Stellaris Dev Diary #188: Necroid Characters & the Art process

Stellaris Dev Diary #188: Necroid Characters & the Art process

  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

Aerie

Art Director
60 Badges
Feb 11, 2009
186
2.842
  • Stellaris Sign-up
  • Europa Universalis IV
  • Supreme Ruler 2020
  • Crusader Kings Complete
  • Knights of Honor
  • War of the Roses
  • Magicka: Wizard Wars Founder Wizard
  • Pillars of Eternity
  • Magicka 2 - Signup Campaign
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Knights of Pen and Paper +1 Edition
  • Majesty 2
  • Majesty 2 Collection
  • Magicka
  • March of the Eagles
  • Naval War: Arctic Circle
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Starvoid
  • Europa Universalis III
  • Arsenal of Democracy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Dungeonland
  • Leviathan: Warships
  • Divine Wind
  • Europa Universalis IV: Conquest of Paradise
  • For The Glory
  • For the Motherland
  • Gettysburg
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Impire
  • King Arthur II
Hello everyone!

My name is Fredrik Toll, and I am the Art Director for Stellaris. For this week's dev diary, we will have a look at how we develop our characters included in the Necroids Species Pack.

Finding ideas
Much like when we design the ships, we start out with reference gathering, finding anything that inspires us visually. We gather everything we can find that fits roughly within the theme. In this case it was everything from Venetian masks, Egyptian mummies, Mexican makeup from Día de Muertos, wraiths, ascended energy beings, vampires, dark elves, and of course skulls. We are looking to find as many different ideas as possible.
Once we feel we have enough, we look at what we have, discuss them and put them in clusters, things that relate to each other and might be an idea for a species. We want each species to be as different from each other as possible, as well as trying to fulfill as many different player fantasies as possible.

On of the things we do to add depth to the ideas is we try to come up with a backstory for each of the, to explain a bit more what they are. Does not have to be that detailed, just something to give some context, and adds details, and helps the artist when they paint them, drawing on their history.

A backstory might be something like:
“A species which inhabits a completely sealed suit which they can never leave. You can see through the transparent helmet that whatever they once were, they are a hollow scare version of that.”
“An alien that has kept itself alive through genetic manipulation, the cells no longer die, they just keep dividing. The body has grown uncontrolled and looks weird / mutated.”

Developing ideas
So once we have settled on the 15 or so idea’s we need, we start sketching out various ideas. For the initial ones we usually just do line art, sometimes rough shading, it depends on the artist. We always develop at least 3-4 different versions of each character idea before going ahead and developing it further.
Here are some of the early look dev for some species.

01_early_concept_01.png


02_early_concept_02.png


03_early_concept_03.png.png


After the sketching phase, we use much the same process for developing aliens as we do for ship designs. We start out with rough sketches for the ideas, to see which path we want to go on. Then we choose the one we think has the best potential, develop it a bit further, trying different sub variants / poses. Once we are happy with the idea and its structure, we usually do a color test, look at different ways we can shade them.

Here is an example of what all this looked like for the aforementioned alien which extended life through genetic manipulation.

Rough sketches
04_species_development_01_sketches.png


Idea Variants / Refinement
05_species_development_02_refinement.png


Rendering
06_species_development_03_rendering.png


Color variants
07_species_development_04_color.png




3D Characters
Even though the characters are done in 2D, and look like it in game. The way they are made is technically in a 3D software. To do this, the character needs to be split into layers. So before rendering all the details, we split them up into the components they need. Tentacles might be several layers, eye lids, arms etc, anything that moves needs to be on a separate layer. By splitting them up early, the animator can start setting them up with the rough version. While the 2D Artist continues his work on the details. This also enables us to catch any issues with the character earlier.

Character texture
split_character.PNG


Character in 3D in perspective view
3d_character.PNG

Example of what the character looks like in Maya, all set up and rigged.

So once the color test, and layer split is done, we can finally move on to the final render. This is where most of the work comes in, making it feel more 3 dimensional, making sure the materials look realistic.

08_species_development_05_final.png



--------

That is all for this week. Next week we'll be posting the patch notes that you may have seen on our social media.

Keep an eye on our social media channels where we will be posting some more of the portraits.
 
  • 109Like
  • 90
  • 21Love
Reactions:

CosmonautNinja

Corporal
98 Badges
Apr 14, 2018
27
42
  • Stellaris: Federations
  • Imperator: Rome
  • Europa Universalis IV
  • Europa Universalis 4: Emperor
  • Island Bound
  • Battle for Bosporus
  • Stellaris: Synthetic Dawn
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • BATTLETECH
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Monks and Mystics
  • Age of Wonders: Planetfall
  • Prison Architect: Psych Ward
  • Age of Wonders: Planetfall - Revelations
  • BATTLETECH: Heavy Metal
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Sign Up
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Deluxe edition
  • Stellaris: Distant Stars
  • Cities: Skylines - Campus
  • Imperator: Rome Sign Up
  • Prison Architect
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Surviving Mars: First Colony Edition
  • Crusader Kings III
  • Victoria 2
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines
Art look really good. I can't wait to check it out in game.

