Stellaris Dev Diary #204: Scripting Language and Moddability Improvements

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OldEnt

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Is there an ETA for these features? I use the E in ETA loosely. Any ballpark guess will do. I promise not to hold you or anyone else to it. Please?
They are in the doc files. If we are lucky they'll be usable on Nemesis release, if not we'll wait for a follow-up patch.
 

Caligula Caesar

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Is there an ETA for these features? I use the E in ETA loosely. Any ballpark guess will do. I promise not to hold you or anyone else to it. Please?
Those ones specifically will be in 3.0 or 3.0.1
 
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DrNukeLear

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Code:
random_owned_pop = {
    limit = {}
    export_trigger_value_to_variable = { trigger = happiness variable = ph}
}
it returns zero, is it my fault or didn't supported yet?