Stellaris Dev Diary #206: Directing Nemesis

  • Hearts of Iron IV Survey

    Help us make HoI IV better by sharing your experiences in this 5 minute survey


  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

Liggi

Major
77 Badges
Mar 28, 2017
599
3.494
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Cadet
  • Stellaris: Necroids
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris: Distant Stars
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Prison Architect
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Cities: Skylines Industries
Since the next dev diary is on April Fool's Day are you going to do something cruel to troll us? :D
 
  • 2Like
  • 2Haha
  • 2
Reactions:

Hundar

Sergeant
54 Badges
May 12, 2016
71
954
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Crusader Kings II: Reapers Due
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • BATTLETECH: Heavy Metal
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Hearts of Iron IV: Cadet
  • Crusader Kings III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Stellaris: Federations
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
Would be nice to have a DD about the steps taken to improve ai and performances during theese months
 
  • 7
  • 2Like
  • 1Love
Reactions:

WSC_LU_Artanyx

Recruit
May 16, 2020
8
35
It hasn't changed since Dev Diary 192 - the Transit Hub doubles the automatic resettlement rate from planets in the system. (There's a base chance without it that's higher for Democracies.)
Thank you for the answer
do Hiveminds (both gestalts) have some kind of mechanic to boost the resettlement rate too?
 
  • 2
Reactions:

Mik_C

Corporal
53 Badges
Oct 11, 2018
38
93
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Surviving Mars
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Hearts of Iron IV: Cadet
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Cities: Skylines
  • Stellaris: Federations
  • Europa Universalis 4: Emperor
  • Crusader Kings III
  • Europa Universalis IV
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Imperator: Rome
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Conclave
  • Stellaris: Megacorp
  • BATTLETECH: Flashpoint
  • Cities: Skylines Industries
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
With the focus on combating crisis, what are the improvements/integrations with new systems that have been done with regular crisis? Will the end date be changed so there is more time for the new endgame content?

Can you give us a summary on quality of life changes to previous systems? I know the 'Dick' update is very big, maybe you could explain which are the QoL improvements you think are most relevant.



For example (this affected me in my last game after some months without playing): currently when a crisis that takes your systems is removed the system instead of returning to you is "free" for anyone and you don't get even a claim. Then, you have to micromanage the rush to recover the system or some other IA takes it as it was always theirs. Then the bordergore festival begins! Can we expect some improvements in this kind of situations? :)
 
Last edited:
  • 3
  • 2Like
Reactions:

Tech Noir Synth

Lt. General
23 Badges
Dec 15, 2018
1.329
1.662
  • Stellaris: Synthetic Dawn
  • Crusader Kings II
  • Stellaris: Necroids
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Age of Wonders III
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
To be honest, my first thought of "become the crisis" was this:

" Ok, the Crisis in Stellaris has been not functioning correctly since Megacorp (remember TODO?) and to this day, the poor movement of the Crisis construction ships prevents the Crsisis from ever fully conquering the galaxy in reasonable time. So instead of making the Crisis an actual Crisis that can conquer the galaxy, its up to the player now, which they have been doing since the game came out already. "

I'm not saying I dislike the BtC feature, in fact the option to remove stars, along with the reduction in pops, this game seems to be getting easier to micromanage, which is desperately needed since the AI is unable to handle planet management for the player. The recent changes to Admin cap have made it so going wide is the strongest style to play. Expanding is easier than ever before because Admin cap doesn't hinder the player at all in the lategame. This caused even more potential micromanagement. Managing 80 planets and Habitats all by yourself is not fun. But on the other hand, manually destroying every single planet you don't want to conquer with your colossus gets tedious at one point.

I would like to say that:

Please, continue to work on the actual AI Crisis. Fix the poor movement of Crisis construction ships, or get rid of them all together. Allow the Crisis to actually conquer the galaxy in reasonable time. Do not use the BtC feature as an excuse to slow down work on the Crisis, make the Crisis what it should be. Even x25 Crisis doesn't allow the Crisis to conquer the galaxy. Its not about the amount of ships. You must fix the way the Crisis expands!

Ever since I started playing in Megacorp, the Crisis was never able to actually conquer the galaxy. The Crisis in its current iteration and since Megacorp is nothing more than a scary spot on the map that spreads way too slowly.

Threads about the Crisis have been constantly brought up in the past. Please keep in mind that there are still players who might not want to play as the Crisis, nor become Custodian. And there are many players that just want to have fun with the game and want the galaxy to be challenged by the Crisis, which is impossible since Megacorp.
 
Last edited:
  • 28
  • 1Like
Reactions:

Turnil

Major
48 Badges
Dec 12, 2011
718
261
  • Age of Wonders III
  • Crusader Kings II
  • Warlock 2: The Exiled
  • Stellaris: Apocalypse
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Stellaris: Synthetic Dawn
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Age of Wonders: Planetfall
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Natural Disasters
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Necroids
  • Surviving Mars
  • Europa Universalis IV
  • Victoria 2
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Cities: Skylines - After Dark
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Knights of Honor
  • Stellaris: Humanoids Species Pack
  • Stellaris: Ancient Relics
  • Crusader Kings II: The Old Gods
Thank you for the answer
do Hiveminds (both gestalts) have some kind of mechanic to boost the resettlement rate too?
they can build transits hubs just like normal empires.
Only democracies have more options to move pops.
 
