The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
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It is very likely that it does not need any further discussion and thus bumping it serves no purpose. If you feel it is necessary to make a new reply, you can still do so though.
Is it possible to select goals from both the attacker's and defender's lists in one peace offer, as a sort of grand bargain / territory swap, or is it restricted to either/or?
Sectors are just vassals.I see ''administrative sectors'' is next week's. I really hope we'll have some kind of ''development thing'' in same spirit as the common sense dlc/patch for EU4. So peacetime isn't a vaccum of activity and money stacking when all exploration is done.
The first contact war idea is quite cool. I am not sure I have hear of it in any other 4x game. Also, I am thrilled that traits will affect your options in warfare like planet bombing.
Most other 4X games (AFAIK) don't really do Paradox-style diplomacy, with targeted wars having specific objectives. In most of them, being "at war" with another player is a state of being where you're free to grab as much of each other's territory as you can, and in my experience with space 4X games (e.g. Sword of the Stars) first contact just puts you at war by default unless you choose to make a peace treaty.
Vassals are something different in the game.Sectors are just vassals.
There is a notable exception to this rule though; so called “first contact wars”. Before you have established communications with another civilization, it is possible to simply attack them and even take one of their planets (but once you take a planet, communications are immediately established.) Of course, such early hostility will never be forgotten, and will sour your relations for the rest of the game…
I need more clarification on this.When a war has been declared, the defending side is allowed to add war goals in the same manner, but they have an important advantage; they have a one-year grace period, and can thus choose targets depending on how the war is already progressing.
Does this apply to Federation too?If you are a member of an alliance, the other members will need approve your list of selected goals before you can actually start the war. This is of course more likely if you are not too greedy and want to take everything yourself. That is, you will probably want to assign some goals to other alliance members to get them to approve the war.
Does this mean special cb's for some civilisations? (Thinking of "Space Hordes" hereThere are other exceptions to how wars are waged, in the form of special types of civilizations
Lol, I wouldn't say they got along alright. They didn't outright go to war, but large segments of their people sure wanted to.How bad are the relations? The Minbari and Humans got along alright after their initial conflict. Would it be possible to have a decent, albeit tenuous, peaceful relationship with them?