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Stellaris Dev Diary #194: Intel

Hello everyone!

Last week we started talking about some of the changes we’re making to establishing first contact, and as promised, today we will continue talking about how you can learn more about alien empires.

All of the things we are talking about today is work in progress and may not accurately reflect the finished product. That said, we still want to hear your thoughts and read your feedback!

Background
It always felt like there was so much missing potential when it came to learning more about alien civilizations in the game. We didn’t like that you had so much information as soon as you established communication with an alien empire – all of their borders would be revealed, and the diplomatic window would reveal most of the other information. We aim to change a lot of that.

We want alien civilizations to feel more mysterious and unknown. We want the experience of learning more about alien empires to be an equally important and fun aspect of exploration.

Fog of War
As we briefly showed last week, we are making some changes to fog of war, and what type of information you will be getting about other empires.

You will no longer see all of the systems and borders occupied by the empire you have recently contacted, but it will now instead be tied to how much Intel you have. This really makes alien empires feel way more mysterious, which is something that we really like.

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The information on the empire to the galactic south-east is very limited. We can see their homeworld and the borders explored by our science ship.

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The galaxy as seen from the yellow empire in the top-right. There are a bunch of empires that we know very little about, and there are still more that are undiscovered.

Intel
Like mentioned above, our primary objective is to make alien empires feel more mysterious and unknown. We wanted to hide information and allow you to learn more about other empires as you gain more Intel on them. Our goal is to make the Intel game a part of the exploration aspect of Stellaris.

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An alien empire recently established communications with us. Friends..?

Let’s take a look at how we have designed the Intel game to work.

First off there is Intel, which is a value between 0 and 100. You have a current Intel value, and you have a “target” Intel value, up to which it can grow. You usually have an Intel floor, which is the lowest value it can be, depending on a couple of factors such as:
  • Diplomatic Pacts (Research Agreements, Commercial Pacts etc.)
  • Trust
  • REDACTED (doesn’t look like anything to you)

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Depending on things like diplomatic pacts, trust or other things, your Intel will grow over time.

Intel Categories
Information is split between different Intel Categories, such as Government, Military, Diplomatic, Economic, Technology. Categories can have different Intel Levels as well, ranging from None to Full. The Intel categories and their levels are what determines what information you have access to. Here are some examples:
  • Low Government Intel (Intel: 10) would reveal basic things like empire name, authority, ethics, capital location.
  • Low Military Intel (Intel: 40) would reveal starbases and relative military power.
  • Medium Government Intel (Intel: 40) would reveal civics and origin.
  • Medium Diplomacy Intel (Intel: 50) would reveal the opinion breakdown and let us see which diplomatic pacts they have with other empires.
The Intel you have on another empire heavily influences the Intel Categories, but it is not the only driving factor. It is also possible to have a higher Intel level in a certain category than what you would normally get from your level of Intel. One such example is Intel Reports, and we’ll talk about some other examples in future dev diaries.

Intel Reports
Intel Reports allow you to gain more information in a certain category, on a timed basis. It would be, for example, possible to gain an Intel Report which lasts for 720 days and gives you a High level of Military Intel, whereas otherwise High Military Intel might require you to have 80 Intel on the empire.

Stale Intel
It is said that knowledge is power, and intel is a form of knowledge. Power usually fades, and so does Intel. It is possible to lose access to information that was previously accessible. In some cases, this information will now be displayed as stale.

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Intel, now in the scent of working from home for months.

The last information you had about the empire was that they were far weaker than you on many accounts, but perhaps they have strengthened their fleets by now? Stale Intel can also mean that you may no longer see if the borders for an empire change or not.

-------

That's it for this week! Hopefully you've gained some Intel into how the game is changing for the upcoming expansion :)
 
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There being different categories for intel is a good thing ... provided that's something that a player can actively interact with. Both by setting a focus on what to defend/obscure from others, and what to actively try to uncover. It might turn out to be too one-sided, however...
 
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Interesting...it's certainly going to make the game a lot more mysterious, though I admittedly worry about how the AI is going to handle it. I do hope it doesn't come down to making them have better intel value (barring the usual game difficulty boosts) because it feels like it'd kinda suck if they just had perfect intel in order to not become more unwilling to wage wars.

I also hope that even with stale intel we can 'see' old empire borders on the galaxy map still. I need my pretty multicoloured border-gore map.
 
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It is possible to lose access to information that was previously accessible. In some cases, this information will now be displayed as stale.

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Intel, now in the scent of working from home for months.
The last information you had about the empire was that they were far weaker than you on many accounts, but perhaps they have strengthened their fleets by now?
What effect does this have on the Subjugation CB?

Usually you need to be surperior to them in order to use it, will it just be changed to last known strenght, do you need updated intel or something else entirely?
 
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Can't you see a lot of that inform from their diplomatic power?
Information that you do not have details on may be obfuscated to varying degrees.

There are some things that you may be able to infer before being able to prove it - for example, if you find a pop with Gaia World Habitability, well... You've probably figured out what their origin is.
 
