The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
It will become evident in due time.
It's easy to see how envoys could be fun, but its also easy to see how it would be really annoying to have to manually adjust which envoys are working on what. Especially with a re-assignment cooldown. I think a better option would be to be able to specialize your foreign office somehow. No promises!![]()
That should never be the case anymore.
How this will work with special empire like marauder, enclave or Fallen empire ?
Will we have special option, special event ?
Fanatic purifiers? Why would they need them.
Fanatic purifiers? Why would they need them.
To be able to set up a REDACTED and engage in REDACTED.
I can see where you're coming from, but I disagree wholeheartedly. Specialising your foreign office gives more control and easier control of the optimisation of your empire. However that level of leader micromanagement you are looking to avoid is already present in stellaris and engaging with it is optional. We can spend time ensuring we have the right scientist with the right traits for the right exploration/archaeology/technology research job at the right time, or we can simply ensure that we have a blue tech scientist researching physics etc. Similarly a player could choose not to micromanage and simply send any envoy on any assignment.
However giving envoys traits and levels gives identity and attachment to your leaders. This is why certain events give special traits to leaders. It transforms the leader of a fleet from a level 7 admiral with scout to your admiral who defeated the stellar devourer. Traits are not just a mechanical device, they are an important hook to the narrative flow of the game. Imagine how much better the random envoy events could be with traits (positive and negative) to gain, but also to potentially change the outcome of these events.
Currently The deployment cooldown isn't much of an obstacle 90+% of the time while "Do I put my level 5 envoy in charge of negotiations or wait 3 months and use my level 7?" is a good example of a meaningful game-play decision. Do you want the deployment cooldown to be a complication or obstacle to be overcome? In it's current state it may as well go and join Empire Cohesion which had a larger role in gameplay, but was discarded due to irrelevance.
Without traits and levels you may as well replace envoys portraits with a number available and plus and minus buttons to assign them.
Furthermore envoys as full leaders makes them potential rulers with further RP potential.
Do the right thing. Envoys are people too.
----------------
That is all for this week! Next week we’ll be showing you some new features that allow you to explore maps like the one posted here below.