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Hi folks!

The topic of the week in this series of dev diaries for Stellaris is what sets empires and species apart from each other. Most obviously, of course, they look different! We have created a great many (ca 100) unique, animated portraits for the weird and wonderful races you will encounter as you explore the galaxy. These portraits are mostly gameplay agnostic, although we have sorted them into six broad classes (Mammalian, Arthropoid, Avian, Reptilian, Molluscoid or Fungoid) which affect the names of their ships and colonies, for example. To give additional visual variety, their clothes may sometimes vary, and when you open diplomatic communications with them the room they are standing in will appear different depending on their guiding Ethos.

stellaris_dev_diary_05_01_20151019_species.jpg


Speaking of Ethos, this is no doubt the most defining feature of a space empire; it affects the behavior of AI empires, likely technologies, available policies and edicts, valid government types, the opinions of other empires, and - perhaps most importantly - it provides the fuel for internal strife in large and diverse empires. When you create an empire at the start of a new game, you get to invest three points into the various ethics (you can invest two of the points into the same ethic, making you a fanatic.)

Collectivist - Individualist
Xenophobe - Xenophile
Militarist - Pacifist
Materialist - Spiritualist


Your Ethos will limit your valid selection of government types, but there are always at least three to choose from; an oligarchy of some kind, a democracy or a monarchy. They all have their advantages and disadvantages. For example, in monarchies there are no elections, and you do not get to choose your successor when your ruler dies (except in Military Dictatorships), and if you die without an heir, all Factions in the empire will gain strength (oh, and there may be Pretender factions in monarchies...) On the other hand, each ruler may build a special "prestige object" in his or her lifetime, named after themselves. For example, military dictators can build a bigger, badder ship, and Divine Mandate monarchs can build a grand Mausoleum on a planet tile. Of course, both ethics and government types usually also have direct effects on the empire.

stellaris_dev_diary_05_02_20151019_ethics.jpg


Keep in mind, though, that there is a clear difference between the empire you are playing and its founding race. Empires and individual population units ("Pops") have an Ethos, but a species as a whole does not. Instead, what defines a species is simply its initial name, home planet class, and portrait (and possibly certain backstory facts.) Each race also starts out with a number of genetic Traits. As with the empire Ethos, you get to spend points to invest in Traits when you create your founding species at the start of a new game.

It is natural for individual Pops to diverge in their Ethics, especially if they do not live in the core region of your empire. This has far reaching consequences for the internal dynamics of empires; how Pops react to your actions, and the creation and management of Factions, etc (more on that in a much later dev diary!) Traits are not as dynamic as ethics, but even they can change (or be changed - this is also something we will speak of more at a later date...)

The traits and ethics of individual Pops of course also affect their happiness in various environments and situations. Naturally, they cannot even live on planets that are totally anathema to them…

That's all for now. Next Week: Leaders and Rulers!
 
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soooooo....I can make a primitive fungoid species that breeds like a plague and can weaponize anything? and burn my way across the galaxy speaking like a poorly educated space cockney
Yes, you can :)

Is there any possibility that some new race types/classes will be added later on - e.g. Piscoid (fish), Amphibianoid, Plantoid and/or Silicoid?
That would be awesome! If not in the base game, then at least as a mod. I think that will be one of the first things I'm trying to mod when the game is released.
I'd also love fallen empires to sometimes be energy beings, but that should be very uncommon. And then... enslave them! ^^ They could be good energy sources, but when the other empires find it out...
 
Your Ethos will limit your valid selection of government types, but there are always at least three to choose from; an oligarchy of some kind, a democracy or a monarchy.

i don't know whether this has been asked/suggested already, but can we choose the government type first, which then limits our ethos choices? it'd be nice if this screen could work in either direction.
 
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Probably a UI benefit to the user experience. It can be done manually by looking at tool tips, of course.
yeah, just a QOL thing...
 
I notice that there aren't any mechanoid/synthetic or silicoid races in the mix (or any explicitly cybernetic races, but those could be mixed in). That is a little disappointing.
 
I notice that there aren't any mechanoid/synthetic or silicoid races in the mix (or any explicitly cybernetic races, but those could be mixed in). That is a little disappointing.

Most likely DLC material because mechanoid/synthetic races would need special treatment. They shouldn't function like biological races with metal.
 
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I notice that there aren't any mechanoid/synthetic or silicoid races in the mix (or any explicitly cybernetic races, but those could be mixed in). That is a little disappointing.

They are part of the in game content, however. Crystal ships to add danger to exploration. Cybenetic development to produce sub species on planets or due to events.
 
Are cyborg-races actually able to transport their minds into completely unorganic bodies at one of the highest cyborg tech levels?
 
So would we be able to import our own artwork to use as the portrait for our custom races?
It doesn't sound like there will be any kind if import button in game, but you could definitely set up mods for your custom races if you wanted. I don't believe you can have animated portraits in a mod though.
 
I have 2 questions about Empires and their population:
1) Can there be 2 different Empires with the same primary species (e.g. after civil war)?
2) Can there be an Empire with no primary species (e.g. Star Wars Republic/Empire)?
 
I have 2 questions about Empires and their population:
1) Can there be 2 different Empires with the same primary species (e.g. after civil war)?
2) Can there be an Empire with no primary species (e.g. Star Wars Republic/Empire)?

If I remember correctly from the streams. They don't refer to it as "Primary Species" but "Founder Species", which species founded the Empire. I wonder how that would be for multi racial planets that secede. Perhaps it is based on the species of the faction leader?