- Dec 3, 2017
The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
It's mainly because the early game is the hardest, since cheats the AI gets on higher difficulties are primarily additive percentage modifiers which become less relevant as you stack modifiers from technology and so forth, and the benefits of managing your economy properly snowball as the game progresses.This is a valid point from the POV of those have had the chance to "git gud" at the game. Some of us like me are far more casual players uninterested in min-maxing my way to victory. The few times I tried the game on Grand Admiral, I had my ass handed to me each time. So for players like me, those "win moar" buttons must be invisible.
Is it even possible to spend influence on proposals other than the very start of the GalCom in SP (I play in 1000 star galaxies with 30 empires spawned, so that may have something to do with it.)As far as I can see, the backbone of effective use of the Galactic Community in SP is to let the AI spend its Influence on bill proposals and use your diplomatic weight (bolstered by using your Influence on expansion, peaceful or otherwise, instead of interstellar politics) to support or oppose the measures you do (or don't) want.
Probably a no for all of your questions.Will an AI Galactic Custodian actually be effective at fighting a Crisis? Generally, the AI do have a tendency to not be able to organise any effective response against any of the Criseses at the moment, has this been addressed at all with new AI behaviours?
Additionally... if an AI chooses to "Become the Crisis", will they actually be a threat? Will they have any unique behaviours over and above the current AI for, say, Fanatic Purifiers?
Is it even possible to spend influence on proposals other than the very start of the GalCom in SP (I play in 1000 star galaxies with 30 empires spawned, so that may have something to do with it.)
Leviathan Termination Initiative: +15% dmg against leviathans for all GC members, doubled for the Custodian. The Curators enclave gives all their information about leviathans for free for all GC members, and also gift the Custodian a special ship component (think of something cool here). If no Leviathans exist in the galaxy then all GC members get a permanent +10% happiness/job output boost and in addition the Custodian gets permanent +15% diplo weight bonus.
Honestly it all looks good @Olluzka, but the one thing I disagree is this one:
Many Leviathans can be left alone as they are contained to systems and also it wouldn't fit a pacifist/xenophiles if they in theory were to become Galactic Custodians. However if that bonus were to be changed for Marauders I can see it work.
Is there a significant chance to become custodian and gain all these privileges without any crisis being at hand?
What are the diplomatic repercussions for "clinging" to the power that comes with the custodian seat?
Did i understand correctly that a crisis being averted doesn't kick you from the throne, but empires want to vote your ass off it? (Through time limited seats)
Correct!I'd say probably you could vote on it in the senate but unless there's a crisis you'd be hard pressed to get the support necessary for it.
Becoming the Custodian
As soon as there is a Galactic Council, the Galactic Community can propose to elect one of the council members to become the Custodian. It is possible to have multiple proposals going at once, but as soon as a resolution is passed that elects a Custodian, others cannot be proposed anymore, as the choice has already been made.
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Concrete evidence that my lithoids should rock the Custodianship.
The AI is more likely to vote for a Custodian when there is some sort of crisis going on, which can be a Marauder crisis, end-game crisis, “Become the Crisis”-crisis or any of the other things that can happen.
the "assign ship as lead", which is supposed to summon other fleets to follow it, doesn't even work. some basic "tactical request" tools would be great, even if you have to spend influence of favors or something to get them done.And yet, You can bring a horse to water but cannot make it drink.
Or gift an AI all the Fleet cap and buffs it needs - but you cannot make it fight.
For a coordinator role it's going to be utterly useless without the ability to place map pins/pings/commands/whatever that order the AI "Attack this cluster, defend this choke point, patrol this cluster" etc.
I wouldn't be surprised if Paradox is developing this game with multiplayer as the focus.Adding more "win moar" buttons to a game that lacks any challenge in achieving a victory position that allows you to press those buttons to begin with.
If you're the single largest military power in the game by 2350, you don't need to become a crisis, nor custodian, nor wait for the already obsolete crisis with it's terribad AI, or a pointless War in the Heavens, or megastructures, or fancy big ships that let you destroy planets you have no trouble seizing instantly, or flying shipyards that can replace ships your superior fleet never loses.
But 150 Fleet Power for 5% less Trade ?
Why would I bother with that ????
Pretty much all of these are just not Worth doing.
-15 Crime for less Trade/Energy ???
These really need to be Stronger.
Otherwise I wouldnt take them even if they didnt Cost Influence at all lol