Stellaris Dev Diary #193: Signal Discovered

Stellaris Dev Diary #193: Signal Discovered

  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

Pellaken

TheNewTeddy
101 Badges
Mar 24, 2009
3.599
1.493
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Europa Universalis IV
  • Crusader Kings III
  • Imperator: Rome
  • 500k Club
  • Victoria 2
  • Crusader Kings II
  • Mount & Blade: Warband
  • Sengoku
  • Cities: Skylines
  • Prison Architect
I cant wait to get REDACTED on my enemies :p
 
  • 8Haha
  • 1
  • 1
Reactions:

Spaceception

Lt. General
10 Badges
Jan 25, 2018
1.414
776
  • Stellaris
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
There are special events for a bunch of different kinds of countries, basically all the ones you currently have to do first contact projects with (e.g. marauders, enclaves, tiyanki) plus a couple more (caravaneers, for instance).

Fallen Empires are so far advanced that they have known how to communicate with you ever since you left your puny planet, so nope, they will still tell you to keep off the grass as soon as you get anywhere near their systems!
Will there be new and reworked events if they're your first encounters?
 
  • 1
Reactions:

shadow737

Colonel
69 Badges
Nov 10, 2006
920
150
  • Crusader Kings II: Conclave
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Europa Universalis: Rome
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Europa Universalis 4: Emperor
  • Europa Universalis III Complete
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Diplomacy
  • Europa Universalis III
  • Ancient Space
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
That sounds like a great new system for first contact.

Should make things far more interesting in the early game.
 
  • 3Like
Reactions:

Spaceception

Lt. General
10 Badges
Jan 25, 2018
1.414
776
  • Stellaris
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
Just a question: does anyone here NOT want Envoys to be full leaders with Traits and Levels?

Agree = I want them to have traits and levels
Respectfully Disagree = I do not want them to have traits and levels

I want to take the temperature here, and see if it can help convince @grekulf to follow through on making them full leaders.
Traits at the very least would be really cool.
 

shadow737

Colonel
69 Badges
Nov 10, 2006
920
150
  • Crusader Kings II: Conclave
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Europa Universalis: Rome
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Europa Universalis 4: Emperor
  • Europa Universalis III Complete
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Diplomacy
  • Europa Universalis III
  • Ancient Space
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
Just a thought but with the new potentially aggressive style of first contact and game play that would involve has there been any thought of adding a special type of new military ship, an explorer class ship with a potential special military officer with the explorer trait. The ship can operate independently and explore star systems itself, be significantly bigger than a standard science ship but have the armaments of a corvette to represent the larger staffing by military scientists but like science ships it would need an explorer officer to actually survey and explore new systems.

Adding guns and armor makes tat ship capable of driving off unknown alien ships that are unarmed, science ships, which would be something an aggressive nation would want to do. Maintain control of the immediate area of exploration. But the tradeoff woul dbe speed as it would never be able to be anywhere near as fast as a normal science ship.
 
Last edited:
  • 13
  • 1Like
Reactions:

Sibericus

Technocratic Sociocapitalist
23 Badges
Jun 14, 2016
517
67
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Stellaris - Path to Destruction bundle
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Way of Life
  • Europa Universalis IV
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
Wouldn't it be funny if it was actually REDACTED under REDACTED?

Edit: Also,finally, my favorite first contact strategy is going to be mechanically represented. Dissassembling xenos to learn how they work. Don't worry. We'll try to put them back together. Emphasis on try.
 
  • 2Like
Reactions:

Pancakelord

Lt. General
39 Badges
Apr 7, 2018
1.461
3.898
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Cities: Skylines Industries
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Magicka: Wizard Wars Founder Wizard
  • Cities: Skylines
  • War of the Roses
  • Darkest Hour
  • March of the Eagles
  • Sword of the Stars II
  • Stellaris: Megacorp
  • Cities: Skylines Deluxe Edition
  • Stellaris
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II
When you first have an alien encounter you are able to set a policy for what your approach will be. First Contact Protocols is a policy option that lets you dictate your stance when it comes to dealing with newly discovered alien civilizations. Each option has different effects that should suit different types of diplomacy.

1606378897174.png

Friends..?

