• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Stellaris Dev Diary #199: Become the Crisis

Hello everyone!

Today we’re back with another exciting dev diary to talk about a new feature in the upcoming Nemesis expansion for Stellaris.


For far too long has the galaxy remained safe from player hands. In fact, more often than not, the player has needed to be the defender of said galaxy. No more! Finally has your time come to become the crisis!
Becoming the Crisis
Your first step towards becoming the biggest threat to the continued existence of the galaxy is to pick the associated ascension perk. You need to have 2 other Ascension Perks unlocked before you can select Become the Crisis. The Ascension Perk is available to most types of empires, but xenophiles, pacifists and rogue servitors are unable to have the color purple as their favorite.

There is no limit to the number of players that can pick it, but the AI will be less likely to do so if there is another empire that already has it.

1612458261643.png

Donning the purple, the Stellaris way.

Upon picking the Ascension Perk, your path of destruction has begun. You will forfeit other opportunities to focus on your newfound goals.

Becoming more menacing
As soon as you have chosen to Become the Crisis, you get access to a new UI tab where you can see your current crisis perks, and menace objectives.

1612458285034.png

Work in progress. Names or descriptions may not be final.

As you perform certain evil deeds, you’ll be rewarded with Menace. Some of these are rewarded upon reaching an objective, while others are rewarded over time while certain conditions are met (such as having a vassal).

To reach the next Crisis Level you will need a certain amount of Menace, and you will also need to finish a special project to take you to the next level. You will need to repeat the process of gaining more Menace and finishing a special project 4 times before you can reach the final Crisis Level.

1612458304746.png

Finishing the 1st special project, which takes you to Crisis Level 2.

Crisis Perks
Each Crisis Level unlocks certain Crisis Perks, which can unlock bonuses or new types of ships. As you become more menacing, you’ll also become more powerful through these perks.

1612458323896.png

A crisis needs to keep its options open.

1612458343466.png

Some of these ships cost minerals to build. Crazy concept, isn’t it?

You can unlock the following ships:
  • Menacing Corvette
  • Menacing Destroyer
  • Asteroid Cruiser
  • Star-Eater
The further you progress, the more interesting things start to become.

Existential Crisis
The final level for the crisis is no mere label, as you will be able to threaten the very existence of the galaxy.

1612458399163.png

As the final level is unlocked, an Aetherophasic Engine Frame appears in your capital system. The frame requires a lot of dark matter to upgrade, and upgrading is something that you definitely want to do. Other empires may be less happy about the outcome.

1612458421790.png

Getting such a large amount of dark matter is no easy task, so a special gathering device has to be used – let us present the Star-Eater. Star-Eaters do exactly what it sounds like – they eat stars.

1612458440792.png

Behold! A large dark matter deposit.

Your new goal as a crisis is now to gather as much dark matter as you can, so that you can upgrade your Aetherophasic Engine. The stars are now your fuel towards a different future.

Should you succeed, everyone else will lose.

The galactic community will also get their own tools to try to stop you, which is something we’ll dive deeper into next week.
 
Last edited:
  • 184Love
  • 123Like
  • 29Haha
  • 20
  • 14
  • 5
Reactions:
Sounds very promising to me.

Especially when you take into consideration, that Stellaris is all about choices. It's a new path you or the ai can go.

Like it.
 
  • 7
  • 2
Reactions:
Well considering the espionage mechanics and this player crisis feature, Nemesis is looking to be a worthwhile expansion. With these and the pop/job improvements... I am looking forward to playing to the endgame without having to use mods.
 
So, if I understand correctly, in a hypothetical MP match, or a singleplayer game where an AI takes this AP, I'll just be minding my own business as an Agrarian Idyll, Inward Perfectionism Empire with Xenophobe/Fanatic Pacifist Ethics and Social Welfare for all my Pops on my Ringworlds and maxed out resources in my own little corner of the galaxy in my 'Victory Year = Off' game, Prethoryn periodically doing suicidal charges against my impenetrable borders, as I am happy managing my civilization.
...And then some random xeno savages at the other end of the galaxy whom I do not concern myself with blow up a star or two, while yet more xenos talk all about them in some institution that is below my notice, before suddenly, I get a message that reads: "You lost!"
Said empire never attacked me, their ships never showing up at my border to even try and challenge my fleets, like the actual Crises do, they simply fulfill an arbitrary goal and are thus declared "winners" of an open-ended sandbox game. My civilization still continues existing, it has not been interacted with, yet - somehow - I am defeated.

Being the Crisis sounds interesting and all, but saying: "You need to accrue a certain amount of resources that you mainly get by Stellaris' standard operating procedure of 'kill and enslave anything that moves' (Let's be xenophobic, it's really in this year!) and maybe use the new and improved 'Colossus+™' to clean up your backyard and then you just... "win" seems all sorts of gamey to me. Sure, other empires have an incentive to stop you, but what if they can't reach you or are of the isolationist type that doesn't bother with what aliens are doing, or if they've got one of the 'murder Civics', which are notoriously bad at cooperation? If the stated reason is that you win because you get so powerful that you kill us all, then why don't you go ahead and prove it by actually trying to do so instead of going: "Nah, this little pop-up told me I've won now, so I've won now"?
Well, it surely has to do with the Megastructure built

For example, if it's a Structure built to wipe out any form of life with a huge wave of energy on a Galaxy-scale, they could wipe your empire out without visiting your empire. You mistakenly think that your Empire will still be here

Staying Isolationist is surely a bad idea here, in term both of Gameplay and RP
 
  • 13
Reactions:
so given that we can blow up stars for dark matter. Could I request doing so adds a nebula to the system if it doesn't already? to represent the supernova remnant
 
  • 11Like
  • 2
Reactions:
I don't want to be the crisis, but I want to fight it. It would be nice if I could create a civilization specially designed to play this role (I could give it some technological advantage from the start, for example).
 
