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Hello everyone!

Today we aim to shed some light on the upcoming changes for the 1.2 “Asimov” update.

Border Rework
Something we did not like with how Stellaris played out towards the mid-game previous to 1.2, was how that the player tended to get locked in and blocked from exploring or gaining access to the rest of the galaxy.

In the upcoming update we aim to correct that issue by reworking how border access works. By default, everyone will have open border access to other empires’ borders. An empire may close its border through a diplomatic action, and access is denied to your rivals by default.

closed border.jpg


We hope that this will make the game feel less constrained towards the mid-game.

Another valuable addition is that when you give your ships or fleet a Return order, but they cannot find a valid path home, you may set them as “Missing in Action”. While ships are missing in action, they will be invisible to you and reappear within your borders within a certain amount of time.

Expansion Cost
To reduce exploits of the open borders, we have chosen to introduce an Influence cost to colonizing planets or building Frontier Outposts. This cost will be based on the range to your closest owned system.

expansion cost.jpg


Embassies & Trust
A significant change in 1.2 is the removal of embassies and the passive opinion increase they provided. In the “Asimov” update, players will have to gain trust by cooperating with the AI. Trust is gained over time by having some sort of treaty with the AI.

Diplomatic Changes
A number of diplomatic statuses that were previously available through trade have now been changed into being Diplomatic Actions available through the diplomacy screen. We felt that some of these actions did not really feel in place, and that they were too hidden, in the trade interface.

diplomacy screen.jpg


We have changed how cooperating with the AI happens. It is no longer as easy to enter into an Alliance with the AI, and you have to start off by gaining their Trust through research agreements, guarantee independence, non-aggression pacts and defensive pacts.

Defensive Pacts are a new diplomatic action that allows two empires to be called into wars if any of them should get attacked.

Joint War Declarations
Another new diplomatic feature is the possibility to invite other empires to your wars. The AI will not join your wars if their Attitude towards you is not at least neutral and they have something they also want from the target.

invite attackers.jpg


All things combined we hope that these changes will make the mid-game feel less static and will open up more possibilities for interesting situations to occur.

Join us again next week for more details about the upcoming 1.2 "Asimov" update!
 
depends which FTL you're talking about. Hyperlanes VS hyperlanes, it's almost 100% impossible to catch them if they don't want to be. I've auto-chased a fleet halfway across the galaxy being literally about 0.2 seconds behind him, but they're programmed to run away indefinitely.

It's not their fault that your warp tech sucks. If you have a better drive than they do, you'll catch 'em and crush 'em.
 
How do Fallen Empires work without embassies?
Now we use embassies to lower anger of the fallens. can that be done with new system?
Giving them a big pile of minerals might work.

But I think the fact that FE anger can be so easily mitigated is not really an intended feature, and you're supposed to actually have to be afraid of them and respect their demands at least until your fleets get strong enough.
 
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With respect to the influence cost for colonizing new planets, a suggestion: make the "private colony ships" you can research and build reduce or eliminate the political influence cost.
 
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Diplomatic issues and influence changes are all stupid, and diplomacy is still barebones with the opitions given to you. Instead of removing Embassies they should of changed how they worked. FE :You are only able to put an embassy on Empire that has a certain opinion on you. There should be more ways to improve relations, culture programs, grand dinners, cooperative projects, and etc. Influence also needs a total rework, power grid and mineral girds shouldn't require influence at all to build. Very disappointing.
 
Diplomatic issues and influence changes are all stupid, and diplomacy is still barebones with the opitions given to you. Instead of removing Embassies they should of changed how they worked. FE :You are only able to put an embassy on Empire that has a certain opinion on you. There should be more ways to improve relations, culture programs, grand dinners, cooperative projects, and etc. Influence also needs a total rework, power grid and mineral girds shouldn't require influence at all to build. Very disappointing.
I can buy needing influence to put up a mining/research station way outside of your normal sphere of control, but absolutely agree that most of the non-ui and no-bugfix changes are baffling to say the least.

Round-robin government and ethos changes make absolutely no sense, many of them 'fixing' things that weren't broken in such a way as to MAKE them broken or to essentially 'banhammer' a playstyle or two (Happiness Build and Slaver - as opposed to slave rush - I'm looking at you) rather than actually address what amounted to minor balance issues that all really boiled down to 'reduce corvette health, declare victory, knock off from the office early for a beer' in any sane world. Robot pops don't work now. Slave Rebellions went from non-existent to 'omfg if they had 75 armies wtf were they doing while we conquered the planet in the first place... and where the bloody hell did that 10k fleet come from?' ...and I'm just getting started. I could go on for pages. I won't, there's nothing here that hasn't already been stated and even properly reported by others except my own bewilderment at the thought processes that led to the changes in the first place.

Edit: The slave rebellions and rebel factions instantly generating fleets thing reminds me of a line (and I'm paraphrasing) from Battlefield: Earth - "What?!?! You not only came up with all this extra ore, but you had enough time to smelt it into *gold bars* before I got here? Next month I expect production to be double. Now get to it, human slime!"
 
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