Stellaris Dev Diary #202: Nemesis Ship Set & Art Direction

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Praetori

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Not to be rude, but I'm not a fan of the finished asset. It looks like designed by some brutalist architect of the 1950s and 1960s, not like a vessel that signals to the galaxy that a new, brighter age has dawned.
Well that is kind of what brutalism was about trying to convey back in the day. Impressions and opinions of design changes over generations. :cool:
 

Demon_MemoryGamer

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Well done. Art's looks very promising. You had to do a great job for it :)
 

iaokim

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I haven't looked at the forum in a long while, but I simply had to voice my dissatisfaction with the final shipset after seeing some nice potential from the concept arts.

The shape and design of that white shipset was finally a great step in the right direction for shipset design. Even if you didn't go with the white color design the shapes and features were great. Why not just choose a different color scheme? But no instead we get a variation of flying rectangular boxes again. At this stage of development, Stellaris shipsets should be unique and imaginative not slight variations on the rectangular box theme. Most of the shipsets look so much alike. The bigger the class the longer the ship gets and it makes even the more interesting shipsets look all the same. There are many other shapes in the world besides rectangles. Asymmetrical designs, vertical designs. There is so much creative potential in designing new ships, but again and again, you go back to variations of the rectangular box.
 
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I hope you guys do a Caravaneer style ship set someday. I want my Megacorp to look opulent and gaudy as we expand our galactic market share.
 
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shinkicker

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Have to say I dislike the final choice, the concept art is a far more interesting in both colours and design. This is way to similar to mammalian and necroid. Too boxy. Add some of the others as DLC.
 
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Kingstripe

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I haven't looked at the forum in a long while, but I simply had to voice my dissatisfaction with the final shipset after seeing some nice potential from the concept arts.

The shape and design of that white shipset was finally a great step in the right direction for shipset design. Even if you didn't go with the white color design the shapes and features were great. Why not just choose a different color scheme? But no instead we get a variation of flying rectangular boxes again. At this stage of development, Stellaris shipsets should be unique and imaginative not slight variations on the rectangular box theme. Most of the shipsets look so much alike. The bigger the class the longer the ship gets and it makes even the more interesting shipsets look all the same. There are many other shapes in the world besides rectangles. Asymmetrical designs, vertical designs. There is so much creative potential in designing new ships, but again and again, you go back to variations of the rectangular box.
This. The ship sets look so similar and I'm forced to use either the avian, reptilian or a modded shipset to have something interesting to look at. Also the juggernauts are the same shape which is something I don't like, though I can see why the devs opted to use a wide design in place of a long one.

New juggernaut also looks like it just has a lot of scratches on it rather than greeble but maybe thats just me
 
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This. The ship sets look so similar and I'm forced to use either the avian, reptilian or a modded shipset to have something interesting to look at. Also the juggernauts are the same shape which is something I don't like, though I can see why the devs opted to use a wide design in place of a long one.

New juggernaut also looks like it just has a lot of scratches on it rather than greeble but maybe thats just me
Yeah, these ships look at best like old converted civilian ships, retrofitted on the ship. At worst like they are straight from a scrapyard bargin bin sale.