Stellaris Dev Diary #195: Happy Holidays & Help Stellaris

Stellaris Dev Diary #195: Happy Holidays & Help Stellaris

  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

mag_zbc

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Looking for producer and a bunch of programmers and artists? EU5 confirmed!
 
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Will espionage abilities also be affected by the appearance of the species or organic/non organic/hive mind status of the involved empires? It would be rather difficult for a religious empire without robots to infiltrate determined exterminators or the other way around or infiltration of fanatic purifiers that have a different portrait unless one has the genetic tech to allow changing of appearance should be rather difficult... So some opposing empires should simply be difficult if not impossible to properly infiltrate without certain tech(s) unless they have your pops on some of their planets and not under the quicker purge types either.
 
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StellarisFan1

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Starting in the new year we’ll be talking about all of these new features, covering everything from spy networks, to operations, assets and how they tie into Intel. We’re very excited to soon be able to share the progress our team has made.

sounds very cool !!!
 
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Rabid Ice Weasel

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Will espionage abilities also be affected by the appearance of the species or organic/non organic/hive mind status of the involved empires? It would be rather difficult for a religious empire without robots to infiltrate determined exterminators or the other way around or infiltration of fanatic purifiers that have a different portrait unless one has the genetic tech to allow changing of appearance should be rather difficult... So some opposing empires should simply be difficult if not impossible to properly infiltrate without certain tech(s) unless they have your pops on some of their planets and not under the quicker purge types either.
Well, you could conceivably bribe citizens of the empire, or perhaps blackmail them into helping you. At least that's what I'm hoping for in cases like this. I would really hate to see gestalts and genocidal empires left out yet again from new content.
 

StellarisFan1

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I fully agree with this. Espionage is more like getting intel about the other empires, how strong are they where are the colony worlds and so on. I won't mind the occasional sabotage or assasination mission but those should be hard, long tasks that happen only from time to time and would give you some sort of immunity as your security is up to their tasks after the enemy killed a governor.

Speaking of Espionage I'd like to to a Cato and repeat my biggest wish, no reveal of an empires homeworld after a first contact. Thats either up to the information policy or a very good espionage agency to determine where the homeworld is.

Do you have any plans to give the espionage against an empire a slight boost after you've occupied one of their colonies?
100 %
 
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Happy and Relaxing Holidays to you!
 
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Zagreb 887

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My wish for 2021 is a covid cure and stellaris devs focusing on fixing and balancing already existing features instead of constantly adding new broken stuff.

I guess we would get rid of mask long before WoH fixed
 
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Shadowstrike

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Wishing the Stellaris team a God Jul!

To be more cynical, it kind of sounds like almost the entire team is turning over, which I suppose explains why there hasn't been that much relative change in Stellaris versus the other Paradox franchises. I guess I'm hopeful that the job openings mean that there will be fresh blood and hopefully more Stellaris in the future.
 
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Magdaki

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If any of those roles sounds interesting and well-suited for you, or if you know someone who might be, please don’t hesitate to apply!
What I would love to do is form an industry collaboration with Paradox Interactive. I think there are some legitimate research questions that could be interesting with respect to video game artificial intelligence. Paradox gets improvements to AI that would be both practical and effective (and I think from a marketing perspective being able to say that your AIs use real-world algorithms and were developed in conjunction with experts from the University of X is valuable). I get to publish papers. And I am dead serious about this. If this is of interest to you or the executives at Paradox Interactive then message me, and we can see what we can work out. I can send you my CV and some of my thoughts. To preserve my anonymity, I do not want to put such things in a post.
 
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Spy actions to forment unrest or alter population faction preference is maybe ok if there is a back and forth between the players involved (counter intelligence), but please no exploding starports at a button press. There's gotta be a way to fight back.

Very interested (and hopeful) to see if the espionage update will change how machine revolutions and resistance fighters work.
 
Last edited:

Breakman42

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Please tie espionage and intel closely to the ethics of both the target nation and originating nation. This should give us good flavor and keep things from happening that would not make sense based on one nation or the other's ethical disposition.

Great work and happy holidays!
 
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I am still not convinced a spy system is a good addition without a prior internal empire rework. Ethic drift within your empire, unrest problems, rebelling planets and entire sectors declaring independence as well as spies influencing your goverment could work really well, but the game doesnt have a basis for that yet. I doubt reworking that and adding a spy system is possible within the next major update. Otherwise spies can just gather information and do annoying things to the player, the later a lot of people dont want to be part of a spy system.
 
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Any chance you'd be interested in a very low level programmer who is willing to learn and try hard and knows how to google for minimum wage or so? Pls pls consider. I desire to assist.
 
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I feel like espionage has never really worked in a PDX game and I'm not sure that will change. EUIV is the closest but it's still a lot of micro without a ton of benefit, and I hate the system in Hoi4.
 
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4qu56h.jpg


well.... strafing attacks incoming ;)
 
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goodcigar

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I hope Espionage is better than HOI4 espionage system. It was very underwhelm and limited. Paradox should hire bug fixer for all game not just artist and programmer. There too many bug.
 
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