Any possibility of an update on the release date?
 
  • 9Like
  • 3
Reactions:

A2ch0n

Spymaster
14 Badges
May 30, 2018
327
1.031
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Synthetic Dawn
Ok, my first impression as Necroids was annouced was sceptical. Than the shipset came and i was impressed. Now...im absolutely sold! :)
 
  • 12
  • 7Like
  • 3
Reactions:

Trimicanzi

Corporal
36 Badges
Aug 11, 2016
37
26
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Federations
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Stellaris: Lithoids
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Age of Wonders III
  • Surviving Mars
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • Europa Universalis IV
  • Stellaris: Ancient Relics
Magnificent work, I look forward seeing the rest of the portraits in their entirety!
 
  • 9
  • 1Like
Reactions:

shadow737

Colonel
69 Badges
Nov 10, 2006
920
150
  • Crusader Kings II: Conclave
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Europa Universalis: Rome
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Europa Universalis 4: Emperor
  • Europa Universalis III Complete
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Diplomacy
  • Europa Universalis III
  • Ancient Space
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
Looks very interesting. Can't wait for the patch notes next week.
 
  • 8
Reactions:

Laaaaan

Commodore
30 Badges
Feb 4, 2017
45
73
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron III
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Cadet
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Prison Architect
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Magicka
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
unknown.png


Only gonna buy if this one is in the pack. Guaranteed Celestial Empire species right here.
 
  • 23Like
  • 5
  • 2Haha
Reactions:

Lord_Gong

Second Lieutenant
1 Badges
Sep 27, 2018
130
169
www.youtube.com
  • Imperator: Rome Sign Up
While this is all interesting. I am very glad I play on console these mini dev Diaries must be very frustrating for long time Stellaris players
 
  • 14
  • 10
  • 2Like
Reactions:

Garfazz Steamfang

Major
36 Badges
Feb 8, 2016
665
1.503
  • Crusader Kings II: Charlemagne
  • Stellaris: Apocalypse
  • Europa Universalis IV
  • Crusader Kings II: Reapers Due
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Conclave
Art looks cool as usual. Great work. But, yeah we still waiting for patch notes, bugfixes and improvements for the game.
 
  • 30
  • 5Like
  • 3
Reactions:

EhWhoAmI

Private
18 Badges
Dec 10, 2018
12
211
  • Stellaris - Path to Destruction bundle
  • Stellaris: Federations
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Mass Transit
  • Stellaris: Leviathans Story Pack
  • Stellaris
  • Crusader Kings II: Horse Lords
  • Cities: Skylines
  • Europa Universalis IV
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
Nice although I'm more interested in knowing what direction Stellaris is going to take, what will be fixed etc.
Well, you can see the pages of the patchnotes on the twitter. The patchnotes are really long, like 5 pages long, which means, either a lot of new game features, or bug fixes. New civics and origins shouldn't take up too much patch note space, I think.
They did not talk much about fancy new game mechanics, and the changes to modding has been good, but not overwhelming. So, I am optimistic for a large amount of bug fixes, and optimizations for the next update.
 
  • 16
  • 4Haha
  • 3Like
Reactions:

charliex3

First Lieutenant
16 Badges
Mar 19, 2020
237
742
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Magicka: Wizard Wars Founder Wizard
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Federations
Nice although I'm more interested in knowing what direction Stellaris is going to take, what will be fixed etc.

This... We already had one DD about art, we dont need another...
 
  • 25
  • 10
  • 1Like
Reactions:

Ch4rybde

Private
17 Badges
Jan 6, 2020
22
157
  • Stellaris
  • Stellaris: Federations
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Lithoids
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Stellaris: Ancient Relics
  • Surviving Mars: First Colony Edition
  • Surviving Mars: First Colony Edition
  • Surviving Mars: Digital Deluxe Edition
  • Surviving Mars
So, I am optimistic for a large amount of bug fixes, and optimizations for the next update.

I hope your right, if the crisis AI is fixed (or any other AI), I might think to buy this new DLC.
 
  • 12
  • 2Like
Reactions:

NeFuRii

First Lieutenant
34 Badges
May 2, 2006
283
561
  • Cities: Skylines Industries
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Synthetic Dawn
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Crusader Kings III
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Cities: Skylines
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Stellaris
  • Crusader Kings II
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
If those patch notes are meanigful in any way, doesn't Paradox team think it would be a much better PR move to talk about them, even in general, earlier? People would be much more welcoming of the new DLC as well as art dev diaries.
If you already have them prepared, it seems either a really bad PR decission not to talk about them at an earlier stage, or nothing of importance is actually fixed, despite the lengthily patch notes.