  • 1
Reactions:

DrNukeLear

Colonel
80 Badges
Jan 27, 2019
882
898
  • Stellaris: Necroids
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Europa Universalis IV
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH: Flashpoint
  • Shadowrun: Hong Kong
  • BATTLETECH
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Cities: Skylines - Parklife
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Megacorp
  • Crusader Kings II: Reapers Due
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Campus
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Prison Architect: Psych Ward
  • Island Bound
  • Teleglitch: Die More Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Victoria 2
  • Cities: Skylines - Snowfall
  • War of the Roses
  • Crusader Kings II: Conclave
  • Magicka 2: Ice, Death and Fury
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
@grekulf
Thanks for sharing. I can now see where my frequent disagreements with your decisions come from. We have completely different design philosophies where it comes to limiting cognitive stresses or overload.

I will probably continue to disagree with your decisions, but I will definitely continue to respect your position.

But seriously Envoys with traits c’mon! ;)
 
  • 9
  • 2Like
  • 1Haha
Reactions:

HoldOnB1Sec

Sergeant
50 Badges
May 19, 2018
80
26
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rights of Man
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Hearts of Iron IV: Cadet
  • Victoria 2
  • Crusader Kings II: Sunset Invasion
  • Victoria 2: A House Divided
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Jade Dragon
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Third Rome
  • Crusader Kings II
That’s it for this week, folks! We’ll be back next week on April 1st, the day most famous for being exactly 2 weeks before the release of 3.0 ‘Dick’ and Nemesis.
Imagine the dlc dropping on April 1st
 
  • 1
Reactions:

Thecarlocarlone

Private
1 Badges
Apr 6, 2020
21
37
  • Stellaris
The only thing that I would want to add, is being able to do a "galacting imperium" without actually becoming autoritharian.

It could be interesting for a democracy try to control the galaxy for the greater good, becoming evil without beign aware of it. Entire rebellions made of people wanting to be free would be not other than anti-democratic terrorist, fighting for their petty ideologies.

Also I always thought that autoritarian was how your empire is structurated, not how you interact with other empires. For example even a fanatic egalitarian could have vassals.
So it seems weird to me that a galactic republic would suddently switch to being a stratified society just because they want to unite the galaxy.

I would be cool expanding this concept, maybe in future updates. After all, we can't even be sure if the galactic imperium mechanic would be used that much to justify such dept. I know we are all going to try it at some point, but unless you are going to use or see one in almost every playtrough, I don't think my idea takes any priority.
 
  • 13
  • 6
  • 4Like
Reactions:
Mar 20, 2019
280
1.517
@grekulf
Thanks for sharing. I can now see where my frequent disagreements with your decisions come from. We have completely different design philosophies where it comes to limiting cognitive stresses or overload.

I will probably continue to disagree with your decisions, but I will definitely continue to respect your position.

But seriously Envoys with traits c’mon! ;)
I agree with this. I'm always disheartened when developers talk about reducing cognitive load, as I have yet to encounter a game that I wouldn't appreciate being more complex, Stellaris included. If even Paradox's strategy games are dumbed down for the general population, there's not many places left to go for smart folks to get an experience that truly respects their intellect. Oh well, we should enjoy what we have I guess.

And Envoys truly need to be made into proper Diplomatic Leaders. They have more going on than the other leader types at this point and just feel unfinished as generic leaders. Combine Admirals and Generals into one category of Military Leaders to compensate if need be.
 
  • 11
  • 1Like
  • 1
Reactions:

Ezumiyr

Field Marshal
71 Badges
Jul 21, 2012
3.625
4.953
  • Crusader Kings II
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Magicka 2
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Deluxe Edition
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Sons of Abraham
  • Cities in Motion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Magicka
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders III
  • Victoria 2
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Warlock 2: The Exiled
  • Europa Universalis IV: El Dorado
  • Stellaris Sign-up
  • 500k Club
  • Stellaris: Galaxy Edition
  • Stellaris
  • Stellaris: Necroids
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV
  • Pillars of Eternity
Is the roadmap you posted way back when still current? And if not, is there a plan to revisit the roadmap and let us know what your current thinking is?

It'd be great to see the vision for the future of Stellaris as it currently stands!

