Stellaris Dev Diary #188: Necroid Characters & the Art process

Stellaris Dev Diary #188: Necroid Characters & the Art process

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kwheeler

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And why in hell they would do that?! Your theory don't make any sense.

For religious reasons. For boredom, if they are immortal and grow tired of their bodies. For aesthetic reasons if they are a culture that has cheap biosculpture and a tendency to fads. It's a common Science Fiction trope in Iain Banks' The Culture series or in Alaister Reynolds' The Prefect. For instance, the very start of The Prefect is when the veteran cop and his rookie show up in a Glitterband Asteroid, and all the locals have biomoded themselves into aquatic merfolk for the sake of art.

Stellaris largely imitates Science Fiction tropes, and Alaister Reynold's popularity is great enough to ensure some spillover into its gaming, I think.
 
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RabbaDooDabba

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When cross-bred with plantoids and lithoids producing a coal-eyed carrot-nosed horror!
this-isnt-your-average-everyday-heresy-this-is-advanced-heresy.jpg
 
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Nerkos_The_Unbidden

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I think the next step, logical/illogical would be for a species pack relating to those on the opposite spectrum as Necroids, life as opposed to death.

That being said an ice planet with yetis or something could be interesting flavor wise.
 
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Terrarkul

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I am... intrigued and confused by your suggestion of something on the opposite side of the spectrum from Necroids. Wouldn't that just be the majority of other species portraits? I'm curious what you mean and look forward to an elaboration.
 

Nerkos_The_Unbidden

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I am... intrigued and confused by your suggestion of something on the opposite side of the spectrum from Necroids. Wouldn't that just be the majority of other species portraits? I'm curious what you mean and look forward to an elaboration.
Necroids are all about death, remembering the dead, sacrificing for profit, killing others to ascend them(Necrophage), etc.


What I am proposing is something all about life, rather than death, not just about living. Not sure how to explain it really. Maybe something involving unique or advanced evolution options for bio pops.
 
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Pale Blue

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Necroids are all about death, remembering the dead, sacrificing for profit, killing others to ascend them(Necrophage), etc.


What I am proposing is something all about life, rather than death, not just about living. Not sure how to explain it really. Maybe something involving unique or advanced evolution options for bio pops.

A race that gathers genetic material and applies it to themselves like the Borg without the tech or the zerg?
 
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Nerkos_The_Unbidden

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A race that gathers genetic material and applies it to themselves like the Borg without the tech or the zerg?
Biopunk similar to the zerg definitely did spring to mind. It could in a similar vein to driven assimilators or the omni codex race but the traits are condensed/distilled/refined for a more advanced form of biological life.
 

PikeStance

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This is one of the more interesting dev diaries I have read in a while. While development diaries are informative, this is insightful. The process is often overlooked by those of us who enjoy the 'final" project.

Thanks for sharing!
 
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Abiezer

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What I was intending to post was

For a life focus perhaps there is mileage in the Engineers from Prometheus, maybe blended with a lithoid mode of delivery to a new colony?