Unless, i'm mistaken and it's actually a great PR stunt, where everyone expects the game to remain in its current state, but just before release you will do a surprise "hey, we fixed everything!" miracle, and people will be so surprised, they will auto buy any DLC.

Joking aside, I think, in terms of marketing, positive hype is always better than last minute surprise. Even if everything got fixed, leaving that for the end might mean you already lost quite many people who would otherwise kept following the development.
So all in all, with how little is publicly known about the patch, I don't think PR is to blame and my money is that there is nothing major fixed in the patch notes. The length of patch notes does not equate to quality.

My hope is I'm wrong, but I'm also tired of hoping to be wrong every time a patch comes out for the last 2 or so years, but turning out I was right in my doubts and lack of trust in PDX.
I hope you can prove me wrong this one time.

EDIT:
I'd like to add that I feel sorry for the Art team. So much hard work not getting the proper spotlight and recognition it deserves. It's obvious that all the negativity surrounding latest dev diaries is not directed at the Art team. I think it's not directed against any particular team, rather it's directed at the situation we ended up in. Still, it's frustrating probably for both PDX employees as well as players.
 
Last edited:
  • 51
  • 5Like
  • 3
Reactions:

LWE

Lt. General
50 Badges
Jul 10, 2015
1.210
1.198
  • Europa Universalis IV
  • Victoria 2
  • Stellaris: Federations
  • Stellaris
  • Warlock 2: The Exiled
  • Crusader Kings III
  • Age of Wonders III
  • Crusader Kings II
  • Imperator: Rome
  • Europa Universalis III
I’ve always appreciated the 2D art of Stellaris. It’s one of the things, alongside with the tongue-in-cheek writing, that gives the game its character. It is strange, however, that we don’t have any DD about the oh-so-juicy bug fixes in the “best patch ever”.
 
  • 17
  • 2Like
Reactions:

Laomedon

Recruit
15 Badges
May 25, 2016
8
49
  • Cities: Skylines
  • Stellaris
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Crusader Kings II
  • Magicka
  • Stellaris: Synthetic Dawn
While this is all interesting. I am very glad I play on console these mini dev Diaries must be very frustrating for long time Stellaris players

Been playing since 1.0 ... You nailed it. It is frustrating as it gets. (I am one of those who bitterly regret the end of assymetric FTL. Exclusion zones in planet systems would've done the trick imo)

At this point I might as well enjoy the art, stop waiting for a playable lategame that will never come ; and move to another game.
 
  • 16
  • 10
  • 1
Reactions:

Lord_Gong

Second Lieutenant
1 Badges
Sep 27, 2018
130
169
www.youtube.com
  • Imperator: Rome Sign Up
stop waiting for a playable lategame that will never come ; and move to another game.
I wouldn't go that far. These things take time and resources and as far as we know Necroids well be the thing to provide the resources for the next big patch
 
  • 9Haha
  • 8
  • 2
Reactions:

Ridixo

Lt. General
On Probation
39 Badges
May 25, 2018
1.385
1.163
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Apocalypse
  • Stellaris: Leviathans Story Pack
  • Stellaris: Distant Stars
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Humanoids Species Pack
  • Stellaris: Lithoids
  • Stellaris: Digital Anniversary Edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall - Revelations
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders III
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Horse Lords
  • Tyranny: Archon Edition
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • BATTLETECH - Digital Deluxe Edition
  • BATTLETECH: Heavy Metal
  • BATTLETECH: Flashpoint
  • BATTLETECH: Season pass
  • Pillars of Eternity
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
Told you it was gonna be character portraits:
I was thinking that we probably got just three dev diaries before the release of Necroids. Portraits: All of them an how they are made. Patch: What the devs have done for us? Expect more than anything puns about the People's Front of Judea :rolleyes: And then in the final one Patch notes: Loren Ipsum Ad Nauseam Et Fix Enim In Ludo
 
  • 7Haha
  • 3Like
  • 3
Reactions:

Me_

Myself
75 Badges
Jan 14, 2011
8.538
7.092
  • Victoria 2: A House Divided
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Jade Dragon
  • Victoria 2: Heart of Darkness
  • Crusader Kings II
  • Sengoku
  • Semper Fi
  • Europa Universalis: Rome
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Hearts of Iron IV Sign-up
  • Victoria 2
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis 4: Emperor
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Warlock: Master of the Arcane
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
Are there going to be portraits that look like there is something sticking out that shouldn't (I'm thinking zombies with protruding bones but in a more general way, like a visible internal organ or something)?
 
  • 3Like
  • 2Haha
  • 2
Reactions: