Stellaris Dev Diary #205: Announcing the 3.0 ‘Dick’ Update

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A2ch0n

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From the text below the picture "The silhouette in the bottom-right is supposed to be generic, and will reveal a portrait once you’ve progressed far enough into the first contact chain."
i know. I'm talking about the species revealed at the end. The silhouette doesn't macht to any existing portrait in the game
 
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Garatgh Deloi

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i know. I'm talking about the species revealed at the end. The silhouette doesn't macht to any existing portrait in the game

Again, The silhouette is not supposed to match anything, its supposed to be generic. You know a generic shape that could match any number of species rather then the actual silhouette of one of the portraits.
 
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A2ch0n

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Again, The silhouette is not supposed to match anything, its supposed to be generic. You know a generic shape that could match any number of species rather then the actual silhouette of one of the portraits.
Yes ok. But i had hoped it would always be the silhouette of the portrait we will discover later on.
 
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Eladrin

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How will the pop changes impact tech pacing and snowballing?

There's an impact. Since pops are a rarer resource, and there's a slight counter-snowball mechanic since each pop increases the cost of the next, it takes a longer to spiral out of control. (Which does make the game somewhat harder in some ways.)

Now, I don't expect that it will stop the most skilled players, but in theory it's a bit more challenging.

How much from dev diary 191 is going to make it in?
The changes listed there are in the 3.0 'Dick' update. (Though in Dev Diary 192 I listed some major changes we made to automatic resettlement.)

Is there a way to take a planet out of the outliner?
World Crackers are an extremely effective way.

Why not the "Philip" update :p
Stellaris updates have all used the last names of sci-fi authors.
 
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Zxcpoi

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earlier iterations, which modifier was being referenced varied based on the exact circumstances, which muddled the stats a bit and made it difficult
Would you like to make your earlier complex version as mod?
I think it would be a great practice to release some rejected ideas as Developer's mods
 
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rubert

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Outliner Update
We’ve added some small quality-of-life improvement to the outliner. One of these improvements lets you reorder planets in the outliner.

Hopefully this is not the only UI improved you have planned. Several UI dialogs (troop recruitment, colonization) are still terrible in a large multi-species empire especially with xeno-compatibility. Same goes for managing large amount of branch offices or creating new ones as neither has any UI at all to help the player.
 
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firespark 84

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Can the star eater’s weapon be used to crack planets? It seems weird if it can’t since if it can blow up a star you would think it could blow up a planet. This would not make colossus useless since they still give the total war cb and have other weapon types whereas the star eater could only crack the planets
 
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Garatgh Deloi

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Lol... I have been IP banned from updating the wiki since it saw updating the version nr to 3.0 and the name to "Dick" as vandalism and a harmful action :D
 
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Borgratz

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World Crackers are an extremely effective way.

Great, three blues are answering my question and all three of them are trolling :p

I would like to keep the planet intact, in my control and with it's population unharmed, please.

But since you guys recognized that managing 70 planets at the same time can be a bit bothersome and made some mechanical changes to how often you have to visit your planets, it would be great if your UI team would build on that and actually let us move planets out of the PAY ATENTION TO ME! outliner once we are happy with them.

Beecause currently all your planets come before all your fleets, so sorting the unimportant/finished planets to the bottom would not actually make the UI any less cluttered with unimportant information and you would still have to scroll down all the way to your fleets, as soon as you own more planets than the UI can handle.
 
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SeraphAscending

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Can the star eater’s weapon be used to crack planets? It seems weird if it can’t since if it can blow up a star you would think it could blow up a planet. This would not make colossus useless since they still give the total war cb and have other weapon types whereas the star eater could only crack the planets
In the VFX dev diary (#203) they showcased how the star eater operates. After eating/detonating a star all celestial bodies in the system are destroyed by the blast.
 

Alfray Stryke

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Great, three blues are answering my question and all three of them are trolling :p

I would like to keep the planet intact, in my control and with it's population unharmed, please. I just would like it to not be in the list of important things I care about!
(because currently all your planets come before all your fleets, so sorting the unimportant/finished planets to the bottom would not actually make the UI any less cluttered with unimportant information and you would still have to scroll down all the way to your fleets, as soon as you own more planets than the UI can handle.

Unfortunately, I don't believe you can remove a planet from the outliner in that way, but you can use the UI shown below to reorder the outliner so your fleets are displayed first.
1616066679716.png

The outliner can also be toggled to show the icons for the designations instead of the icon for the planet class.
 
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Triscopic

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heres hoping they finally gave in and added megastructures to the outliner
I wish we could get this. Finding partially built megastructures when I have capacity to repair them and tracking multiple builds is something I find quite frustrating. I've always felt it was screaming for a section in the outlier.
 
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Edorath

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After seeing the patch's name i'll have to admit i'm very disappointed you guys didn't update xenocompatibility
This patch was the perfect chance for it and you guys blew it, for shame
 
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King Harkinian

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I wish we could get this. Finding partially built megastructures when I have capacity to repair them and tracking multiple builds is something I find quite frustrating. I've always felt it was screaming for a section in the outlier.

This is generally not a problem because they have a prominent symbol on the galaxy map... but unfortunately the game has a big problem in that it sometimes doesn't show important symbols like that because a different symbol takes precedence, such as a gateway.

That's a feature request by the way - please show every symbol even if it means having more than 2 of them (which is the most you can have at the moment I think).

Oh, and please show whether the system is inhabited SEPARATELY from whether it's occupied. It's currently very hard to find your enemy's planets after you've occupied all their systems, because the flag that normally indicates an inhabited system is overwritten by your occupation flag, for both inhabited and uninhabited systems.
 
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