- Mar 24, 2009
I cant wait to get REDACTED on my enemies
The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
Will there be new and reworked events if they're your first encounters?There are special events for a bunch of different kinds of countries, basically all the ones you currently have to do first contact projects with (e.g. marauders, enclaves, tiyanki) plus a couple more (caravaneers, for instance).
Fallen Empires are so far advanced that they have known how to communicate with you ever since you left your puny planet, so nope, they will still tell you to keep off the grass as soon as you get anywhere near their systems!
Traits at the very least would be really cool.Just a question: does anyone here NOT want Envoys to be full leaders with Traits and Levels?
Agree = I want them to have traits and levels
Respectfully Disagree = I do not want them to have traits and levels
I want to take the temperature here, and see if it can help convince @grekulf to follow through on making them full leaders.
How will this interact with the Galactic community? For example,When you first have an alien encounter you are able to set a policy for what your approach will be. First Contact Protocols is a policy option that lets you dictate your stance when it comes to dealing with newly discovered alien civilizations. Each option has different effects that should suit different types of diplomacy.
First Contact Protocol Policy options.
As "Xenobiological data" is highlit as a key term, is that going to be a new resource in 2.9?
Is REDACTED in red part of the obfuscation mechanics (that we cant see certain responses or effects with insufficient intel) or is that just censored for a future DD?
Stay on your side of the galaxy and all can be well.
Let’s agree to disagree.
Could we please get some modding commands for terra incognita, to make it "regenerate" or re-appear?
Just a thought but with the new potentially aggressive style of first contact and game play that would involve has there been any thought of adding a special type of new military ship, an explorer class ship with a potential special military officer with the explorer trait. The ship can operate independently and explore star systems itself, be significantly bigger than a standard science ship but have the armaments of a corvette to represent the larger staffing by military scientists but like science ships it would need an explorer officer to actually survey and explore new systems.
Adding guns and armor makes tat ship capable of driving off unknown alien ships that are unarmed, science ships, which would be something an aggressive nation would want to do. Maintain control of the immediate area of exploration. But the tradeoff woul dbe speed as it would never be able to be anywhere near as fast as a normal science ship.
It's easy to see how envoys could be fun, but its also easy to see how it would be really annoying to have to manually adjust which envoys are working on what. Especially with a re-assignment cooldown. I think a better option would be to be able to specialize your foreign office somehow. No promises!
It's much easier - as soon as they realise they are speaking the same language, communications are established. (I.e. there's some special flavour events)