1606378920610.png
1606378948948.png
1606378963709.png

First Contact Protocol Policy options.
How will this interact with the Galactic community? For example,
  • Will the GC be able to pass a policy to force all GC members to only use one of those 3 policies (at risk of breach)
    • E.g. A militarist/xenophobic-dominated GC might force all its members to use aggressive contact to quickly assess threats to protect the wider community.
    • A pacifistic/xenophilic-dominated one would vote to only allow peaceful first contact.
  • OR could we see a special GC First contact protocol which will fast-track the first contact process giving the target nation more info on the wider GC
    • (think Council first contact protocols in Mass Effect... even if they often ended in the Council teams getting slaughtered).
Also How does this first contact event chain change for primitive empires?
Currently they dont have any real diplomacy with FTL-empires and it shows the little primitive hammer icon over their world right away, and its pretty obvious what they are (seeing as they lack space ships lol).

As "Xenobiological data" is highlit as a key term, is that going to be a new resource in 2.9?

1606380527628.png

Stay on your side of the galaxy and all can be well.

1606379071811.png

Let’s agree to disagree.
Is REDACTED in red part of the obfuscation mechanics (that we cant see certain responses or effects with insufficient intel) or is that just censored for a future DD?

Could we please get some modding commands for terra incognita, to make it "regenerate" or re-appear?
  • I'd love to play/make a "hard mode" mod, whereby the galaxy is always "greyed-out" if you lack sensor coverage (e.g. low or medium intel as well as the no intel level).
  • Heck you could even make this a game mechanic by adding "Shroud generators" to starbases or as megastructures, that will re-hide the map for that(and local) star systems - like GAP generators from C&C Red Alert 1 lol.
  • Right now I think there are only like 2-3 places where terra incognita is exposed to modding, and they're all just variables in defines, with no way to manipulate the TI layer, via script or events, itself (aside from increasing intel level from a star from None to X).
 
Last edited:
  • 8Love
  • 3Like
  • 3
Reactions:

Me_

Myself
75 Badges
Jan 14, 2011
8.540
7.116
  • Victoria 2: A House Divided
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Jade Dragon
  • Victoria 2: Heart of Darkness
  • Crusader Kings II
  • Sengoku
  • Semper Fi
  • Europa Universalis: Rome
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Hearts of Iron IV Sign-up
  • Victoria 2
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis 4: Emperor
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Warlock: Master of the Arcane
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
What's Intel?

Btw. what happens if species X encounters species Y and both X and Y have already made contact with Z?
Reasonably it should be possible to combine X-Z and Y-Z translating software into X-Y translating software pretty fast.
 
  • 5
Reactions:

HFY

Lt. General
25 Badges
May 15, 2016
1.211
2.378
  • Stellaris: Synthetic Dawn
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Cities: Skylines - Campus
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Green Cities
  • Cities: Skylines
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Pillars of Eternity
1 - I like the idea of building intel for first-contact events.

2 - Is that first image a pop-up? Having more pop-ups -- one for every alien empire -- would make the game worse. Let me set my empire policy in advance.

3 - Using an Envoy for xenophile diplomatic contact makes perfect sense, but it seems weird to use that same Envoy for 'phobe military assault and vivisection.

4 - Diplomatic Corps now has early-game value in addition to late-game value. That's neat. I hope there are more ways to increase Envoys, though -- they're going to be even more valuable than their current incarnation.

5 - Espionage hints are fun. The fans are apparently building intel on the next feature. We don't even have an envoy, yet here we are vivisecting dev posts.
 
  • 3Haha
  • 1
Reactions:

HighChanceOfRai

Second Lieutenant
61 Badges
Jan 17, 2015
105
358
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis 4: Emperor
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Hearts of Iron III
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
Just a thought but with the new potentially aggressive style of first contact and game play that would involve has there been any thought of adding a special type of new military ship, an explorer class ship with a potential special military officer with the explorer trait. The ship can operate independently and explore star systems itself, be significantly bigger than a standard science ship but have the armaments of a corvette to represent the larger staffing by military scientists but like science ships it would need an explorer officer to actually survey and explore new systems.

Adding guns and armor makes tat ship capable of driving off unknown alien ships that are unarmed, science ships, which would be something an aggressive nation would want to do. Maintain control of the immediate area of exploration. But the tradeoff woul dbe speed as it would never be able to be anywhere near as fast as a normal science ship.

"Exploration in force", I like it!
 

