is an event that tells you that the humans that you encounter are in the midst of a world war, you will at the very least be able to tell based in the name of their armies.
 
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Nice updates.

I like the war in heaven feature for the leviathan story pack. It could be nice if war in heaven could be made an option at the start of the game like the end game crises. Sometimes the big war in heaven event can get in the way when I’m trying to get an achievement.
 
Yeah the only I don't understand is the "Close the loop" one.
my guess is that it's a reference to part of the enigmatic fortress event-chain. although there is another achievement for the enigmatic fortress, so I could be wrong.

the only one I have no clue about is the bringing a dead species to life. mosty likely I can think of is the fault-event from tomb worlds, where you can find the original inhabitants sheltering in the fault, but they weren't really dead, just hiding.
 
Brings the dead back to life is a reference to downloading the neural patterns of a dead race, -!: when the FE Xenophiles offer to clone them back to life you turn over the neural patterns. I've had it happen to me once already.
 
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cool, I never knew there was an option for that. in my first games I always downloaded the neural patterns hoping something like that would happen, but nothing ever happened, so nowadays I always just go for the researchpoints-option.
 
Hello everyone and welcome to another Stellaris development diary. Today we'll be listing the new achievements coming in the 1.4 'Kennedy' update. In fact, to compensate for the lack of achievements added since release, there's a whole 32 new achievements coming, bringing the total amount of Stellaris achievements to 55. They are as follows:

GsSGeYk.png

Victorious:
Win the game through any victory condition.

View attachment 217100
Hear me Roar: Hatch the egg.

View attachment 217101
Infinite Creation: Birth a new universe.

FrAAf2D.png

Whence It Came:
Defeat a horrifying invader.

View attachment 217098
Dreadnought: Restore an ancient warship.

View attachment 217116
Stellar Performance: Take a trophy from a stellar being.

View attachment 217123
Warrior of Light: Destroy a wraith.

View attachment 217122
Unravelling Enigma: Uncover the secrets of an ancient fortress.

View attachment 217108
Patron: Support the Artisan Troupe for 10 years.

View attachment 217103
Mad Genius: Recruit a scientist from the Curators.

View attachment 217118
The Good Stuff: Purchase a rare resource from the Traders.

View attachment 217114
Return to Dust: Destroy an enclave.

View attachment 217102
Last, Best Hope: Lead the non-aligned powers to victory against an awakened empire.

View attachment 217112
Put A Ring On It: Have a ringworld section as your capital.

View attachment 217115
Slave to the Systems: As a collectivist empire, have at least 200 enslaved pops in an empire of at least 500 pops.

View attachment 217117
Suffer not the Alien: As a xenophobic empire, purge all other sentient species in the galaxy.

View attachment 217120
Tourist Trap: As an individualistic empire, own a planet with at least 10 different species on it.

View attachment 217111
Planned Obsolescence: As a materialist empire, have at least 75% of the pops in your empire be robotic in an empire with at least 200 pops.

View attachment 217110
Peacekeeper: As a pacifistic empire, have all other independent empires be pacifistic as well.

View attachment 217124
Very Open Borders: As a xenophilic empire, have migration treaties with at least 10 other empires.

View attachment 217097
Deus Vult: As a spiritualistic empire, own 4 holy worlds.

View attachment 217105
Omnicultural: Have your ruler be of a different species class than your founding species.

View attachment 217104
Old Friends: Receive a gift from a Fallen Empire.

View attachment 217121
Unboxing: Open up a shielded world.

View attachment 217099
Enlightened Times: Enlighten a bronze age civilization.

View attachment 217109
Payback: As a humanoid species, infiltrate the homeworld of pre-FTL reptilians.

View attachment 217107
Paradise Found: Terraform a planet into a gaia world.

View attachment 217125
What Came Before: Find the home system of a precursor empire.

View attachment 217106
Outside Context: Invade pre-FTL Earth while it is in the midst of a world war.

View attachment 217119
Then Virgil, Now Beatrice: Return a long-dead species to life.

View attachment 217126
What Was Will Be: Close the loop, or don't.

View attachment 217113
Resourceful: Have access to ten different strategic resources.

What does it mean "close the loop" and "return a long dead species to life"?