EDIT: For reference, the roadmap is here: https://forum.paradoxplaza.com/forum/threads/stellaris-dev-diary-141-exploring-the-future.1155962/

Still left to go, I'd say is:
  • Civic flavour: Spend more time on making the civics feel more unique and fun
  • Institutions: Define which institutions make up your empire’s internal departments (such as Diplomatic Corps, Xenology Bureau etc.), and their funding, size and power.
  • Religion & Cults: Similar to factions, cults could appear in your empire during certain circumstances. Spiritualist empires would most likely have “imperial” cults. Worship of powerful entities etc.
  • Primitives: Allow for more interactions with primitive pre-FTL species
  • Subject contracts: Allow overlords to better customize what type of subjects they have, tribute levels, benefits to subject etc.
I think we also need a warfare expansion that diversifies fighting styles and combat options (instead of just slapping bigger ships) to help define our empires. This is one of the biggest tropes in space opera (how each "empire" has its own way to approach space battles and use their own weapons that other empires can't use) and it's still not covered in Stellaris.
 
  • 9
Reactions:

AC-130

Recruit
51 Badges
Mar 8, 2018
7
7
  • Cities: Skylines - Parklife
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Surviving Mars
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Crusader Kings II: Holy Fury
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Campus
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Hearts of Iron IV: Cadet
  • Cities: Skylines
  • Europa Universalis IV
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Hearts of Iron IV: La Resistance
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines Deluxe Edition
  • Stellaris: Megacorp
  • Stellaris
  • Stellaris: Synthetic Dawn
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
rework of the ideological system that can do the Galactic Cold War
 
  • 1
Reactions:

LystAP

Second Lieutenant
15 Badges
Oct 28, 2018
115
313
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
It was noted awhile back, but will there be a change to the Spiritualist Ethic bonuses before Nemesis launches? I recall it was admitted that the bonuses were rather lackluster compared to others. In the recent preview stream, it had remained the same.
And the −10% Edict Cost / −5% Edict Cost for the Spiritualists. Can we have something decent here ? x)
I concur that this is a pretty sad bonus.
 
  • 6
Reactions:

Paradoxon

Second Lieutenant
34 Badges
Dec 5, 2016
101
48
  • Tyranny - Tales from the Tiers
  • Stellaris: Synthetic Dawn
  • Crusader Kings II
  • Age of Wonders III
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Surviving Mars
  • Tyranny - Bastards Wound
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
Although it is important to maintain a strong theme for a DLC, we also want to make sure that any expansion we create also contains something that caters to different types of players. For example, if Federations has a lot of focus on cooperation and diplomacy, it was a good idea to add the Juggernaut so that players who enjoy the more belligerent side of the game also get some new toys to play with.

See, that's where I fundamentally disagree. By bundling all these different features together, you're not "making the DLC for everyone", you're making people pay for features they don't necessarily want, or even like. If you go into a grocery to buy some butter, but the only one you find is sold bundled with an umbrella, you're going to scratch your head and ask the owner if they're selling the butter separately, and when the owner says that all their butter is sold with an umbrella, you're going to start looking for another grocery to shop at, because you don't want to pay for an umbrella that you don't want nor need.

And that's the problem I've had with Stellaris in the past and have again with this DLC. I get that I'm in the minority here, but the Nemesis feature does not interest me at all. It's not something I want, and I actually think that it would harm my enjoyment of the game if I had to contend with it. But if I want to access the full spectrum of the espionage feature, I have to pay and endure another feature, totally unrelated to espionage, that I do not want. So either I pay and I'm frustrated, or I don't and I'm frustrated. It's a lose-lose situation. And you guys actually lose too, because I would've been okay with paying 5 or 8 euros for the espionage feature on its own, but I'm not going to drop 20 euros for something that I don't find fun.

Anyway. Good luck to you with the patch, I hope it works out, but I'd sincerely appreciate if future DLCs would actually be more focused so that this issue doesn't pop up again.
 
  • 21
  • 3Like
  • 3
Reactions:

DahndI

Major
64 Badges
Aug 7, 2012
543
293
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Sword of the Stars II
  • Sengoku
  • Europa Universalis IV: Res Publica
  • Magicka
  • Crusader Kings II: Jade Dragon
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Crusader Kings II
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rights of Man
  • Stellaris: Apocalypse
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Surviving Mars
  • Age of Wonders III
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • 500k Club
  • War of the Roses
  • Europa Universalis III Complete
  • Europa Universalis III Complete
With the Galactic Community in place, it made sense to allow players to play “the baddies” which aims to destroy the galaxy
We do not wish to destroy the galaxy, just to make it beautiful!
Smiley.jpg
 
  • 18Haha
Reactions:

Anonim97

Corporal
55 Badges
Nov 12, 2020
28
374
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Holy Fury Pre-order
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Stellaris: Necroids
  • Majesty 2 Collection
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Cities in Motion 2
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
It's very likely that I'll make a new post to outline and update the roadmap after Nemesis is out. It's not a good idea to shift the focus of the discussions until some time have passed after a new release.



We have plenty of ideas for internal politics, like the Institutions mentioned in my earlier roadmap, so there's no shortage of ideas for that topic.

Probably incredibly stupid questions but aside your own ideas do You also check other things like: Suggestions subforum, Reddit or most popular mods for Stellaris?
 
  • 2
  • 1Like
  • 1Haha
Reactions: