Stellaris Dev Diary #34 - Clarke Patch

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GeorgeA

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That's a shame because playing on the 1000-star galaxy still has major preformance problems late game:

- The game freezes for a second every 5 ot 6 seconds
- Performance seems to be as bad as pre-1.0.3 if you have any of your own units selected. When no units (or neutral/enemy units) are selected, it's fairly smooth, other than the previous point.

Don't get me wrong, it is much better than 1.0.2 ever was, but it's still no fun once all those empires and fleets get going.

I am playing the game on an embarrassingly powerful computer so I'm certain it's not my hardware that's at fault.

I'm having those issues too... The freeze every 5 or 6 seconds, after downloading clarke
 

Tr_OllO_k

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Hi everyone!

That might sound silly, but can someone somewhere mention instruction on where/how to download/install the patch? I googled lots of blah-blah-blah on changes, but can't find how to update the game.

P.S. Yes, I'm old and dumb: since MOO1 I buy games not to read posts, search internet for hours, do the multiplayer, etc. Just to play the game.

P.P.S. Registered on the website just to get some help. Many thanks in advance.
 

grommile

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That might sound silly, but can someone somewhere mention instruction on where/how to download/install the patch? I googled lots of blah-blah-blah on changes, but can't find how to update the game.
Steam will download it for you automatically.
 

brifbates

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They used to a couple games back.

No. They used to have Steam and non-Steam versions of games (as recently as CK II). Since they went to Steam only for CK II and always for EU IV the only place to get patches has been through Steam.
 

scholar

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No. They used to have Steam and non-Steam versions of games (as recently as CK II). Since they went to Steam only for CK II and always for EU IV the only place to get patches has been through Steam.
Well, I've reinstalled Stellaris several times and set its update to the highest priority, whereas in the past I have never had this problem with Steam. I am not sure what else to do, except wait.
 

theStormWeaver

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Well, I've reinstalled Stellaris several times and set its update to the highest priority, whereas in the past I have never had this problem with Steam. I am not sure what else to do, except wait.

The 1.1 patch has been out for over a week now, it should have dropped for everyone.
What makes you think that you are not on 1.1 right now?
 

grommile

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Well, I've reinstalled Stellaris several times and set its update to the highest priority, whereas in the past I have never had this problem with Steam. I am not sure what else to do, except wait.
Just to confirm: start Stellaris from your Steam client, and look at what version and checksum it displays in the Stellaris launcher. If it says version 1.1 and a checksum of ed47, you have a functioning installation of the latest version of Stellaris.
 

Hiyouren

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'Clarke update', really guys? Clarke?
You added a platypus and called it the 'Clarke' update.
PLEASE tell me this was an intentional joke. I've never in my life heard a reference to 'Clark Rubber'. This is a first.
 

theStormWeaver

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'Clarke update', really guys? Clarke?
You added a platypus and called it the 'Clarke' update.
PLEASE tell me this was an intentional joke. I've never in my life heard a reference to 'Clark Rubber'. This is a first.

It's a reference to Arthur C. Clarke, one of the greatest science fiction authors of all time, and the Platypus is the company mascot.
 
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Hiyouren

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It's a reference to Arthur C. Clarke, one of the greatest science fiction authors of all time, and the Platypus is the company mascot.
Ah, didn't make the Arthur C. Clarke connection, but I did know about the platypus being the company mascot.
Thanks for clearing that up, but I still like to think it's a Clark Rubber reference :p
 
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Drake_Hound

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Well I expected a just simple nerf and balance patch like CK2 :p

But atleast this patch fix population able to mine special resources not being overwriten by buildings.
Brought out some nifty fun :)

Fallen Empires are a bit more proactive when facing mid game civilisations.

AI is acting stupid on normal :( while on insane they are ok. but it is hard to create a universe with a couple of custom races near you !
What I really would like is for Paradox to finish the Ruler to Leader to Population system instead of recruiting leaders from random air. making each population unique.
But failing that can you please fix the custom ruler if lost in a election (cause of lack of influence) she atleast rotates to a leader position or pool ? instead of just bye bye gone forever.
And also fix Human Female 04 custom leader. cause of default revert to Female 01 and the hair types being unavailable on 01 it reverts them on load again back to somebody else.

More events other then science vessel events next patch please ! and more shiptypes.

Make Assault armies able to seize stations ! am not using them at all now. make upkeep cheaper and let players use them on station seizing and defending.
So you can seize stations and other stuff with the transport fleet if they risk the fire LOL