The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
The massless battleships pivoting on their centrepoint is quite annoying I must sayDo you also get annoyed by the artificial gravity, 2 dimensional space, boat-like starships, rubber forehead aliens, non-newtonian movement etc etc? It's a soft SF game, some things are just fun tropes regardless of how realistic they are.
So I really hope you’ll enjoy it as much as I do!
The death of a star!And that was all from me! Hopefully it gave you some insight of what I do, and how I do some of the things. Thanks for reading!
Next week a content designer is going to write about script improvements that’s coming in the next update!
And what do you know - the kind of check nessesary was just confirmed in Script Changes:It would be even nicer if hte planets would not explode all at once, but slightly staggered to simualte the shockwave hitting them.
Measuring concentric rings from the star itself (20-40 distance, 40-60 distance, 60-80 distance, ....) and setting up the explosion event with a different delay could do the trick.
But it might be outside your department and I found no obvious way to do that using the existing modding functions, so a "in_systen_distance" check might need to be added.
So it could be as simple as:You can check the distance of objects within the same solar system now by adding “same_system = yes” to the distance trigger