The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
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It is very likely that it does not need any further discussion and thus bumping it serves no purpose. If you feel it is necessary to make a new reply, you can still do so though.
Its probably balancing so you can't just steal all the planets a small race has also declaring war will probably end up being pretty easy for ultra xenophobes.Getting your allies into war seems better than in EU, but
"Before you have established communications with another civilization, it is possible to simply attack them and even take one of their planets (but once you take a planet, communications are immediately established.)"
Why? What if I'm ultra-xenophobe?
- You captured our...
- Shh!
- But...
- Bad alien! No talking.
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What is the meaning of the green symbols?
It's seems a lot more like the war system from Vicky 2, except you can't add war goals in progress. Still, love it!
but can we destroy them?If your policies allow full orbital bombardment, it is possible to severely damage planets, but not to completely depopulate them.
Considering they're trying to make the learning curve less intimidating than eu4? I'd say not really?"Vicky 2 in space" might be a good way to sum up Stellaris so far.
You need to gain “war score” in order to win, just like in our other games (-100 to 100.) At any time, you can negotiate for peace by selecting specific goals from your own list or that of the other side, very much like in Europa Universalis (except that you are limited to the stated war goals.)