  • 6
  • 1Like
Reactions:
Well, it surely has to do with the Megastructure built

For example, if it's a Structure built to wipe out any form of life with a huge wave of energy on a Galaxy-scale, they could wipe your empire out without visiting your empire. You mistakenly think that your Empire will still be here

Staying Isolationist is surely a bad idea here, in term both of Gameplay and RP
But if it is such a device why would they ever activate it? Because that would surely kill themselves too. In which case it is a everyone loses, not a the crisis faction wins and everyone else loses situation
 
  • 9
Reactions:
What this requires: a means of protecting your empire from this threat, if you play Isolationist.
"All empires receive Total War CB and can declare war on the star-eater-havers even if their policy is Defensive Wars Only." would be a way for you to protect yourself.
 
  • 10
  • 1Like
Reactions:
I know that the forums are mostly populated by fanatical purifier players, but the data of average players that was presented some time ago indicated that the most popular ethics is Xenophiles.

Anything for them in this DLC?
 
  • 13
  • 1Like
  • 1
  • 1
Reactions:
"All empires receive Total War CB and can declare war on the star-eater-havers even if their policy is Defensive Wars Only." would be a way for you to protect yourself.

Except why should you care? Or help? You don't want to leave home, you want to preserve your empire. Better to have a competing megastructure for you to build or something.
 
  • 10
  • 1
Reactions:
Except why should you care? Or help? You don't want to leave home, you want to preserve your empire.
So go kill the thing that is going to destroy it if you sit pondering your navels.
 
  • 13
  • 2
Reactions:
But if it is such a device why would they ever activate it? Because that would surely kill themselves too. In which case it is a everyone loses, not a the crisis faction wins and everyone else loses situation
Well it looks like it's related to the Shroud so it might be that your Empire used that energy to Ascend or something, so in their point of view they won. I don't know I'm making things up,
 
Well, it surely has to do with the Megastructure built

For example, if it's a Structure build to wipe out any form of life with a huge wave of energy on a Galaxy-scale, they could wipe your empire out without visiting your empire. You mistakenly think that your Empire will still be here
I guess.
I just don't like Civ Science Victory-style win conditions, or Wonders in AoE: "We sent a rocket into space! 8000 years of cultural and scientific development have lead us to this moment!" - "Your cities have either been razed or conquered, several of your world wonders lost forever and the last city that you have launched this rocket from is a tiny hamlet surrounded by nuclear fallout. In two minutes, you'll be dead." - "Yes, but I managed to complete my space program and launched ten people into orbit exactly one turn prior. All your achievements of not having your civilization be an irradiated wasteland are for naught. I still won."
"All empires receive Total War CB and can declare war on the star-eater-havers even if their policy is Defensive Wars Only." would be a way for you to protect yourself.
From a pure gameplay perspective that would make some sense, but less so if your empire has had some degree of Pacifism all game.
"We never could hurt anyone; it's not within our nature(/nurture?). Now go forth and set out to the Commonwealth of Man and slaughter every last one of it's inhabitants, it's the only way to be sure!!"
 
  • 5
  • 2
Reactions:
I know that the forums are mostly populated by fanatical purifier players, but the data of average players that was presented some time ago indicated that the most popular ethics is Xenophiles.

Anything for them in this DLC?

They kinda had Federation already

Moreover, the crisis thing is a small part of the DLC, Espionage is not especially Militaristic so Xenophile will use it as much as other ethics
 
  • 2
Reactions:
But if it is such a device why would they ever activate it? Because that would surely kill themselves too. In which case it is a everyone loses, not a the crisis faction wins and everyone else loses situation

Maybe it's an ascension machine, it turns your pops in to energy beings but it has the effect of wrecking everyone else's sh*t.
 
  • 4
  • 1Like
Reactions:
I guess.
I just don't like Civ Science Victory-style win conditions, or Wonders in AoE: "We sent a rocket into space! 8000 years of cultural and scientific development have lead us to this moment!" - "Your cities have either been razed or conquered, several of your world wonders lost forever and the last city that you have launched this rocket from is a tiny hamlet surrounded by nuclear fallout. In two minutes, you'll be dead." - "Yes, but I managed to complete my space program and launched ten people into orbit exactly one turn prior. All your achievements of not having your civilization be an irradiated wasteland are for naught. I still won."

From a pure gameplay perspective that would make some sense, but less so if your empire has had some degree of Pacifism all game.
"We never could hurt anyone; it's not within our nature(/nurture?). Now go forth and set out to the Commonwealth of Man and slaughter every last one of it's inhabitants, it's the only way to be sure!!"

In this case, Winning is still about staying alive so it's different .

Also, that's how you see the thing but Pacifism includes self-defense, and in Stellaris, Pacifists can still fight during a Defensive war.
It's a defensive war
 
  • 7
Reactions: