Stellaris Dev Diary #34 - Clarke Patch

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Any chance of having core planets turned into core systems?
 
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I die a little bit inside every time they refer to the patch as "Clark" instead of "Clarke" as in "Arthur C. Clarke".
 
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Primary question. The Sector AI will handle pops better - Does that mean they will enslave pops automatically if your empire has 100% tolerance towards it? Or just on Xenos if you have xenos tolerance? And more importantly does that mean they will emancipate pops on energy and science squares?

And similarly - Will sectors stop stacking food so hard when there are robot pops on the planet?

Have you looked into how fleets behave during combat? Battleship heavy fleets appear to be almost stuck in a rut at times, not moving up and into combat range of their guns, even with the more... aggressive and suicidal modules put on them. This is particularly noticable if an enemy reinforces from a flank, leaving your fleet stuck for an eternity while they slowly blob their way to the new target, while smaller ship hulls will engage immediately.
 
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Hello everyone! As you may have noticed, there was no Stellaris development diary this week, because the team has been extremely busy working on the first free patch for the game,

What do you mean by "free" patch? Are the next ones going to be paid? What did you really mean?

Also, could you consider adding a slider to change the research pace? In all 4X games I always prefer playing with marathon-style settings, otherwise by the time the ships reach the front, they risk becoming obsolete.
 
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And this is why I <3 Paradox games.

Only downside is it puts a slight dampener on playing my current game when I know these new goodies are coming....
 
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What about the ethics divergence bug?
 
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What about the ethics divergence bug?

Also fixed. Please keep in mind that the bug fixes I posted are *not* an exhaustive list, just some highlights.
 
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GizahNL

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What do you mean by changes to sector system, exactly? There's various fixes, but no overhaul is planned for either Clark or Asimov.
I was referencing the sectors still changing buildings when not allowed to and more shenanigans, reading your replies it seems it did get fixed just not listed in the notes up here ;)

As a side note: i'd love it in the future if i'd be able to tell sectors to keep certain happiness levels (when playing happiness builds) to build or not build robot pops, to enslave/not enslave and to be able to plop in planet unique buildings (unless the sector knows what to build when ofcourse)
 
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What do you mean by "free" patch? Are the next ones going to be paid? What did you really mean?

Also, could you consider adding a slider to change the research pace? In all 4X games I always prefer to play marathon-style settings, otherwise by the time the ships reach the front, they risk becoming obsolete.

For reference, Paradox historically releases regular free patches as well as paid-for expansions (often simultaneously) - you can put the tinfoil hat down, they're exceedingly unlikely to start charging for bug-fix patches, and they often do include some core gameplay improvements in the free patches.

(This causes its own arguments as some players then argue they didn't *want* those improvements, but these fora are a living proof of the adage that you really can't please all the people all the time...)
 
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What do you mean by "free" patch? Are the next ones going to be paid? What did you really mean?

Also, could you consider adding a slider to change the research pace? In all 4X games I always prefer playing with marathon-style settings, otherwise by the time the ships reach the front, they risk becoming obsolete.

By free patch we mean there's no accompanying expansion. Of course all patches will be free, even if they are released alongside an expansion.
 
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Awesome!
And, if you don't mind, any improvements about the late game performance issues?
 
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Does the colonization one habitibility include for example extermely adaptable? As such that it'll show my home planet type as always 100% then or is it still only showing 80%?
 

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Woot! Super excited about the Empire Builder additions. So many stories to tell. >.> My inner roleplayer rejoices.
Intrigued about the adjustments to the ethos wheel, too.
 
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Awesome!
And, if you don't mind, any improvements about the late game performance issues?

We have released a number of performance improvements in the hotfixes, and we're continuing to look into it for the people who are still experiencing performance issues, but there are only minor performance improvements in Clarke itself as we opted to put them into the hotfixes instead.
 
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What do you mean by "free" patch? Are the next ones going to be paid? What did you really mean?

Is this maybe just opposed to those patches which will come along the first content dlc? I highly doubt that you'd need to pay for any patch?
 
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