I'm more worried that the AI will remain very passive regarding Intel, which could lead to even less important conflicts between AIs.There being different categories for intel is a good thing ... provided that's something that a player can actively interact with.
Intel is a great mechanic for players or in PvP games. But AIs are notoriously bad at managing that kind of mechanics (and as a result most AIs are "told" to ignore entirely fogs of war and that kind of mechanic). Here it looks like diplomatic interactions are limited by Intel. But how would an AI decide to declare a war if they don't know the relative power of a potential enemy?
Will that lead to the AI declaring "stupid" wars that it has no chance to win, or on the contrary will that make the AI so careful that it won't declare a war without enough intel to tell that? Or will the AI always know relative power, so when it is good to attack?
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