The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
Everything is moving in a generally positive direction but I don't understand the dev desire to build inefficiencies into pop relocation and build a lot of mechanics around mitigating it (percentage chances, buffs to these from edicts and buildings). Why not just move them at a 100% chance without all these extras?
In this case, you might consider making them mutually exclusive, in order to not confuse players who don't read the forums. It is always possible to replace one with the other if necessary, making it more intuitive that only one can be assembled at any given time.They're not mutually exclusive, but only one pop can be assembled at a time, so you'll generally want to build one or the other.
We’ve also done a minor update to the Authority bonuses that seemed a little bit weak.
Just you. I like to imagine Fallout 4 style assembly.Is it just me or does Organic Pop Assembly feel inherently wrong?
Shouldn't it be something like Organic Pop incubation?
There are some things, like technologies, that mitigate the production reduction to some degree.
In the current version:Pretty gross, huh?
If it is though, that's a solid bonus, and it would be much more attractive than ever to build gene clinics if you're going down gene ascension.In the current version:
* Gene Clinics give 2 medical workers.
* Cyto-Revitalization Centers give 5 medical workers.
That's 2% and 5% respectively. And if the extra growth speed works on both regular growth speed and pop *ulgh* assembly *puke* that's basically double the value. But I suspect that pop *retch* assembly isn't affected by growth speed modifiers.
Finally, Ring world habitation should have been on that origin since the start imho. Always seemed pretty naff that only the Void Dwellers got hit with the balance hammer.As part of the balance pass, Ring Worlds have been bumped up...
...and now also applies the Ring World Habitability Preference to your pops.
Depends. It's useless when you has 10 pops on a planet (i.e. on a newly-established colony). But having +5% to general habitability for 100+ pops will make a significant deal to production to consmuption ratio with reasonable cost of 5 pops and 1 building slot. So it's rather mid-late buff for gene clinics than redesigning medworkers for new meta.