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It is said that knowledge is power, and intel is a form of knowledge. Power usually fades, and so does Intel. It is possible to lose access to information that was previously accessible. In some cases, this information will now be displayed as stale.
This is probably my favorite part of all this so far. If you want something, you have to work for it, same with keeping it. I really feel more mechanics in the game should be like this, where things naturally degrade or lose their worth and you need to actively improve or invest in them.
Just spitballing - less advanced armor/weapons are less effective against advanced ones. Their damage is a benchmark, but they have reduced effectiveness depending on the other fleet (and vice versa). This could lead to FE/AE and crisis' being harder to fight because their tech is advanced and/or unknown.
And food could decay, so if you're running a food deficit, you run the risk of starvation.


For diplomatic power, I'd like to have that hidden, or at least specific values hidden until you get more intel.

Are there any changes to enigmatic engineering?

I'd also keep the capital hidden until at least medium Intel. You can find nearby colonies, and maybe a possible capital if you're lucky, but you need more info before you know for sure.
 
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Is open borders summed up into diplomatic treaties? Because open borders should definitively give some bonuses to intel growth. So should xenophile and individualist—I mean—equalitarian. And finally, corporate branch offices should give your megacorp intel, give the host some intel too, and maybe an intel branch building would be nice.
 
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Amazing! Thats great! This will improve Stellaris a lot!
I hope there is a way to increate the camouflage, so other empires needs moer Intel to get information about me.
 
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Nice
Stale Intel
It is said that knowledge is power, and intel is a form of knowledge. Power usually fades, and so does Intel. It is possible to lose access to information that was previously accessible. In some cases, this information will now be displayed as stale.
Fog of War
As we briefly showed last week, we are making some changes to fog of war, and what type of information you will be getting about other empires.

You will no longer see all of the systems and borders occupied by the empire you have recently contacted, but it will now instead be tied to how much Intel you have. This really makes alien empires feel way more mysterious, which is something that we really like.
These two together. Does this mean that fog-of-war will re-grow over time if we lose a sufficient amount of intel? Or will there be any (optional?) mechanics/graphical updates that will hide/shoud areas that we have low/no intel or sensor coverage over?

  • Low Government Intel (Intel: 10) would reveal basic things like empire name, authority, ethics, capital location.
  • Low Military Intel (Intel: 40) would reveal starbases and relative military power.
  • Medium Government Intel (Intel: 40) would reveal civics and origin.
  • Medium Diplomacy Intel (Intel: 50) would reveal the opinion breakdown and let us see which diplomatic pacts they have with other empires.
I still think this is an empty difference, if I see the "Blorkalork Purifiers" or "Birdman Technocracy" its... pretty obvious what civics they have. Will there be any plans to expand empire name-lists too? More variety in empire names would make this less of an issue IMO.

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what intel level are enemy leader traits, names etc revealed at?

Will we still be able to examine other empires warships to see their technology/ship-modules/guns without X intel level (high Mil?)
Will we get a "consolidated" view of enemy ships? like a list that shows us all their currently used military designs + historic ones? So I can plan counters to their stuff

Will we be able to forcibly lower intel levels with other empires? (e.g. enigmatic engineering / getting an envoy to spread "fake news" or some special job "disinformationists" that passively lowers your intel w/other empires) so I can RP as a genuinely enigmatic empire that people know little about.
 
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declare rivalry requires a inferior to superior rating. How will the intel affect this requirement?

It may require you to also have the Intel to make such claims or demands (vassalization etc. as well). Final design is still to be determined.
 
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There are some things that you may be able to infer before being able to prove it - for example, if you find a pop with Gaia World Habitability, well... You've probably figured out what their origin is.
Yeah, but that's true of almost any origin: have second species - syncretic, habitat/tomb/gaia/ring habitability - you know what. Has gateway in home system? Has relic world/machine world homeworld? Is necrophage? Three capitals right next to each other even if you don't know they are in a federation? And as soon as one can see planet modifiers for homeworld, all the other become known as well. Origins should be at lowest level of intel.
 
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Fog of war rocks!! Intel also looks promising!!!
However, I wonder now how claims are going to interract with the Intel system... I guess one will not be able to claim huge tracts of land unless intel is really high? And if one claims a ton of stars and then intel fades will part of the systems become "unclaimed" and invisible?

Edit: Also, will the Intel system change the way exploration is conducted? Will science vessels now be able to survey systems that have outposts, possibly uncovering potential new anomalies within foreign borders? And how will autosurvey interact? Will the vessels just know where to head to? Will you now be able to explore-your-way through another empire, thus revealing its borders? Also, what about Sentry Areas? Will their function change now that Intel is a pre-req? And Listening Posts? Will they now provide more Intel or keep revealing more map area?

P.S.: I really has been a LONG time that I have been this excited about new features in Stellaris...
 
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Guys I'm so happy about these changes! Rue FoW was one of the thing that this game lacked, and the intel system looks really good. Can't wait for other dd!

By the way, how are all these changes related with trade? Do you think you will change trade between empires? Because trade could be one of the way you get to know more about other empires, usually merchant can gather a lot of info/intel/techs and so on, it would be really intereating if you are willing and you have the time to work on this :)
 
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I like it. Will it be possible to keep other empires intel on you as low as possible? I like the idea of being an empire that is so unknown the others don't even know my name.
 
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