Stellaris Dev Diary #188: Necroid Characters & the Art process

Stellaris Dev Diary #188: Necroid Characters & the Art process

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That is all for this week. Next week we'll be posting the patch notes that you may have seen on our social media.

Can we have them today and finish our suffering once and for all? :D

Any possibility of an update on the release date?

If patch notes come in a week, then the other must be when the patch is out. 22/10 patch notes, 29/10 latest possible release date :D
 
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That is all for this week. Next week we'll be posting the patch notes that you may have seen on our social media.

Patch notes are not a DD per definition. I would rather see a status update about your current progress in fixing the AI, balance, UI and micromanagement. Why not talking about things you tried, you actually do or you plan. You could give us a living roadmap as other developers do. That would give us an expression about the current development progress. I also think the community should be more involved.
 
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I find this kind of DD very interesting, it's nice to see the art processes! I simply don't expect the solution for the game problems in every single DD, especially art ones.
 
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Dont care, when are the devs going to fix the game?
 
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Minimal information, tone-deaf topic, complete disconnection from a growing segment of the playerbase.

Must be dev diary time!
 
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So the recent dev diaries have all been about art and looks. How about you adress the issues that plague the game since 2.2 and is constantly being discussed about?

Crisis, Micromanagement, AI, automation, fleet pathing?

I get it, the visuals look cool and all. And I would really like to be able to enjoy the game. But I can't because your programmers refuse to fix the game. I feel truly sorry for the art team.
 
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Hello everyone!

My name is Fredrik Toll, and I am the Art Director for Stellaris. For this week's dev diary, we will have a look at how we develop our characters included in the Necroids Species Pack.

So you design them with legs or without legs?
 
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There will be some more humanoid portrait for the necroid pack? The schetckes are very good, but most of them seem undead arthropoid or molluscoid.
 
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There's some really awesome designs. I admit, I was kinda lost in the whole "undead" species theme from a fantasy perspective and how it'd be made, all the jokes of "necrons" and such as well ended up lost on me, but I love the concept of essentially being alive but at the same time not through technology. A shell of their former self as a species. You can create some very interesting stories to that and really go to some extreme sides for their outlooks on "life", whether it's worth preserving at all cost around them or completely growing numb to death itself and its horrors.

I really like the 3 first sketch examples, each one really shows something very different and truly alien. From the lifesupport jar that presents the horrors of that species right before you. The enclosed suit that leaves a sense of mystery and wonder, as well as sort of a form of... higher divinity? Then the last one which I really like, where the semblance of that species is so far long gone in their perversion to stave off death that they use holographic projections of who they once were or should've been to present them self, which in itself also forms a kind of mystery and divinity to them. Ofcourse you can come up with all kind of stories and reason for why and how they chose these paths!

Either way, I definitely look forward to Necroids! I initially didn't as undead or necrons has never taken up my interest, but this is kinda different form of undead where they're technically still alive as technology permits them but in someway it's diverged them from anything simply natural. It adds another layer of "alien" which some portraits did but not a whole category for them.
 
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Hoping we get a bat-themed vampire humanoid with big wings and bat ears.
 
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Looks great... but while Crisis AI is broken I will not play in Stellaris.
 
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Dont care, when are the devs going to fix the game?
Gee, its a good thing you actually read the DD, clicked on the twitter link that said patch notes, and noticed the MASSIVE amount of stuff that will be in them next week..........
 
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So the recent dev diaries have all been about art and looks. How about you adress the issues that plague the game since 2.2 and is constantly being discussed about?
Dev diaries are supposed to be interesting to read.

The bug fixing process is... not interesting to read about, most of the time. When it is, it's usually because the bugs are weird and funky and have interesting (but bad) consequences.

I say this as a programmer who – in a professional context – finds fixing a bug more satisfying than implementing a new feature.
 
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Looks great! Hope you include a strawberry-like plantoid necroid as an Infinite Monkey Cage reference :D
 
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1602765926199.png
 
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Are there going to be portraits that look like there is something sticking out that shouldn't (I'm thinking zombies with protruding bones but in a more general way, like a visible internal organ or something)?

Without spoiling anything, the animations for these portraits are pretty cool.. I'm fairly biased though :D
 
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