Stellaris Dev Diary #197: Operations and Assets

Stellaris Dev Diary #197: Operations and Assets

  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

grommile

Field Marshal
60 Badges
Jun 4, 2011
18.804
19.038
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV
  • Hearts of Iron III Collection
  • Crusader Kings III
  • Hearts of Iron IV: Expansion Pass
  • Tyranny: Archon Edition
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Shadowrun Returns
  • Teleglitch: Die More Edition
  • Victoria 2
  • 500k Club
  • March of the Eagles
  • Europa Universalis IV: Pre-order
  • Knights of Pen and Paper 2
  • Crusader Kings II
  • Europa Universalis III
Doing this will make player think twice about hiring a leader just to fire him instantly to refresh the leader list.
Not really. When you do the hire-fire dance to refresh the pool, you're producing Level 1 leaders who never get assigned to a role so don't have any special operational knowledge and so don't make particularly interesting assets.

(Outside of that, pretty much the only time I fire leaders is if they get Arrested Development at a relatively low experience level.)

It already costs resources. If you think that cost isn't severe enough, make the case as a freestanding suggestion.
 
  • 1
Reactions: