- Mar 28, 2017
Since the next dev diary is on April Fool's Day are you going to do something cruel to troll us?
The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
Thank you for the answer
I agree with this. I'm always disheartened when developers talk about reducing cognitive load, as I have yet to encounter a game that I wouldn't appreciate being more complex, Stellaris included. If even Paradox's strategy games are dumbed down for the general population, there's not many places left to go for smart folks to get an experience that truly respects their intellect. Oh well, we should enjoy what we have I guess.@grekulf
Thanks for sharing. I can now see where my frequent disagreements with your decisions come from. We have completely different design philosophies where it comes to limiting cognitive stresses or overload.
I will probably continue to disagree with your decisions, but I will definitely continue to respect your position.
But seriously Envoys with traits c’mon!
I think we also need a warfare expansion that diversifies fighting styles and combat options (instead of just slapping bigger ships) to help define our empires. This is one of the biggest tropes in space opera (how each "empire" has its own way to approach space battles and use their own weapons that other empires can't use) and it's still not covered in Stellaris.Is the roadmap you posted way back when still current? And if not, is there a plan to revisit the roadmap and let us know what your current thinking is?
It'd be great to see the vision for the future of Stellaris as it currently stands!
EDIT: For reference, the roadmap is here: https://forum.paradoxplaza.com/forum/threads/stellaris-dev-diary-141-exploring-the-future.1155962/
Still left to go, I'd say is:
- Civic flavour: Spend more time on making the civics feel more unique and fun
- Institutions: Define which institutions make up your empire’s internal departments (such as Diplomatic Corps, Xenology Bureau etc.), and their funding, size and power.
- Religion & Cults: Similar to factions, cults could appear in your empire during certain circumstances. Spiritualist empires would most likely have “imperial” cults. Worship of powerful entities etc.
- Primitives: Allow for more interactions with primitive pre-FTL species
- Subject contracts: Allow overlords to better customize what type of subjects they have, tribute levels, benefits to subject etc.
Although it is important to maintain a strong theme for a DLC, we also want to make sure that any expansion we create also contains something that caters to different types of players. For example, if Federations has a lot of focus on cooperation and diplomacy, it was a good idea to add the Juggernaut so that players who enjoy the more belligerent side of the game also get some new toys to play with.
It's very likely that I'll make a new post to outline and update the roadmap after Nemesis is out. It's not a good idea to shift the focus of the discussions until some time have passed after a new release.
We have plenty of ideas for internal politics, like the Institutions mentioned in my earlier roadmap, so there's no shortage of ideas for that topic.