The_F

Corporal
31 Badges
May 13, 2016
39
44
  • Cities: Skylines Deluxe Edition
  • Tyranny - Tales from the Tiers
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Tyranny - Bastards Wound
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Cities: Skylines - Campus
  • Prison Architect
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Snowfall
  • Cities: Skylines
  • Pillars of Eternity
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Cities: Skylines - After Dark
This is by far the major thing I wanted to see adressed in ages since Stellaris was released. First contact should be something mysterious, not a "bam; I know everything about you".

Great!
 

Red Death

Colonel
58 Badges
Apr 19, 2015
817
1.300
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Stellaris: Distant Stars
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Digital Deluxe Edition
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Dharma
  • Europa Universalis 4: Emperor
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome Sign Up
  • BATTLETECH
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
Does this system continue throughout the whole timespan of the game? Does it speed up the process over time? Or are communications still shared eventually?

Also, what happens when new empires are created during the game?
 

TheFunMachine

First Lieutenant
17 Badges
May 10, 2016
247
274
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Pillars of Eternity
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Stellaris: Distant Stars Pre-Order
It's really cool to see first contact being updated. Using a form of the archeology system to help spice up contact and create storylines that won't necessarily always be the same is really neat and will ad to the world building of the exploration phase. Really keen to see these ideas in action, alongside *REDACTED*.
 

Pale Blue

Major
42 Badges
Nov 2, 2017
750
1.438
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Europa Universalis 4: Emperor
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV
  • Crusader Kings II: Horse Lords
  • Humble Paradox Bundle
  • Europa Universalis IV: El Dorado
  • War of the Roses
  • Victoria 2
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Crusader Kings II
It's easy to see how envoys could be fun, but its also easy to see how it would be really annoying to have to manually adjust which envoys are working on what. Especially with a re-assignment cooldown. I think a better option would be to be able to specialize your foreign office somehow. No promises! :)

We already have that micro in the game. You are encouraged to swap in the most suited researcher when you start researching a new tech, because if their research speed traits. You are encouraged to swap in another scientist close before you finish a tech to get the most optimal chance to draw the techs you want, just to immediately swap them out after you rolled for the tech cards.
Same for admirals. Stack sub light speed on a general and use them to move fleets over longer distances, but swap them out before they enter combat for a admiral with better combat traits.
I don't mind adding the same to envoys, because the manually adjusting your leader part is already in the game.

I also hate having to do all that leader juggling and would prefer if that whole system would get scrapped and reworked to some kind of Mini-Leader-building game
 
  • 7
Reactions:

Koopatin

First Lieutenant
93 Badges
Jan 10, 2016
261
475
  • Rome: Vae Victis
  • Leviathan: Warships
  • Magicka
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Cities in Motion 2
  • Sengoku
  • Sword of the Stars
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome Gold
  • Warlock: Master of the Arcane
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Stellaris: Synthetic Dawn
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Reapers Due
  • Hearts of Iron III
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Dungeonland
  • Europa Universalis III: Chronicles
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III
  • Europa Universalis IV: El Dorado
  • Supreme Ruler 2020
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV
  • The Showdown Effect
  • Cities: Skylines
  • Stellaris
  • Stellaris: Galaxy Edition
after we established contact do we then instantly know everything about the empire as is the case now? Meaning every newly colonized planet will be shown on the map, every new outpost will be known instantly and so on.



I would think that would be logical maybe for empires we have a close relation with. maybe also for enemy empires that tell us "thats ours. go away" but for a devouring swarm neighbor for example... would be more a stretch.



just to brainstorm: A fog of war for empires after contact is established could be nice too. We do not know who has system ownership now because the last System Info is 2400 days old and something like that (like in... i do not remember what games.. saw it once or twice.) And it could be the perfect opportunity to establish a space news network for info about distant wars :D
 
  • 1
Reactions:

Ninking

Captain
55 Badges
Apr 9, 2012
467
546
  • Crusader Kings II: Charlemagne
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris Sign-up
  • Steel Division: Normandy 44
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Golden Century
  • Steel Division: Normand 44 - Second Wave
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Imperator: Rome Sign Up
  • 500k Club
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis IV: Cossacks
It's much easier - as soon as they realise they are speaking the same language, communications are established. (I.e. there's some special flavour events)

I hope it's not stated that they speak *exactly* the same languages in the flavour events, as they'd still have been exposed to languages developing in different directions for a very long time!
 
  • 2
Reactions: